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Storage & Transportation Update is out now!

Dear Adventurers!
The Storage & Transportation Update is officially live and available for free for all Steam players!

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As many of Green Hell’s most experienced players know, efficiency is of the utmost importance if you want to survive in the Amazon jungle. To stay efficient, your base needs perfect space management which improves the process of gathering the necessary food supplies or materials. In addition, every trip across the rainforest puts you in untold danger, so why make more trips than is needed?

Storage and Transportation patch will help you with that, so just check out what's new:



[h2]Sled[/h2]
A great tool for transporting heavy objects. What’s more, you can put up to two different types of Heavy Objects in one Sled.



We know how much players like to build vast and complex bases. Resources near the base may quickly run out and you have to go deeper and deeper into the jungle for materials. We decided to speed up material transport by adding sleds, to help our players spend more time building and less time running around for materials.

[h2]Elevator[/h2]
Treehouse or multi-story villa, the elevator is the new easier way of transporting heavy resources up and down.


In the last building update, we added new construction to build a treehouse. We noticed that transporting a large amount of materials to the upper floors using a ladder is inconvenient, so we decided to add a new construction - an elevator.

[h2]Shelf and Hanging Shelf[/h2]
A new type of universal storage, in which you can unpack most of the items from your Backpack - excluding weapons and building materials such as sticks (they still need to be put on dedicated stands). Thanks to the new shelves, you can see the status of your stock at a glance.



We felt that there should be a universal storage for smaller items in Green Hell, where you can see what items it contains without interaction and from a distance. This type of shelf is also aesthetic and looks nice in the base.



[h2]Quick Pick Up[/h2]
With the option to turn off animation delay for picking up items you no longer have to wait for animation to complete to pick another item. The faster you click, the faster you pick.



After adding the elevator and sled, we noticed that the delay in the pick-up animation was disrupting the dynamics of the resource harvesting process. That's why we decided to remove this delay. However, during our beta testing, we received feedback that this change affects immersion for some players, so we decided to add the option to disable this improvement in the game options.




[h2]Baskets[/h2]
A reworked version of the Small and Big Stone Stands are renamed to Baskets and now can hold various types of objects, such as stones, bones, planks, green coconuts, and more.

As we aim for immersion we thought that the stone basket looks like it can hold similar items, so instead of making new types, we decided to make our stone stands more versatile. Now you can choose what to use it for.

[h2]New Bamboo versions of Stands[/h2]
Every storage construction now has its bamboo version.



Since The Building Update, we have been trying to give players the opportunity to build their base using any materials. We noticed some wooden structures did not have their bamboo counterparts at all. So, while working on Storage and Transportation Update we wanted to improve the storage system as well by adding a missing bamboo stands.


[h2]One universal Leaf Stand [/h2]
Leaf Stand now has two slots. You can choose what materials you want to stack in each slot: Banana or Palm leaves.


[h2]Universal Wood Stands[/h2]
Stands for logs and sticks made of bamboo or wood can store both wood and bamboo materials in each, e.g. wooden materials can be stored in bamboo racks.


So far, the rack system has been very restrictive. For example, to store a Bamboo Log, the player had to build a rack using the same material. It wasn't exactly the optimal solution. So we decided to give players a little more freedom and the ability to change the type of stored material when the structure is already built.

[h2]Increased capacity of Stands [/h2]
All stands have now increased capacity.

Since The Building Update, we've been trying to encourage players to build bigger and bigger bases. After playtests, it turned out that the current capacity of material storage structures is simply too small and players have to devote more and more space for these structures.

[h2]Improved item storing & pick-up mechanic[/h2]
Now you can place and take out an item in storage with a single button, and take it out with another.



