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Green Hell Launches into 1.0



We are excited to announce that Green Hell leaves Early Access and launches into 1.0. !


Watch the Green Hell 1.0 Lauch Trailer:
https://www.youtube.com/watch?v=EOCzDVTsfug

Green Hell saw huge improvements and regular updates during the Early Access phase and now sees a ton of new features accompany this momentous launch.
From an entirely new map area to new animals and custom difficulty settings, the 1.0 update is Green Hell’s largest yet. Story Mode, one of the most anticipated features of all, will see players test more than just their survival skills as they embark on a desperate mission to navigate the deadly Amazon rainforest and rescue their lost love, Mia.

In the year since Green Hell launched into Early Access, we have worked continuously on improving the game alongside incorporating feedback from our dedicated
community. See the list of additions and changes below:

Story Mode and 1.0 Update Additions

● Story Mode! — How did you end up in the Amazon? What happened to your love, Mia?
How can you escape? How can you survive? Seeking answers to these questions will
take you to the brink of sanity as you rediscover well-known areas and discover new
areas for the first time.
● New Map Areas — The lush rainforest of Green Hell gets even bigger with new
Wetlands to explore. Also included, is an all-new in-game map!
● Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no
coming back from death.
● New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing,
texture quality, and shadow distance options.
● New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the
Banisterposis Caapi, and the lethally poisonous Dart Frog.
● Decay Timer— Many items in the game will now start to wither and decay. Players will
have to be vigilant learning to use their items before they expire.
● New Difficulty Levels (Tourist, King of the Jungle, Custom) — Have a problem with
snakes? Maybe spiders? Introducing new difficulty options to turn tribes, predators,
spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green
Hell is also adding a depletion speed slider to adjust how quickly you need to replenish
yourself.

New Story Mode
New Map Areas
New plants - Psychotria Viridis, Banisteriopsis Caapi
New AI - Dart Frog
New Difficulty Levels - Tourist, King of the Jungle, Custom
In-game Map
Combat and hunting Music
Save game points added to in-game locations
Lootable bags
Random loot system of consumable items and weapons in locations
New Ambient sounds
Continue game button
New Mushroom
New sounds added
Items left on the ground are now disappearing over time

Various optimizations for better performance
More Graphics and Game options
Tree falling direction added
‘Confirm’ added to ‘Destroy’ option
Ability to move whole stacks of items
New Bow Mechanics - Steady Aim, Sway
Item weight reworked
Hits needed to destroy structures adjusted
New Save/Load Menu
Ambient sound system improved
AI patrols mechanics improved
Rearranged birds and butterflies
Improved UI for ultrawide resolutions
Reworked part of the tutorial
Balance system adjustment
Barriers and Killboxes adjusted
Tutorial is now part of the Story Mode
Unique items have destroy button removed
Rearranged buildings in some locations
Harvesting a body makes Player dirty
Improved rain visuals on the ground and constructions
Objects now have proper sound when hitting or walking on them



Journey So Far

Adventurers!
Take a look back at all the massive updates we had up until now with a little tease of what’s in Story Mode in our new trailer - The Journey So Far. 🌴🐍

https://www.youtube.com/watch?v=eoxcENKE54M

Green Hell 10% Off

Hi Adventurers!

Last chance to grab Green Hell with -10% before we launch out of Early Access!

Hurry up and get this deal before it disappears on August 28th!*



*Deal starts at 17 CET 14th August.

Green Hell Release Date Announcement

Creepy Jar is excited to announce that Green Hell will be leaving Early Acces and launching 1.0 at: Sept 5, 2019

Watch the Story Mode Teaser Trailer Now!:
https://www.youtube.com/watch?v=M4LKRG2GdYk&feature=youtu.be

Releasing into Early Access in August of 2018, Green Hell comes full circle just over one year later as it launches into version 1.0.

Continuing our focus on listening to the Green Hell community, Creepy Jar has also implemented a number of changes and fixes to coincide with the 1.0 launch update. See a list of the major additions in the update below;

Story Mode and 1.0 Update Additions:


Story Mode! — How did you end up in the Amazon? What happened to your love, Mia? How can you escape? How can you survive? Seeking answers to these questions will take you to the brink of sanity as you rediscover well known areas and discover new areas for the first time.
New Map Areas — The lush rainforest of Green Hell gets even bigger with new Wetlands to explore.
Perma-Death Difficulty — Gear up for the most ruthless challenge yet. There’s no coming back from death.
New Graphics Options — Optimize your experience with new FOV, Vsync, antialiasing, texture quality, and shadow distance options.
New Plants and Animals — Introducing the psychosis-inducing Psychotria Viridis, the banisteriopsis Caapi, and the lethally poisonous Dart Frog.
Decay Timer— Many items in the game will now start to wither and decay. Players will have to be vigilant learning to use their items before they expire.
Custom Game Settings – Have a problem with snakes? Maybe spiders? Introducing new options to turn tribes, predators, spiders, snakes, and the sanity meter on or off! Hate managing macroelements? Green Hell is also adding a depletion speed slider to adjust how quickly you need to replenish yourself.

Thank you for surviving with us!

Hotfix Patch: V 0.5.5 is live now!

Hey everyone.

Hotfix Patch: V.05.5 is live now!


  • Fixed – Some Log beds cannot be placed under shed with mud walls
  • Fixed – Sometimes Arrows disappear in Backpack and still take space
  • Fixed – Items that Player attempts to place in taken space in Storage Box are broken
  • Fixed – Arrows/Stones taken from Storage Box may hang in the air when shot/thrown
  • Fixed – Thrown Spears/Shot Arrows dragged into Backpack thrown/shot again may in the air
  • Fixed – Arrow from Bow doesn't return to Backpack but is dropped instead
  • Fixed – Pickaxe and axe have incorrect recipe
  • Fixed – Sometimes constructions do not unlock in notebook
  • Fixed – Sometimes Animals or Tribes could walk through Mud Fireside Wall and Doorways
  • Fixed – Animals and Tribes could go through Mud Water Collector
  • Fixed – Toucan Meat (Spoiled) does not stack properly
  • Fixed – Bird Feathers stack looks improperly
  • Fixed – Shelter With Bed is hard to built
  • Fixed – All stands have improper collision
  • Fixed – Sometimes Bandaged wound is not healing - health bar remains the same



We would like to thank everyone committed to reporting bugs, leaving their feedback and sending us save files with crashes or fps drops. It’s really helping our team with locating issues and improving the game.

Thank you for your support.