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Devblog #22

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to our newest Devblog!

This week we're going to discuss briefly land and sea trade so let's begin!

Base mechanics for in-game trade
In order to initiate a trade first, you need to go to World Map and choose the city you want to trade with. You won't be able to trade with every city as each Mission is designed with specific tradable goods according to the mission's goals so only certain cities will be open to having with you business relationships. You can check in each city window which goods are being sold or bought by this city. After you pay for opening your new trade route the next thing that needs to be done is setting up properly import and export in the ECONOMY TAB and setting up your stockpiles check-boxes. You won't be able to sell or buy goods without choosing goods and checking IMPORT / EXPORT box. You also won't be able to trade without choosing in your dedicated stockpile EXPORT check-box for tradable resources or materials. The game will notify you how many goods were bought by the trader/ship and how many did he sold to you along with the price that has been paid for it.

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How does the land trade work?
  • The land trade is significant in your settlement survival and further expansion. Don't build too big or too fast. The game is based on a slow pace so there is no need for you to build a large number of houses with water access at the beginning, it speeds up your progress giving you more citizens so more workers but at the same time it drains your budget too quickly - wells, fire stations, production buildings have their own cost as any other "service" building. Also noteworthy is the fact that each mission starts with a specific amount of your currency so your main and superior goal is to spend as little as possible before achieving steady bread income.
  • Each year trader will buy only a specific amount of goods so there is no need for you to overproduce those goods (don't forget that maintenance fees for working stockpiles are your cost and the more you build the higher cost it will generate). Plan your expenses and income wisely.
  • Don't forget to restock your goods storage in order to have the best earnings. This way trader will buy as much as he can for each year, of course within the available trade limit. He will also wait a little for your delayed delivery.



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How does the sea trade work?
  • As we explained above in Base mechanics for in-game trade after you set up everything you also need to build a Dock. The dock is one of those buildings which requires a certain spot to be built and it can be placed only on a waterfront.
  • Once the ship arrives at your Dock couriers from your stockpiles will automatically transport goods checked in ECONOMY TAB as those for IMPORT and EXPORT.
  • Sea trade is crucial in the monuments building process as it offers the possibility to transport among others bought or sold, heavy materials such as limestone, granite, etc., and other valuable materials needed for Egyptian architectural Wonders.





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Looking forward to your thoughts about today's introduction! Don't forget to share them with us in the comments below. It's really great and motivating to see your highly valuable opinions and support!

Stay tuned and see you next week Egyptian builders!


BEHIND THE SCENES
Something to cheer you up while waiting for our next announcement - in-game 3d models. Enjoy!





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