  • Game no longer crashes after trying to stack Armadillo Meat together with other meats
  • System of construction snapping was reworked. It is now more convinient to attach Ghosts to already built Constructions
  • Snapping the Ladder to Triangular Frames is adjusted
  • Building and using Climbing Places is now more convinient
  • Improved render distance of constructions added in Building Update
  • Tree Platforms' Ghosts now collide with each other, preventing from building new inside the existing one
  • Player can no longer snap multiple Construction Ghosts to one spot
  • Frog Stretcher progress icon now updates properly for all Players in co-op session
  • Already placed construction Ghost doesn't disappear when player rapidly presses Q just after placing it
  • Mud Fireside Wall can be now properly built on Tringular Frames with roof on top
  • Triangular Banana Leaf Roof now properly casts shadow
  • Size of Notebook Constructions drawings is adjusted
  • Doors now have proper state after reloading the save
  • Disabling Head Bob no longer causes input issues when fighting with the Tribes
  • Players' input should no longer be blocked when petting an animal in crowded environment
  • Opening Notebook / Map during Blowgun reload animation no longer causes an input lock
  • Pressing a right stick on a Controller no longer causes crafting animation to loop
  • Player longer gets stuck when opening Map / Notebook while using the Pottery Table
  • Sample Analyzer in Story can be now properly used by any Player in co-op session after the reload
  • Ghost for putting down Kid in Spirits of Amazonia villages is now properly displayed for all players in co-op session
  • Player is no longer able to craft Spirits of Amazonia arena weapons during the Tutorial
  • Kid from the Spirits of Amazonia first village no longer falls down the bridge after being spawned
  • It should no longer be possible to bypass the Snake Pass in Spirits of Amazonia
  • Picking up the Kid from the deep water now works properly
  • Planting Boxes put on the Triantular Frames' roofs now get proper hydration from the rain
  • Changing name of a fruit directly on a plant now works properly
  • Climbing on Floating Frames while carrying multiple Heavy Objects now works properly
  • Player can now put only one Heavy Object of each type on the Crafting Table
  • Heavy objects are no longer stuck to Player's hands while drowning
  • Stingray Sting can be now used to remove underskin worm
  • Unlocking Animal Pen by interacting with Snare Trap now gives a proper notification
  • Player can no longer tranqulize baby animals
  • Gender of the animal no longer changes randomly when reloading a session
  • After session reload, animals no longer disappear if they were called
  • Name of the tied animal no longer resets to default after session reload
  • Unlit fire no longer displays overlapping text
  • Unlit Torch no longer displays overlapping text when trying to ignite it from Campfire
  • All small items can now be properly picked up from the slots at the Campfire
  • "Items that are put on the campfire by using 'insert' button should be fully visible"
  • Player can no longer place soups or infusions in Clay Bottle
  • Big Stone no longer disapperas from the Crafting Table after running while using Controller
  • Bowls thrown into deep water can now be properly picked up
  • Trunks of cut down large palms now work properly after a session reload
  • Players are now able to wash themselves in any body of water while standing under cover
  • Fishes cought by spear fishing now always land in Inventory of Player who cought it in co-op session
  • Two hand axes now take one hit to destroy Green Coconut
  • Resetting Key Bindings to default now works properly
  • Player can now save changes on the frame rate error pop-up




We hope that you liked all the updates and they will definitely improve the comfort of “living” in the Amazon jungle. All these new improvements will allow you to fully devote yourself to the adventure, as well as build your dream house and spend more time petting capybaras.

Creepy Jar Team

https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord:

Storage & Transportation Update is coming on August 28!

Hello Adventures,

You might have heard about our update plans through the Pre-Update Beta and now, after a few weeks of your meticulous testing and of our even more diligent improvement to the new features we are so happy to finally announce that the official release of the Storage & Transportation Update to Green Hell will go live on August 28!



What can you expect from the new update?

See below for a list of all the new additions to come in the latest update:

  • Sled - A new addition for transporting heavy objects that won’t fit in your Backpack! Players can put two different types of Heavy Objects into one Sled for transport.
  • Elevator - A new, much easier way of transporting heavy resources to both your base's upper floors and Tree Houses.
  • Shelf - Introducing a new universal storage option where you can store and display most of the items from your Backpack excluding weapons and sticks.
  • Hanging Shelf - Now you can add more storage space with the first wall add-ons. Adding shelving onto walls will free up space for players elsewhere in their houses.
  • Small Storage Basket - An improved version of the Small Stone Stand, the Small Storage Basket can hold various types of objects: Stone, Obsidian Stone, Charcoal, Bone, Plank, etc.
  • Large Storage Basket - Similar to above, an improved version of the Big Stone Stand that can hold various types of heavy objects such as Big Stone, Green Coconut, Mud Brick, etc.
  • Significant changes in storage:
    - More universal Stands and Storage: One universal Leaf Stand can store both Banana and Palm Leaves. This also applies to the Log Stand, the Stick Stand, and the Long Stick Stand.
    - New Bamboo versions of Stands: Every storage construction now has a bamboo version.
    - Increased capacity of Stands: Some older Stands, such as the Rope Stand, now have extended capacity.
    - Improved item storing & removing mechanic: Players can now place an item in storage with a single button push and take it out with another.
  • Removed animation delay for picking up items: Players no longer have to wait for an animation to complete to pick up another item. The faster one clicks, the faster one picks!

In just less than two weeks you’ll be able to put all the improvements to the test. But until then... stay sane on the treetops!

Creepy Jar Team

https://store.steampowered.com/app/815370/Green_Hell/


Join Green Hell community on Discord:

Pre-Update Beta Update!

Hello Adventurers,

Thanks to your feedback, we've made some major changes in the quality of life features while using the new items from Storage & Transportation! Enjoy them now on the updated build of the Pre-Update Beta.

[h3]PLEASE NOTE: [/h3]In order to enjoy the new PUB version please start your game on a new save and please reset your keybinds.
Using a Save Game from the previous version of the PUB will cause major technical issues which might make it difficult to enjoy the game and thus influence your feedback.



  • Player can now sprint with the Sled at the cost of increased stamina depletion,
  • Capacity of the Sled was adjusted according to the ammount of resources a Player can carry in their hands,
  • Capacity of the Elevator was adjusted according to the ammount of resources a Player can carry in their hands,
  • A Player can now ride the Elevator
  • A Player can now send the Elevator to the floor of their choice,
  • Inserting items into Storage now uses the same keybid as dropping items on the ground - Q. It can be changed in the Keybid Options. It has been changed on the controller as well,
  • Player can now disable Fast Pickup (removed animation delay) in the Game Settings,
  • Take max' feature is now added to all storage constructions
  • Ghosts of storage constructions now display stored items, so they won't collide with other objects after being built


If you haven't already checked our Pre-Beta Update, follow the instructions below:

In order to take part in the Storage & Transportation Pre Update Beta (PUB), you'll need to:
- have Green Hell added to your Steam library - and downloaded as well,
- click the right mouse button on it, and choose “Properties”,
- in the popup choose option “Betas”, then enter beta access code: “LoveYourCapybara”, and select “GH_PUB” branch,
- now you can play the Storage & Transportation Update contents before their release - in the Pre Update Beta access!
- If you still can't see the GH_PUB branch after typing the code in, please restart the Steam client and try again. Please note that you won’t be able to move saves between your main game and PUB.

Since the PUB is still a work in progress, it is not impossible that you may experience crashes - this is when some specific commands will appear in the left-bottom part of the screen.
Whenever that happens - please save your progress and restart the game.

We’re still waiting for your feedback in comments, in the dedicated thread, at [email protected], and on #beta-tests on Green Hell Discord server!

Stay sane on the treetops,
Creepy Jar Team

#dev-chat with Jacek Śliwa, Green Hell Project Lead

Today on 5 PM CEST / 4 PM BST / 8 AM Pacific will be hosting #dev-chat on our Discord server with Jacek Śliwa, current Project Lead of Green Hell!

Jacek has been working in Creepy Jar for more than 6 years. From the very early stage of the development he was always at the front line, taking care of testing, design, and management. Currently leading the team which takes care of all new content added to Green Hell. Prepare your questions - Jacek will jours to be asked for at least an hour!

Happy #CapybaraAppreciationDay, Tenebris!

Hey Adventurers,

Yesterday was #CapybaraAppreciationDay, and together with Orientarium ZOO Łódź, we organized a fabulous party for Tenebris - the cappy, which we are a proud sponsor of!
Dozens of people lined up in the ZOO to see capybara on her special day.



We prepared a “cake” - favorite Tenebris vegetables, such as bell peppers, beetroots, and celeries. After finishing this exquisite meal and some fans meet & greet, it was finally time for some relaxation: a long bath in rose petals. We’re sure that Tenebris enjoyed that!