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Green Hell News

Dev Notes

Hey guys!

We would like to thank everyone who voted for Green Hell in any category on the Steam Awards!

This weekend the team attended SGC 2019 in Ljubljana and we won the award for Best Indie Game of 2019.



Our next Update is almost ready and it includes controller support. We just have to make sure there are no controller related bugs and add proper hints translations.

Turkish Language
is currently being worked on and we hope it will be ready and added with the Expanded Shelters Update.

Our Expanded Shelters update is currently undergoing testing by our QA Team.



CO-OP Mode is still in the hands of our programmers & animators. Simple actions are properly animated (so no T-Pose ☹)
We are currently on time for our internal schedule for CO-OP!!

Thank you for your support!

Steam Awards Nominations

A huge shout-out to everybody who's been nominating us for Steam Awards.


May we suggest a certain category that we think suits us?

πŸ†Best Game You Suck AtπŸ†

Isn't it what we all went through for the first couple hours of playing? Dying after couple minutes, shouting at poor keyboard and getting back to the jungle?

Sure, we know some of you were masters right away, but we'd love it if you all could get those votes rolling in!

You are the Cabiest!

Dev Notes

Hi Adventurers!

Since the Plant Cultivation update went live we are spending some time checking the bugs and performance issues that our Community has reported, while generating hot fixes.

We are still waiting for fix for the brews not working properly- but we are aware of the issue.

We have divided our working team into two groups.

Expanded Shelters Update: This team has prepared Protoype buildings and are waiting on the programmers to render them useable. In the meantime they are exploring secondary floor access options: stairs, ladder, climbing rope or maybe something else.

Coop Update: The 3D Artist had finished the Backpack model, our Animators are polishing the Jake model and programmer is…programming. ;)

Here are some results of their work:

https://www.youtube.com/watch?v=kk1LiA6l_f4&feature=youtu.be


Be sure to check our Green Hell Tutorial Videos, series started 2 weeks ago and will keep on providing players with usefull tricks and tips


https://www.youtube.com/watch?v=jK8cxtFC858&list=PLKsUVqQQa4oCSVwkf5w6Rm4OCOP7_9CQj

Additional fix for Hotfix v.1.1.1

Additional fix for Hotfix v.1.1.1

  • Fixed - Some of the inputs (i.e. expand) do not work after changing Key Bindings


Thank you for your support!

Patch: V.1.1.1 Hotfix Notes

Hey everyone.
Hotfix Patch: V.1.1.1 is live now!

  • Fixed – Animal droppings are hard to notice
  • Fixed – Default keys in key bindings always work
  • Fixed – Snapping ghosts can be placed without snapping it to another structure
  • Fixed – No plow icon in Acre Trigger after cutting down plant
  • Fixed – Phallus_indusiatus_dryed collision doesn't match model position
  • Fixed – Dried Phallus Indusiatus does not stack
  • Fixed – Cannot drink/spill bowls that have 0/100 hydration
  • Fixed – Game crashes when inserting a stack of Dry Leaf into fire starting tool
  • Fixed – Armor stays in the air if picked up from Backpack after swapping
  • Fixed – Water containers should fill up from 1/10 instead of 0/10
  • Fixed – Fruits don't drop after cutting down entire plant growing in Acre
  • Fixed – Game crashes when loading specific saves
  • Fixed – Drying timer is not shown for cut down Flowers
  • Fixed – Game crashes when swapping broken Armor using expand menu



Thank you for your support!