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Green Hell News

Co-op Story Mode Update

Story in Co-op Mode Update is live! We would like to thank you all for your support, bug reports and feedbacks. See you in Green Hell!





  • Story mode can now be enjoyed in multiplayer by up to 4 Players
  • Save slots for singleplayer and multiplayer games are now separate, giving you 4 slots each! Games started as singleplayer cannot be played as multiplayer and vice versa.
  • Tutorial can now be played separately from Story mode, preparing you for multiplayer
  • Improved game browser with game type/difficulty filters
  • Players now cannot change save slot when saving multiplayer games(this prevents problems with desynchronization of Client’s and Host’s progress)
  • Player names in chat are now displayed in the color of Player’s t-shirt
  • When Mia talks to you through Walkie Talkie or Radio a walkie talkie icon shows up






  • Fixed - Save and quit of Client doesn’t trigger save of other Players
  • Fixed - Time-based processes are not working properly
    Saving game in killbox sends Client to an infinite death loop after rejoin
  • Fixed - Player cannot highlight multiplayer game in Game browser when using a Controller
  • Fixed - Blocked input after certain animations when low on stamina
  • Fixed - Player is able to take a Parrot when other Player harvests it leading to a crash
  • Fixed - Crash when saving game loaded from specific save from Community
  • Fixed - Tribes that killed Player can go to his respawn point after respawn
  • Fixed - No Wood icon on Mud Charcoal Furnace for not owners after one full usage
  • Fixed - Selecting Notebook or Inspection via clicking on wheel menu with Torch equipped cause softlock
  • Fixed - Attacking with torch while simultaneously opening notepad locks the player
  • Fixed - Player can't pour water into Mud Water Filter after co-op
  • Fixed - Some functions does not change buttons when action key is binded
  • Fixed - Attempting to pick up a fish pierced by a projectile while inventory is full results in looped splash fx
  • Fixed - Audiolog text blinks for a split second when a new line begins and Player is far away
  • Fixed - Obsolete option 'singleplayer' in multiplayer in-game 'online visibility'
  • Fixed - Some of HO objects are rescaled when changing owner a few times
  • Fixed - Soups made from anti-parasitic items have very low chance or no chance of removing parasites
  • Fixed - Constructions and items don't disappear during PreDreams
  • Fixed - Construction ghosts don’t disappear during PreDreams
  • Fixed - Lootable items reappear for Host if Client picks them up first alone
  • Fixed - Tribes can have very tiny weapons
  • Fixed - Player can fall through Elevator's floor when harvesting/crafting
  • Fixed - No Wood icon on Mud Charcoal Furnace for not owners after one full usage
  • Fixed - Obsolete 'Green Hell' difficulty Filter in game browser
  • Fixed - It's easy to highlight two options at once in the menus
  • Fixed - Player's name shows in front of you when standing in roughly same spot as them
  • Fixed - Character uses block when backing out from Reading Collectable using [R]
  • Fixed - fx appears too fast when igniting any fire
  • Fixed - Several dialog and Notebook typos in polish
  • Fixed - Various meats from Poison Dart Frog don't trigger Food Poisoning
  • Fixed - Player can slide down to GoldMine and survive
  • Fixed - Shaking animation when opening craft while holding Axe/Blade/Torch with low stamina
  • Fixed - Spear/Bow with Arrow disappears from hand but hand remains in holding position while opening Crafting via the Wheel Menu
  • Fixed - "Map - New Location" in infolog for every Player when Player goes to location someone else discovered
  • Fixed - Some texts in Notebook can be slightly cut off
  • Fixed - Tribe corpses are invisible for the third Player if Tribes were killed before his join
  • Fixed - Tribes killed when second Player is away are bald for them
  • Fixed - Arrows shot by Tribe in Dream_3 have desynchronized whoosh sound
  • Fixed - Last sentence of credits is cut off
  • Fixed - Logs are present during PreDream_2 if Player loaded Story save straight from a Survival game
  • Fixed - One of the triggers in Lab Analyzer is in a wrong place
  • Fixed - Ayahuasca_bowl_LOD0 in Ayahuasca Bowls has different position then rest of the LODs
  • Fixed - Charcoal and Campfire ash spawns at the beginning of dream 4
  • Fixed - Walkie Talkie picked up inside Hero Tent casts a shadow
  • Fixed - Prebuilt Fish Stick Trap is a bit too high
  • Fixed - Trigger for line in cenote without Climbing Gear is appearing when player is 5m away
  • Fixed - Mud Shower has no rain cutter





  • After update Players that completed Tutorial on previous game version can have a milky blue filter on screen when joining another Player’s game. Please rejoin the game again to resolve this issue.Sorry for any inconvenience!
  • Hand holding WT doesn't change position when looking down in 3rd person animation
  • Host can get respawned near Client after reload




Thank you for your support!

Patch: V.1.5.5 Hotfix Notes

Hey everyone.
Hotfix Patch: V.1.5.5 is live now!



