1. Builders Of Egypt
  2. News
  3. Devblog #11

Devblog #11

It's high time for another devblog!


A month ago I uploaded a trailer, which was rated much better than I thought. Thank you all for your kind words and comments!!!

This time the most important information is that the game will be also published on GOG, you asked about this possibility so here it is.

As for your feedback on the game screen, you can see the range of influence of the building, which replaces the effects of walkers. They are still in the game, but only as part of the crowd.


Of course, this does not mean that all buildings are designed in this way - there is always a dweller in the house who has to collect goods from the bazaar, first come first served, and in the case of production buildings - they are served either by a stockpiles or by a granary.

What does the range of the building mean? This means that with distance, the risk of an event such as a fire increases. If the house is within the range of two fire stations, their effects add up so it is possible to reduce the chance of disaster to a minimum.

Current status of game development:

I'm still working on the version for testing, I'm polishing all the bugs and correcting things that there was no time for before. Just like on the screen below - for example I finally managed to improve road textures and add more points of interest for residents, so now they go to pray for example to chapels.