Devblog #27
[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to our weekly Devblog! Today's topic is housing introduction so let's begin!
Please note that this particular introduction won't be the only one dealing with the same subject and there will be a lot more houses available in the game. Today we'll show you only a small glimpse of what the final game will offer as we are working on finishing the rest of them and we plan to publish in the near future another DevBlog or maybe even two of them - depending on your response - showing more advanced houses. If you're interested in seeing additional housing, please let us know in the comments below.
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Houses in your settlement are essential and will improve as long as you provide your citizens with proper access to goods, services, and maintain a certain degree of attractiveness. The same goes for the lack of needed resources, health, entertainment, religion - the worst the distribution, the faster the degradation of your available, evolved housing.
How many houses will be available in the final game?
There are 18 levels in total.
So how does it all work?
Each house level in order to evolve needs a specific set of commodities and services. The larger house the higher demand for goods and desirability. 18th level is the most difficult to achieve, let alone to maintain at the same stage while managing your Egyptian empire and struggling with typical city problems. So, we start with water and basic food. Then we move on to ceramics, religion, etc.
You can easily manage which houses can evolve and which not by setting up each house to your current needs.
Any interesting facts about ancient living?
In the most primitive house, there was usually one room. Everyone slept together on a heap, leaning against animals. People did not clean up what was lying on the ground, but only trampled it regularly, and this is how the archaeological layers of interest to us were created in the ancient scenery. Moreover, no one went to the toilet behind the barn because there was no barn, so they also took care of their physiological needs in the same room which might seem quite unusual and disturbing for modern people.
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BEHIND THE SCENES
A small preview of another housing level. Can't wait to see what do you think.
Don't forget to share it with us! :)

Looking forward to your thoughts about today's housing introduction! We love getting more and more feedback from you guys and can't wait to show you our next DevBlog!
Stay tuned and see you soon Egyptian Rulers!
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[hr][/hr]

[hr][/hr]
Dear All,
Welcome to our weekly Devblog! Today's topic is housing introduction so let's begin!
Please note that this particular introduction won't be the only one dealing with the same subject and there will be a lot more houses available in the game. Today we'll show you only a small glimpse of what the final game will offer as we are working on finishing the rest of them and we plan to publish in the near future another DevBlog or maybe even two of them - depending on your response - showing more advanced houses. If you're interested in seeing additional housing, please let us know in the comments below.
[hr][/hr]


[hr][/hr]
Houses in your settlement are essential and will improve as long as you provide your citizens with proper access to goods, services, and maintain a certain degree of attractiveness. The same goes for the lack of needed resources, health, entertainment, religion - the worst the distribution, the faster the degradation of your available, evolved housing.
How many houses will be available in the final game?
There are 18 levels in total.
So how does it all work?
Each house level in order to evolve needs a specific set of commodities and services. The larger house the higher demand for goods and desirability. 18th level is the most difficult to achieve, let alone to maintain at the same stage while managing your Egyptian empire and struggling with typical city problems. So, we start with water and basic food. Then we move on to ceramics, religion, etc.
You can easily manage which houses can evolve and which not by setting up each house to your current needs.
Any interesting facts about ancient living?
In the most primitive house, there was usually one room. Everyone slept together on a heap, leaning against animals. People did not clean up what was lying on the ground, but only trampled it regularly, and this is how the archaeological layers of interest to us were created in the ancient scenery. Moreover, no one went to the toilet behind the barn because there was no barn, so they also took care of their physiological needs in the same room which might seem quite unusual and disturbing for modern people.
[hr][/hr]


[hr][/hr]
BEHIND THE SCENES
A small preview of another housing level. Can't wait to see what do you think.
Don't forget to share it with us! :)

Looking forward to your thoughts about today's housing introduction! We love getting more and more feedback from you guys and can't wait to show you our next DevBlog!
Stay tuned and see you soon Egyptian Rulers!
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