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Green Hell News

Patch: V.1.0.4 Hotfix

Hey everyone.
Hotfix Patch: V.1.0.4 is live now!
  • Fixed – Sometimes Key cannot be found at the Airport


Thank you for your support!

New Roadmap



New Roadmap is here!


We are happy to announce that new roadmap is here! Month have already passed since we launched into 1.0 so its time to show you whats cooking!

  • Plant Cultivation - Plant, grow and collect from your own cultivated gardens.
  • Expanded Shelters - Expand your camp shelter with additional floors.
  • Co-op Mode - Survive in the Amazon together with up to 4 players in our most requested feature, co-op mode.
  • Content Update - New playable content... it's a surprise!
  • Console Versions - Green Hell will be making its way to both Xbox One and PlayStation 4. Stay tuned for more details in the future!


Thank you for all your support!

Patch: V.1.0.3 Hotfix

Hey everyone.
Hotfix Patch: V.1.0.3 is live now!

  • Fixed - Ayahuasca Cauldron can be used during a Walkie Talkie dialog
  • Fixed - Small Fire and Campfire burn out timer is not sped up during sleep
  • Fixed - Sometimes food decays when save is loaded
  • Fixed - Number of Vomits in Pause Menu shows number of days survived instead
  • Fixed - Items that Player picks up but has no place for in Backpack don't stay in place
  • Fixed - Bird Nests duplicate their contents if Player tries to pick up the Nest with no space
  • Fixed - Eating Can directly from Storage does not return the Empty Can
  • Fixed - Item change position in backpack in Players save
  • Fixed - Boiling sound remains in game after drinking the soup
  • Fixed - Roofs are transparent
  • Fixed - Cutscene should be skipped when skipping Tutorial
  • Fixed - Game crashes after loading the save in the Tutorial causing problems with bandaging wound
  • Fixed - Cannot attack/use triggers after using Map with Watch
  • Fixed - Changing Weapon from Fishing Rod can cause problems
  • Fixed - Arrows in Bow Trap get bigger on every game save/load cycle
  • Fixed - Constructions sometimes duplicate themselves
  • Fixed - No ambient sounds after reloading save
  • Fixed - Wood resin taken from dead trees can have different sizes and position in Backpack
  • Fixed - Bird feather taken from Bird Nest can have different sizes and position in Backpack
  • Fixed - Crash when handling stacks of particular items
  • Fixed - Decay timer differs for many items
  • Fixed - Grappling Hook, Climbing/Diving Gear and Maps disappear when reloading Survival autosave
  • Fixed - Player loads under Airport shed when loading save made using calendar at the Airport
  • Fixed - Player should be able to harvest Campfire Ash from Charcoal




Thank you for your support!

Patch: V.1.0.2 Hotfix Notes

Hey everyone.

Hotfix Patch: V.1.0.2 is live now!

  • Fixed – Player can use Ayahuasca Cauldron during a Walkie Talkie dialog
  • Fixed – Typos in polish translation
  • Fixed – Game loads at the empty debug space at the start of a new game after dying in Perma Death mode
  • Fixed – Items can disappear from storage
  • Fixed – Permanent DAY 1 screen when starting Story mode
  • Fixed – "Take 3" and "Take max" in Stands expand take only 1 Heavy Object and the rest gets destroyed
  • Fixed – Armors are not hidden during Dreams
  • Fixed – Player is not healed before good ending Airport cutscene
  • Fixed – Examine Painted Rock objective sometimes does not complete
  • Fixed – Items in picked up stack change size unexpectedly
  • Fixed – Tribesmen from last scene are present in previous scenes if Player reloads save
  • Fixed – Fullscreen changes to Borderless on resolution change
  • Fixed – Character starts aiming Spear after choosing save slot or backing out from menus
  • Fixed – Plants tab counter shows new entries when loading game from Main Menu
  • Fixed – Constructions snapped to Small Fire/Campfire don't work after reloading game
  • Fixed – Crash during loading the game during mud brick creating animation
  • Fixed – Snakes at some locations can spawn inside the terrain
  • Fixed – Credits end before they are shown in full
  • Fixed – Arrow sometimes gets stuck to hand after loading game
  • Fixed – Game crashed after Caiman attack during aiming at him with Bow
  • Fixed – Character starts aiming Spear after choosing save slot or backing out from menus
  • Fixed – Some Fish cannot be caught with a Fishing Rod with Maggots/Larva as bait
  • Fixed – Game crashes on Campfire on certain save after saving on different slot
  • Fixed – Add more hints in construction tooltips
  • Fixed – 5.1 sound is not supported
  • Fixed – Description of Green Hell difficulty setting in Polish doesn't fit the screen
  • Fixed – Tribe woman in the last scene of Dream 1 has no collision
  • Fixed – Small Fire under Ayahuasca Cauldron is not always registered
  • Fixed – Soups do not give Player the Food Poisoning status
  • Fixed – Broken game saving on certain save
  • Fixed – Blurry Poison Dart Frog Danger Card on LOW Texture Quality setting
  • Fixed – Ghosts in Might Camp Challenge are empty after Player returns to them from far away
  • Fixed – White screen instead of Ending movie after Dream 4



Thank you for your support!

Green Hell Launches into 1.0



We are excited to announce that Green Hell leaves Early Access and launches into 1.0. !


Watch the Green Hell 1.0 Lauch Trailer:
https://www.youtube.com/watch?v=EOCzDVTsfug

Green Hell saw huge improvements and regular updates during the Early Access phase and now sees a ton of new features accompany this momentous launch.
From an entirely new map area to new animals and custom difficulty settings, the 1.0 update is Green Hell’s largest yet. Story Mode, one of the most anticipated features of all, will see players test more than just their survival skills as they embark on a desperate mission to navigate the deadly Amazon rainforest and rescue their lost love, Mia.

In the year since Green Hell launched into Early Access, we have worked continuously on improving the game alongside incorporating feedback from our dedicated
community. See the list of additions and changes below:

Story Mode and 1.0 Update Additions

● Story Mode! — How did you end up in the Amazon? What happened to your love, Mia?
How can you escape? How can you survive? Seeking answers to these questions will
take you to the brink of sanity as you rediscover well-known areas and discover new
areas for the first time.
● New Map Areas — The lush rainforest of Green Hell gets even bigger with new
Wetlands to explore. Also included, is an all-new in-game map!
● Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no
coming back from death.
● New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing,
texture quality, and shadow distance options.
● New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the
Banisterposis Caapi, and the lethally poisonous Dart Frog.
● Decay Timer— Many items in the game will now start to wither and decay. Players will
have to be vigilant learning to use their items before they expire.
● New Difficulty Levels (Tourist, King of the Jungle, Custom) — Have a problem with
snakes? Maybe spiders? Introducing new difficulty options to turn tribes, predators,
spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green
Hell is also adding a depletion speed slider to adjust how quickly you need to replenish
yourself.

New Story Mode
New Map Areas
New plants - Psychotria Viridis, Banisteriopsis Caapi
New AI - Dart Frog
New Difficulty Levels - Tourist, King of the Jungle, Custom
In-game Map
Combat and hunting Music
Save game points added to in-game locations
Lootable bags
Random loot system of consumable items and weapons in locations
New Ambient sounds
Continue game button
New Mushroom
New sounds added
Items left on the ground are now disappearing over time

Various optimizations for better performance
More Graphics and Game options
Tree falling direction added
‘Confirm’ added to ‘Destroy’ option
Ability to move whole stacks of items
New Bow Mechanics - Steady Aim, Sway
Item weight reworked
Hits needed to destroy structures adjusted
New Save/Load Menu
Ambient sound system improved
AI patrols mechanics improved
Rearranged birds and butterflies
Improved UI for ultrawide resolutions
Reworked part of the tutorial
Balance system adjustment
Barriers and Killboxes adjusted
Tutorial is now part of the Story Mode
Unique items have destroy button removed
Rearranged buildings in some locations
Harvesting a body makes Player dirty
Improved rain visuals on the ground and constructions
Objects now have proper sound when hitting or walking on them