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Green Hell News

Hotfix Patch: V 2.7.2 is live now!

Hello Adventurers,

We are happy to announce that the newest patch 2.7.2 to Green Hell with Update #19 - Flamekeeper is now live!

  • Fixed significant performance drops after opening the backpack


Thank you so much for your support and feedback - we could not find and fix these bugs without you!
Remember, you can report any possible issues with the game by sending us a message at [email protected]


Creepy Jar Team

https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord:

Hotfix Patch: V 2.7.1 is live now!

Hello Adventurers,

We are happy to announce that the newest patch 2.7.1 to Green Hell with Update #19 - Flamekeeper is now live!


Crashes:
  • The game no longer crashes after destroying constructions that are connected directly to the Elevator
  • The game no longer crashes while taking Logs from the Log Stand
  • The game no longer crashes after exiting a session while the Eternal Flame is being extinguished
  • Opening the Notebook while carrying a lit Torch no longer causes a game crash for other players in the session
  • Fixed some additional crashes that occur randomly on saves provided by the community


Flamekeeper:
  • Triggers to interact with Eternal Flame should no longer be hard to find if dead Tribesmen are nearby
  • The player should not be able to build constructions that block access to the Eternal Flame rewards
  • Tribesmen now despawn faster after the Eternal Flame is extinguished
  • FX of the ignited Eternal Flame no longer causes graphical distortion
  • UI prompts showing the Ritual of Fire events now display properly for all players in the co-op session
  • The status of the Eternal Flame is the same for all players after reloading a co-op session
  • Bow Trap no longer kills Thugs with one hit
  • Tribesmen AI when trying to get to the player should now focus more on destroying constructions
  • Tribesmen summoned by the Eternal Flame are now more likely to focus on the Lookout Platforms
  • Metal Arrowheads rewarded in the Ritual of Flame are now easier to pick up
  • Smoke that appears when Tribesmen try to extinguish Eternal Flame now disappears and appears smoothly
  • Voices of Tribesmen spawning for Ritual of Flame are now louder
  • Wasp nest attack audio effects are now improved
  • The player is no longer able to craft Ritual of Flame Herbs in the Story Mode


Gameplay:
  • Taking damage while switching or throwing a weapon no longer causes HUD to get blocked
  • Animations of the bow no longer freeze when the player gets damaged during shooting
  • The vertical camera angle range is increased - the player can pick up items that are close to Jake's feet
  • Receiving damage while switching weapons no longer causes animation mismatch
  • The player can no longer use Body Inspection while in the Elevator


The Spirits of Amazonia:
  • Jake's hands no longer blur when entering the water in Spirits of Amazonia underwater arena
  • The surface of the water in Spirits of Amazonia underwater arena no longer displays a graphical distortion
  • Thug Tribesmen should now properly spawn in Spirits of Amazonia camps


Story:
  • Tribesmen spawned by low sanity no longer freeze when the player is on the upper levels of a construction
  • Skybox no longer displays graphical distortion during the final Dream sequence in the Story Mode


Co-op:
  • Meat on the Dryers and Fireside Walls no longer duplicate in co-op sessions
  • Icons on the Grill Rack now display properly for all players in the co-op session
  • Co-op players are no longer able to insert items into the Fence or Palisade ghost before it is properly set


Constructions:
  • Triangular Frame now behaves properly after the constructions underneath it are destroyed
  • Weapons no longer change color during interaction with construction ghosts
  • The gap between the first snap point to other fences and palisades is reduced
  • Grass and tiny plants no longer flicker when a construction is being completed
  • Triangular Frames can now be properly placed on upper levels of a construction


UI/Graphics/Accessibility:
  • Icons on the items' HUD now display properly in the Expand Menu
  • Using the Expand Menu on animals from the Animal Pen no longer causes all animals to freeze
  • Texts describing the Venom Wound in the Notebook no longer overlap
  • Change Direction' has now a proper Icon when using a Controller
  • Notebook tabs now scroll in a proper order when using a Controller


Thank you so much for your support and feedback - we could not find and fix these bugs without you!
Remember, you can report any possible issues with the game by sending us a message at [email protected]


Creepy Jar Team

https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord:

Update #19 - Flamekeeper | Available Now!


