Devblog #34
[h3]The latest news from Ancient Egypt![/h3]
[hr][/hr]

[hr][/hr]
Dear All,
Welcome to our weekly Devblog! Today's topic is health introduction # 1 so let's start!
This time we'll show you some of the fundamental health structures available in the game - Physician and Mortuary.
As with many other municipal structures - building radius is a highly important factor in strategic management and well thought out city layout. The same goes for health services buildings, specifically when it comes to effectively counteracting the spread of malaria, therefore proper planning with full coverage of residential areas is extremely vital. Physician prevents and fights disease outbreaks. It's worth mentioning that, the base mechanics work the same as in introduced earlier Fire Station or Tax Collector. This includes mortuaries as well.
[hr][/hr]


[hr][/hr]
Mortuary offers additional health services but it reduces slightly the desirability of the surrounding area. It requires a steady supply of linen - the embalming process is very long but still, you need to remember to deliver the requested goods in order to provide necessary health services to your citizens. The Physician on the other hand is neutral for aesthetics level. Both buildings are needed for housing from level 7 and can be used alternately. Mortuaries and physicians improve overall city health.
That's all for today! Hope you liked our short introduction. Feel free to share your opinion with us in the comments below, on Reddit or at Discord. It's very motivating and insightful seeing your point of view. Can't wait to show you another DevBlog and the new content we're currently working on! If you have any questions or doubts regarding discussed topic let us know and we'll try to address them in another blog dedicated to health structures (yes, there are more!).
Stay tuned and see you next week Egyptian Physicians and Embalmers!
--- Your Team from Strategy Labs ---
[hr][/hr]


[hr][/hr]
BEHIND THE SCENES
Something to cheer you up before our next announcement - in-game oil and linen models. ;)


[hr][/hr]
[hr][/hr]
[hr][/hr]

[hr][/hr]
Dear All,
Welcome to our weekly Devblog! Today's topic is health introduction # 1 so let's start!
This time we'll show you some of the fundamental health structures available in the game - Physician and Mortuary.
As with many other municipal structures - building radius is a highly important factor in strategic management and well thought out city layout. The same goes for health services buildings, specifically when it comes to effectively counteracting the spread of malaria, therefore proper planning with full coverage of residential areas is extremely vital. Physician prevents and fights disease outbreaks. It's worth mentioning that, the base mechanics work the same as in introduced earlier Fire Station or Tax Collector. This includes mortuaries as well.
[hr][/hr]


[hr][/hr]
Mortuary offers additional health services but it reduces slightly the desirability of the surrounding area. It requires a steady supply of linen - the embalming process is very long but still, you need to remember to deliver the requested goods in order to provide necessary health services to your citizens. The Physician on the other hand is neutral for aesthetics level. Both buildings are needed for housing from level 7 and can be used alternately. Mortuaries and physicians improve overall city health.
That's all for today! Hope you liked our short introduction. Feel free to share your opinion with us in the comments below, on Reddit or at Discord. It's very motivating and insightful seeing your point of view. Can't wait to show you another DevBlog and the new content we're currently working on! If you have any questions or doubts regarding discussed topic let us know and we'll try to address them in another blog dedicated to health structures (yes, there are more!).
Stay tuned and see you next week Egyptian Physicians and Embalmers!
--- Your Team from Strategy Labs ---
[hr][/hr]


[hr][/hr]
BEHIND THE SCENES
Something to cheer you up before our next announcement - in-game oil and linen models. ;)


[hr][/hr]

[hr][/hr]