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Green Hell News

Dev Notes

Hi Adventurers!

Since the Plant Cultivation update went live we are spending some time checking the bugs and performance issues that our Community has reported, while generating hot fixes.

We are still waiting for fix for the brews not working properly- but we are aware of the issue.

We have divided our working team into two groups.

Expanded Shelters Update: This team has prepared Protoype buildings and are waiting on the programmers to render them useable. In the meantime they are exploring secondary floor access options: stairs, ladder, climbing rope or maybe something else.

Coop Update: The 3D Artist had finished the Backpack model, our Animators are polishing the Jake model and programmer is…programming. ;)

Here are some results of their work:

https://www.youtube.com/watch?v=kk1LiA6l_f4&feature=youtu.be


Be sure to check our Green Hell Tutorial Videos, series started 2 weeks ago and will keep on providing players with usefull tricks and tips


https://www.youtube.com/watch?v=jK8cxtFC858&list=PLKsUVqQQa4oCSVwkf5w6Rm4OCOP7_9CQj

Additional fix for Hotfix v.1.1.1

Additional fix for Hotfix v.1.1.1

  • Fixed - Some of the inputs (i.e. expand) do not work after changing Key Bindings


Thank you for your support!

Patch: V.1.1.1 Hotfix Notes

Hey everyone.
Hotfix Patch: V.1.1.1 is live now!

  • Fixed – Animal droppings are hard to notice
  • Fixed – Default keys in key bindings always work
  • Fixed – Snapping ghosts can be placed without snapping it to another structure
  • Fixed – No plow icon in Acre Trigger after cutting down plant
  • Fixed – Phallus_indusiatus_dryed collision doesn't match model position
  • Fixed – Dried Phallus Indusiatus does not stack
  • Fixed – Cannot drink/spill bowls that have 0/100 hydration
  • Fixed – Game crashes when inserting a stack of Dry Leaf into fire starting tool
  • Fixed – Armor stays in the air if picked up from Backpack after swapping
  • Fixed – Water containers should fill up from 1/10 instead of 0/10
  • Fixed – Fruits don't drop after cutting down entire plant growing in Acre
  • Fixed – Game crashes when loading specific saves
  • Fixed – Drying timer is not shown for cut down Flowers
  • Fixed – Game crashes when swapping broken Armor using expand menu



Thank you for your support!

Patch: V.1.1.1 Hotfix Notes

Hey everyone.
Hotfix Patch: V.1.1.1 is live now!

  • Fixed – Animal droppings are hard to notice
  • Fixed – Default keys in key bindings always work
  • Fixed – Snapping ghosts can be placed without snapping it to another structure
  • Fixed – No plow icon in Acre Trigger after cutting down plant
  • Fixed – Phallus_indusiatus_dryed collision doesn't match model position
  • Fixed – Dried Phallus Indusiatus does not stack
  • Fixed – Cannot drink/spill bowls that have 0/100 hydration
  • Fixed – Game crashes when inserting a stack of Dry Leaf into fire starting tool
  • Fixed – Armor stays in the air if picked up from Backpack after swapping
  • Fixed – Water containers should fill up from 1/10 instead of 0/10
  • Fixed – Fruits don't drop after cutting down entire plant growing in Acre
  • Fixed – Game crashes when loading specific saves
  • Fixed – Drying timer is not shown for cut down Flowers
  • Fixed – Game crashes when swapping broken Armor using expand menu



Thank you for your support!

Dev Notes

Hi Adventurers!


The past few weeks we were busy working on the Plant Cultivation Update- which went live yesterday! Testing new mechanics took us some time- brainstorming ideas (we weren't sure if we should add droppings as fertilizer or not) and sorting through suggestions. We hope you will have fun and enjoy it. :)

We do know that the update possibly changed few settings (key bindings) and we are looking into that today.

Our animators are sorting through a ton of new motion-capture data that they are integrating into their work for coop. Please continue to send your suggestions to our Discord bot Jungle Jeeves if you are in Discord, or post them to Steam- we are adding suggestions to an internal list for talking over.

Some other quick updates:

- The team is holding meetings on our work plan for Expanded Shelters

- We have gathered your Ideas for Steam Achievements from Steam Thread and Discord
Channel and our Designer Michał has chosen some of them. (Discord members, the "Steam Achievement" channel will be retired shortly!)

- We are working on a Turkish translation for the game