Hello Adventurers,

We’re excited to announce “Flamekeeper” - our 19th free content update, now available for Green Hell on PC!

Our previous update - “Fortifications”, was just a prelude to what we’ve been working on - the long-awaited “combat update”. By providing you the possibility to create fences, palisades, and gates, we wanted to create ways for strategically fortifying your base and yourself from various enemies and wild animal attacks. With “Flamekeeper”, you should level up your skill and make new defenses to keep the flame alive!

[previewyoutube][/previewyoutube]



[h2]New construction: Eternal Flame[/h2]

The main hero of our update - the Eternal Flame Totem! With this new construction that you can create in Waraha Villages, you will be able to launch the Ritual of Flame.

[h2]New gameplay mechanics: Ritual of Flame[/h2]

Improve your Totem by gathering the necessary materials and launching the Ritual of Flame. Survive the enemy horde and its attack, stop them from extinguishing the Eternal Flame, and receive an award. Think fast or create your strategy - get the help of your friends, and create advanced fortifications, which we added in the previous update.

[h2]New enemy attack type: Wasp Nest[/h2]

In the previous update, we’ve added improvements to the enemy's AI. Now we’re boosting their abilities even further with their new skill. When they aren’t able to reach you - they will unleash their new attack! By throwing the wasp nest, they will be able to lure you out of your “stronghold”. Hiding on a tree or an upper floor or your base won’t be so easy now, huh?

[h2]New weapon: War Club[/h2]

Survive all 50 stages of the Flamekeeper Challenge and receive a unique award: “War Club” - the most powerful weapon in the game so far!


We know our community is super skilled and creative, so we can’t wait to read your stories and see your photos & videos on how you’re fighting against the enemy's attack waves to keep the totem flame safe. Share your records on social media with #GreenHell, or tell us on our Discord to which wave you’ve managed to level up your Flamekeeper.

Follow Green Hell on Steam to be the first to know about the upcoming new content, and join our Discord to chat with us and our awesome community, where you can share screenshots of your newly fortified bases & Eternal Flames.

Keep the flame alive! Creepy Jar Team


https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord:

Say “Hello” to StarRupture & watch our first devlog!

[h3]We’re shedding the mythological shackles of the game’s previous title and proudly announcing a new name perfectly suited for our ambitious sci-fi setting![/h3]



[h2]Hello Players![/h2]

Earlier this year, as part of the summer edition of the PC Gaming Show, we revealed our next game - a unique mix of base building, exploration, resource management, and combat on an alien planet torn by a catastrophic cycle of destruction caused by its life-giving star.

Now - we’re excited to reveal the game’s new title—one that we feel is much more representative of the unique world we’re creating—say hi to “StarRupture”.

[previewyoutube][/previewyoutube]
In addition to this news, we’re launching our devlog series about the game. In the first part, we want to show you a deeper look into the name change and everything that the team’s been working on since the game’s reveal. Check it out below:

[previewyoutube][/previewyoutube]
As we work towards StarRupture’s Early Access PC launch, we will release further devlogs in the coming months for exclusive behind-the-scenes looks at the development process.

Everything from production milestones to sneak peeks at some of the game’s many mechanics, enemies, and mysteries are all on the table.


We’re excited to continue sharing with you more updates on StarRupture, as much as we were focused on doing so with Green Hell.

Wishlist and follow our game here on Steam, and our brand-new social media channels, to be the first to know about our future news for the game.

https://store.steampowered.com/app/1631270/StarRupture/

Creepy Jar Team




Follow StarRupture on Social Media: Join our Discord Community:

Hotfix Patch: V 2.6.2 is live now!

Hello Adventurers,

We are happy to announce that the newest patch 2.6.2 to Green Hell with Update #18 - Fortifications is now live!

  • Added news section to the game's main menu
  • The river in the Tutorial should now be properly displayed
  • Graphics should no longer get distorted after finishing the dream sequence in Story mode
  • Tribesman should now have consistent scale for all Players in co-op session
  • Fire visual effect should no longer say mid-air after igniting torch or other source of fire
  • Weapon racks should now have proper state for all players in co-op session


Thank you so much for your support and feedback - we could not find and fix these bugs without you!
Remember, you can report any possible issues with the game by sending us a message at [email protected]


Creepy Jar Team

https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord: