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  3. Devblog #32

Devblog #32

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to our weekly Devblog! Today's topic is food production # 2 so let's start!

Before we move on to our main topic for today's blog there is something many of you are very curious about - Builders of Egypt - Open Beta. We wanted to announce playtest signups this week, but of course for technical reasons - mainly due to the process of supporting playtests on the steam side, it turned out that we have to wait a few more days for the platform's final approval. As soon as this proceeding is completed, we will inform you about the possibility of subscribing. We are also finishing work on the last changes for the relaunch of the Prologue including a new trailer and other marketing stuff and of course new, improved branch to play with.

As for today's news - time for the meadow farms' introduction.

Each meadow farm requires water access to be fully operational. The bluer the zone of the well, the greater the harvest possible. We're still deciding on workers' number though. What is the most important and beneficial from the player's point of view is the possibility of growing vegetables and fruits without the proximity of the Nile River, giving a certain margin of independence in relation to repeated disasters or other events related to farming and the Nile River. Furthermore, meadow farms are the only place to plant upper-class fruits such as figs and pomegranates (more expensive than, for example, basic food). You can also decide to cultivate other crops available in a certain area. It all depends on the mission goals and the landscape.

Looking forward to your thoughts about today's introduction! Don't forget to share them with us in the comments below or at Discord. We love seeing so many valuable opinions from you guys and can't wait to show you another DevBlog and new content!

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BEHIND THE SCENES

While working on the new content and other things we're also improving various models and graphic aspects of our game. One of those is shown below - the new appearance of the wheat farm along with one of the in-game food you'll see in the final game - chickpeas models. What do you think? Does the new look of the traditional farm reflect the atmosphere and charms of ancient Egypt? You can compare it with the previous design here. ;)





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In conclusion, we would like to thank you warmly for your support in the passing year, for all extremely motivating words of encouragement, for all your ideas, thanks to which we deeply believe that Builders of Egypt will be at the forefront of strategy games in the coming year, and at the same time will interest you to deepen your knowledge about ancient Egypt and we will share our passion together! Stay tuned and see you next week Egyptian Rulers!

Wishing you a joyous, peaceful, full of deliciousness Christmas and a prosperous, happy New Year!


--- Your Team from Strategy Labs ---

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