1. Builders Of Egypt
  2. News
  3. Devblog #29

Devblog #29

[h3]The latest news from Ancient Egypt![/h3]
[hr][/hr]

[hr][/hr]
Dear All,
Welcome to our weekly Devblog! Today's topic is housing introduction # 2 so let's begin!

We are still considering the mechanics of the game regarding advanced houses and the automation of level changes, but due to the importance for your city of changing both the size of the building and the number of residents and the social class, the automatic change in our opinion would be too important and would have too far-reaching consequences for the stability of your empire, especially in terms of your workforce. Remember that changing each house from level 11 to level 12 will mean a huge loss of workers. Your people will change social class, and hence many of your production buildings in the event of this change - without first securing a surplus of people in your settlement - will result in significant instability. Regardless of our current approach, we are very curious about your opinion, so go ahead, we look forward to your comments!

[hr][/hr]



[hr][/hr]
Currently, to change the level, we have prepared a special tool that turns 4 houses 2x2 into one bigger 4x4. This manual tool will allow you to more carefully manage individual classes and manage the development in specific areas of your empire. Don't forget that if you don't meet the requirements of your inhabitants of the "rich" district, they will leave your city and the uninhabited estate will turn into ruin after a while.

[hr][/hr]



[hr][/hr]
BEHIND THE SCENES

Time for a small meadow farms introduction. :)

Meadow farms require access to the well for proper functioning. The closer you get, the higher the performance. What is most important is the possibility of growing vegetables and fruit without access to the Nile River, giving a certain margin of independence in relation to repeated disasters or other events related to farming and the Nile River. Worth mentioning, fruits such as figs and pomegranates can only be grown on meadow farms.


[hr][/hr]
Looking forward to your thoughts about today's introduction and housing game mechanics for more complex houses. We love seeing your comments and ideas! What do you think about the presented content? Do you like new, upper-class houses and meadow farms layouts?

Stay tuned and see you next week Egyptian Governors!

[hr][/hr]

[hr][/hr]