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Devblog #01

Hey!

We will regularly post slightly larger update notes on the progress of Hard Ancient Life production. Exceptionally, we will start with short introducing at what stage production is now. The basic mechanics of the game like building, trading, production and early social interaction are implemented and works, it has a few serious bugs that make it difficult to record a gameplay because mechanics sometimes block at different moments but we will be able to deal with it in a very short time.

We are struggling with the user interface and basically the whole 2d graphics, here are the biggest gaps. We want to reflect this fantastic and unique character of Egypt in order to achieve the greatest possible immersion of the player. The scenery lighting was designed from the very beginning, resulting in much better details and readability from a high height. Quite a lot of changes took place in the vegetation. On the first trailer available on the Internet, the grass was exceptionally bad - it was completely replaced as shown below.

We are currently trying to replace all asset holders and prepare a stable preview. At the same time, we also try to improve the overall graphics, and this is where we need your help. Please write your computer configurations in the discussion forum here
If possible, please provide a detailed description of your pc including: CPU, frame memory, graphics card, motherboard, Windows, etc.