Devblog #19
[h3]The latest news from Ancient Egypt![/h3]
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Some of you probably noticed serious problems with our latest update to Prologue, which initially was supposed to be a simple and easy one but unfortunately turned out to be a long, tedious and uneven battle with critical bugs.
Most of the problems were caused by upgrading our game engine to the latest version, and sadly, after series of randomly occurring fatal errors, we had no other choice but to go back to an earlier stable version spending a lot of time doing so. Furthermore, at that time we didn't know when the engine used in our game will be updated with hotfix and if this will really fix occurring issues. As a result, we didn't have enough time to plan the beta test in a reasonable way considering all the things that need to be done before, while still fighting with critical and serious bugs. Overall, we decided to postpone the final release to Q2 2021.
[h3]Time for good news![/h3]
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Despite the whole prologue mess, we're still working very hard on the game's development. Since the previous update, which was a long time ago, we have managed to introduce successfully all of the buildings into the game, including another 12 levels of housing with their unique textures (which you haven't seen yet). We've also finished working on various monuments and in-game music. We've great hope it will be a significant and exceptional gameplay enhancement for you and was an astounding development challenge for us.
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Planned closed-beta testing will start at the beginning of March. More details will be provided to you in our next announcement so stay tuned.
[hr][/hr]
A while back we've also created our first discord server so you can join our discord community and actively help to improve our game. We're waiting for you!
We also plan to use discord features in the upcoming closed-beta.
[hr][/hr]
Some of you probably noticed serious problems with our latest update to Prologue, which initially was supposed to be a simple and easy one but unfortunately turned out to be a long, tedious and uneven battle with critical bugs.
Most of the problems were caused by upgrading our game engine to the latest version, and sadly, after series of randomly occurring fatal errors, we had no other choice but to go back to an earlier stable version spending a lot of time doing so. Furthermore, at that time we didn't know when the engine used in our game will be updated with hotfix and if this will really fix occurring issues. As a result, we didn't have enough time to plan the beta test in a reasonable way considering all the things that need to be done before, while still fighting with critical and serious bugs. Overall, we decided to postpone the final release to Q2 2021.
[h3]Time for good news![/h3]
[hr][/hr]

[hr][/hr]
Despite the whole prologue mess, we're still working very hard on the game's development. Since the previous update, which was a long time ago, we have managed to introduce successfully all of the buildings into the game, including another 12 levels of housing with their unique textures (which you haven't seen yet). We've also finished working on various monuments and in-game music. We've great hope it will be a significant and exceptional gameplay enhancement for you and was an astounding development challenge for us.
[hr][/hr]

[hr][/hr]
Planned closed-beta testing will start at the beginning of March. More details will be provided to you in our next announcement so stay tuned.
[hr][/hr]
A while back we've also created our first discord server so you can join our discord community and actively help to improve our game. We're waiting for you!

We also plan to use discord features in the upcoming closed-beta.