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Devblog #24

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to our weekly Devblog! Today's topic is basic wares production so let's begin!

CLAY PIT
Clay pits placement, as any other building where you can extract certain resources/materials is restricted by specific clay extraction area. Only on these defined by nature and landscape sites, placed usually near the Nile River, you can build your clay pits, which means that your city layout and expansion should be planned according to described extraction areas. All of the mining areas for clay are marked with clay pit tooltip, so you won’t miss them. We're also working on adding mining spots to the minimap (requested by many players during Closed-Beta). Every clay pit needs 8 workers to be fully operational. Lack of workers will minimize your clay output, so remember to take care of the right amount of working people. Clay is used in bricks and pottery production.


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BRICK MAKER
Every Brick Maker needs 10 workers to be fully operational. Lack of workers will minimize your bricks output. It will have as well a great, negative impact on your trade with other cities and pottery production and it can lead to unsteady bread income and further budgetary problems. Straw collected in the fields and clay gathered at the clay pits are used in bricks production. Bricks are a great export good but are cheaper than pottery.


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POTTERY
Every Pottery also needs 10 workers to be fully operational. Lack of workers will also minimize your pottery output. As we mentioned in Brick Maker section chain production issues can lead to serious financial problems when your whole economy is based on trading with your partners. It’s highly recommended to establish first steady clay production covering all of the clay demand in your city before starting with pottery.


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WOOD CUTTER
Let's start by saying we know that wood in Ancient Egypt wasn't a basic ware but due to game mechanics we had to apply a minor simplification. Every Wood Cutter needs 8 workers to be fully operational. Lack of workers will minimize your wood output and time required for effective wood gathering, so don't forget to check if there are enough workers assigned. Wood is one of the most important materials needed in the architectural Wonders building process and other monuments present in the game. It’s also crucial in Carpenters' Guild work. Wood can be also exported, giving you an additional source of income depending on the mission and available trading partners.


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HAPPINESS FACTOR
Wares production buildings are not the most desirable structures to be placed near housing areas, so if you decide anyway to place houses within reach of described buildings you might encounter in the future frequent problems with displeased and unhappy people, which can lead over an extended period of time to mass emigrations and the collapse of your thriving economy.

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BEHIND THE SCENES
This week we're going to show you a small preview of a few, selected luxury goods. We're also planning to introduce them later on along with connected, industrial buildings, what do you think? ;)







Looking forward to your thoughts about today's basic wares introduction! Don't forget to share them with us in the comments below or at our Discord. We love getting feedback from you and can't wait to show you more of our current work! Stay tuned and see you next weekend Egyptian builders!

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