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Builders of Egypt - Closed-Beta current progress

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
After a long break full of silence filled with focused and challenging programming on our part, we've finally some great news for you guys!

First of all, we want to send our thanks to all of the selected testers! Yours detailed and extremely helpful bugs reports are much appreciated and were a big help for us! Every update is always thoroughly checked but there is nothing better and more valuable than honest players' opinions and criticism. Internal testing often doesn't show all of the issues experienced by players due to various factors.

We know we weren't present too often in the last 2-3 months and for some of you this might be a little discouraging and disturbing - we want to apologize for that. We were responding regularly to most of your questions at Steam and Discord but we're aware that the vast majority is waiting for news and dev blogs showing our current progress. Furthermore, the First Round of Closed-Beta was much harder and more taxing than we predicted. The whole part of the monument-building process gave us a lot of new ideas and forced us to rewrite some parts of the code according to the awesome beta testers' feedback so once again, thank you for your support and your understanding!
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Time for the best part of today's Dev Blog - we're ready to reveal more details about Closed-Beta progress, so here it goes:

The next round of Closed-Beta will offer:
1. New military mission - "The forts of Senuseret III (Buhen)".
2. Enemy's attacks.
3. Several new buildings including production of weapons, copper, archer's fort, and axmen's fort.
4. Two types of troops - archers and axemen.
5. More advanced strategic planning.

Mission's goal concentrates on building a fort in Buhen and its defense against the Kushites. The player should use natural terrain obstacles to his advantage. The most important part - the fort is not a monument so the player will be able to build independently walls, towers, and gates by himself (a lot of you have been waiting for this particular game's feature).

This specific mission is economically difficult, based entirely on low-value goods. An unprotected city during an enemy's attack might lead to repeating the whole mission due to irreparable damages so beware and don't lose your focus while creating your settlement!

We also plan to test closely performance on various configurations. Controlling this number of NPCs is extremely resource-consuming and needs to be carefully analyzed in order to deliver to you a properly optimized game.

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Don't forget you can still sign up for Closed-Beta tests using our survey - Builders of Egypt: Closed Beta Application