  • Potential Fix - Tribesmen are invisible for some Players
  • Fixed - No option to turn off Head Bobbing
  • Fixed - Stopped cooking progress on some saves
  • Fixed - Double Tribesmen in Camps on loaded saves
  • Fixed - AI aggro is not transferred correctly from a passed out Player
  • Fixed - Player cannot pick up item in Inventory if another Player has cursor over item in same space in their Backpack
  • Fixed - Bone Tools are names as Stone Tools in Russian
  • Fixed - Fire snapped to Smokers is partially under the Roof
  • Fixed - Menu options that should be greyed out are not when using a controller
  • Fixed - Sometimes Weapon of Host can be taken from hand by other Players
  • Fixed - Misleading info in chat if Host only opened save menu but did not save
  • Fixed - Stingrays multiply when caught using a Spear
  • Fixed - Wrong info on “blocked by coop” trigger for Mud Mixer


Thank you for your support!

New Green Hell Road Map




[h2]The post co-op mode roadmap contains four upcoming patches to look forward to:[/h2]

Co-op Story Mode - Survive Together while experiencing the previously released Story Mode.

New Constructions - Build new stands in your camp using bamboo logs, sticks, leaves, stones and more.

Achievements - Get ready achievement chasers! Achievements will be added to Green Hell!

PVE Mode - Survive Alone... but together in an all-new PVE mode! More details to come!

Console Editions - Creepy Jar is renewing their commitment to seeing Green Hell on the PlayStation 4 and Xbox One consoles.

Patch: V.1.5.4 Hotfix Notes

Hey everyone.
Hotfix Patch: V.1.5.4 is live now!



  • Fixed - Quest Items don't unlock for Client that was not in session and had saved previous progress
  • Fixed - Crash after exiting the game with heavy objects in hands
  • Fixed - Error When Host walks near Tribal Arrow stuck near Cartel
  • Fixed - Crash for Client with opened Crafting when Host quits game
  • Fixed - Crash when quitting game after moving stacks in Storage Box
  • Fixed - Crash for Client when dying from Sanity Tribe
  • Fixed - Savage changing ownership directly after/during Stone Throw freezes
  • Fixed - Corrupted save with death at start
  • Fixed - Tribes can be stuck after spawning to a Fire with three Players near
  • Fixed - Charcoal Furnace has a smoke effect and wood icon after going far away when it's fired up and going back when it's off
  • Fixed - Mud Forge slot disappears for Host when he goes far away from empty Forge near Client and goes back
  • Fixed - Doubled Dryers after loading save
  • Fixed - Jaguar and Puma spawner cooldown should be longer
  • Fixed - Water Sip Hydration should always be 40
  • Fixed - Items are not stacked properly after Client opens Host's Storage Box for the first time
  • Fixed - Physics of items is significantly different for players
  • Fixed - Unclickable Quit prompt if Client tried to Quit game at the same time as Host
  • Fixed - Host’s respawn point is set to save point when loading game
  • Fixed - Some texts in menus are cut off in certain languages
  • Fixed - Items taken by Player via expand with full Backpack are dropped with Backpack’s scale applied
  • Fixed - Items and constructions are still 'in use' for other Players if Player looking at them paused game
  • Fixed - Obsolete message in infolog on Player connect/disconnect

    We have reached out to Steam Support to help us fix the issues with disconnections. We have potential fix for invisible Tribes but it needs more internal testing. Thank you for being patient!




Thank you for your support!

Patch: V.1.5.3 Hotfix Notes

Hey everyone.
Hotfix Patch: V.1.5.3 is live now!

  • Fixed - No Save&Quit option in Multiplayer games
  • Fixed - Sometimes Client progress was not loaded properly(rejoin was needed)
  • Fixed - Items(also Quest Items like Grappling Hook etc.) disappear after reload if the owner changed between saves
  • Fixed - Saving inventory in case of Client disconnect does not work
  • Fixed - Player always sleeps full time even if waking up earlier
  • Fixed - No cooldown on Sanity penalty when coop dies
  • Fixed - Weapon skills don't level up for Clients
  • Fixed - Killed Tribe Camp can generate combat music for Players
  • Fixed - Nutrients depletion is too high
  • Fixed - Tribes can spawn near Clients
  • Fixed - Logs between 2nd Ayahuasca location and Anaconda Island are not present in Survival on saves from before v 1.5.2
  • Fixed - Mud Forge can stop working when metal is melted far away from Players
  • Fixed - AI attacking passed out Player gives no damage
  • Fixed - No warning that player can't load save from Story in co-op
  • Fixed - Message 'nick: [SAVED GAME]' in chat should appear after saving the game
  • Fixed - Bridge ghost in Story mode
  • Fixed - Water Filters are not working briefly if different Players pured water and inserted Bowls
  • Fixed - Player is unable to rotate the camera with Backpack open on PS4 Dualshock controller



Thank you for your support!