Weekly devblog #02
[previewyoutube][/previewyoutube]
This week's devblog is a bit shorter because of the translation of a huge amount of descriptions that can be read during the mission to learn more about the historical background.
In this devblog you will see the main menu, inspired by a specific painting, maybe someone will guess which one?
Next you will see the menu of the campaign, which is still in production, but it gives you a good overview of how it will look like. In the gameplay itself I focused on further development of the interface so there is an active pause - you can stop the game and continue building your city. In addition, there is also slowdown, which may be useful, because who knows - when a foreign army comes, it can be quite a chaos.
And of course a whole lot of improvements, building development like wood cutter or grenades (and fixes a lot of bugs).
And also important information about the raw materials in the game, because I often get questions about it. There is a lot of resources in the game, which the player mines, produces, imports, exports, sends as gifts, conquers on missions, receives as a reward or uses to satisfy the needs of its inhabitants or army and builds monuments with them. The biggest problem for the player will be the positive balance of the treasury, because only with money (bread and beer) he builds buildings, which may seem strange for people not connected with the game Pharaoh and others, but this is the idea of the game.
Thank you all for your support and see you next week! I invite you to share your opinions in the Steam forum, I have been reading them all!
Dear Egyptians,
This week's devblog is a bit shorter because of the translation of a huge amount of descriptions that can be read during the mission to learn more about the historical background.
In this devblog you will see the main menu, inspired by a specific painting, maybe someone will guess which one?
Next you will see the menu of the campaign, which is still in production, but it gives you a good overview of how it will look like. In the gameplay itself I focused on further development of the interface so there is an active pause - you can stop the game and continue building your city. In addition, there is also slowdown, which may be useful, because who knows - when a foreign army comes, it can be quite a chaos.
And of course a whole lot of improvements, building development like wood cutter or grenades (and fixes a lot of bugs).
And also important information about the raw materials in the game, because I often get questions about it. There is a lot of resources in the game, which the player mines, produces, imports, exports, sends as gifts, conquers on missions, receives as a reward or uses to satisfy the needs of its inhabitants or army and builds monuments with them. The biggest problem for the player will be the positive balance of the treasury, because only with money (bread and beer) he builds buildings, which may seem strange for people not connected with the game Pharaoh and others, but this is the idea of the game.
Thank you all for your support and see you next week! I invite you to share your opinions in the Steam forum, I have been reading them all!