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Devblog #07



Thank you all for your positive energy to work, for various ideas for game development, for all the questions asked, suggestions for help with game production and testing, and all the nice words that you gave us in your comments.


We hope that next year at this time, if everything goes according to plan, we will be at least at the end of the campaign production, and the game mechanics itself will be polished in close cooperation with our players.

As we wrote earlier, it was a very intensive year, which ends with a happy cooperation with the publisher. Thus, since December the production of the game has significantly accelerated, thanks to which at least one new building out of more than 70 available in the game is being built every day, not including the monuments!

The most difficult task now is to completely organize the game code, because probably, as you can guess, we didn't take special care of this mess during the production of the prototype, at the same time we implement various optimizations. This is the most important thing to do in the near future, but we still have a lot of time so we plan to complete the next milestones.

In addition, as always, we are constantly trying to improve the quality of graphics and this time we present a completely changed visual appearance of the desert areas.



Next in the queue is the water shader, which is currently also being recreated from the beginning and >all< textures of green areas, which we will show later but some of them can already be seen on the graphics from the header.

In the next year we will also change the name of the game
, because the current one was treated as a working title, which could possibly be changed to something more marketing-friendly in the near future. Only when we manage to carry out this process will we start making the first full gameplays available, because that's the starting point for preparing the game for release and trying to get the players interested in this title more widely.

See you next year!