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Devblog #21

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to the latest Devblog!

Time for some "monumental" news! Today's Devblog will be almost "short" and quite concise as we need to go back quickly to intense programming dev-mode. :)

So let's start!

How many monuments / other monument related structures will be available in the final game?
Ultimately, we've decided on 10 remarkable Wonders to be built throughout the whole campaign.
There will be also three pyramids and several buildings that show the development of architectural thought over time. Who will guess which ones? Ok, so let's make it a little easier as some of the testers may have an advantage over others - during Closed-Beta players had the chance to explore quite unique in its appearance Bent Pyramid so yes, it will be one of them. What about 2 others? Any ideas?
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What will the construction process look like? Any tips?
In general, some of the buildings will be much easier to complete than the majestic pyramids.
One of the available monuments will be built in the vicinity of the existing one. Does anyone know which one? A little hint - if you were following our news till now you should know already the answer to this one.
Furthermore, some of the monumental structures will require delivery of highly valuable goods at the end so it won't be an easy task to complete them while running your settlement at the same time and taking care of your hard-working people and good relations with perpetually unsatisfied and rarely content Gods. Every pyramid will need a Guild to coordinate the building process, you won't be able to proceed with the next building stage without Guild's workers initiating it. Another important thing will be to manage your land and sea trade in order to import all of the needed materials for your ongoing constructions and export produced goods to minimize settlement costs such as maintenance fees. In some cases you'll need to focus more on balancing import and export to manage a steady income of bread - you don't want to go bankrupt while importing granite or limestone right? Neither your people. Stockpiles settings and placement will be also crucial in your ancient journey along with all of the other structures making your empire a safe place, especially when thieves can strike at any time and they're interested only in your expensive belongings. Speaking of which, continuing the guides tradition we plan to create a set of short guides for each mission, so if you keep failing with the mission's goals you can always check one of the possible ways to win and challenge yourself with another try.

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Historical and architectural accuracy?
We would like to emphasize that all of the present monuments are real reconstructions based on modern archaeological knowledge limited only by the hardware capabilities of computers and the variety of textures of hieroglyphs and other decorations. It took a lot of time to recreate them according to actual, reconstructed blueprints so we hope you'll love this historical and architectural accuracy as we do. This also means that some of the structures present in the game are limited to specific spots or limited by map size/map design created for a certain campaign. Of course, each map is hand-made as an exact replica of the ancient Egyptian landscape.

Looking forward to your thoughts about today's news! Don't forget to share them with us in the comments below. We love getting feedback from you guys and can't wait to show you more!

Stay tuned and see you next week!

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