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Devblog #23

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to our weekly Devblog! Today's topic is food production so let's start!

We have three basic sources of food available in the game - farming, hunting, and fishing. As for the farming part, the game offers 5 different types of Farms producing as follows wheat, lettuce, chickpeas, pomegranates, and figs. When it comes to hunting and fishing - there are two major structures - Hunter's Lodge and Fishing Wharf, so your brave Hunters hunt, supplying your settlement with fresh meat and your tireless Fishermen fish, catching as many delicious fish as possible.

GAME MECHANICS
So essentially the core mechanics are based on transporting all of the food types into Granary first and then distribute to Bazaar by Bazaars workers so your citizens can pick their food at Bazaar's location (don't forget to build as many Bazaars as needed to cover all of your available housing - you can check Bazaar radius by clicking on the Bazaar building). Every food production building has its own maintenance fee so don't forget to plan wisely all of your food chains.

Food distribution routes
Farms (various crops) / Hunter's Lodge (meat) / Fishing Wharf (fish) => Granary => Bazaar => House

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FARMING
The game will notify you when it's harvest time including flood periods and sowing.
For example - the wheat farm is a double-production building producing both wheat as a food source and straw needed in bricks production. In order to have properly working building and abundant harvest, farms need to have maximum workers i.e. 10 workers. Wheat is transported to Granary by Granary workers and straw is transported to Stockpiles by Stockpile couriers. Straw, depending on the Stockpile settings can be stored at the Stockpile or picked up and transported to the nearest, working Brick Maker. As for the other types of farms - your crops will be transported directly to Granary.

FISHING
Fishing is fully automated. Fishing Wharf also requires to have maximum workers i.e. 6 workers to produce a fine output of fish. Once that's done, Granary workers will take it and transport to Granary.

HUNTING
Hunting is also completely automated. Hunter's Lodge needs 6 workers to be fully operational. Once the building is completely stocked with laborers, hunters will start their search for animals to hunt. Each hunter has its own tooltip so he can be easily found on the map.

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OTHER FOOD RELATED STRUCTURES

Bazaar
Food and other goods distribution "center". Essential in many aspects of your citizens' lives such as meeting primary nutritional needs and high-standard ones, offering also basic and luxury goods distribution vastly important in providing a certain standard of living from elementary, "poor" housing to more developed and rich, beautiful villas, so in other words - the core of your people well-being.

Granary
A place where your hard-working laborers store harvested crops. Fundamental structure in Ancient Egypt and in maintaining proper food storage and distribution services.

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Looking forward to your thoughts about today's food production introduction! Don't forget to share them with us in the comments below. We love getting feedback from you guys and can't wait to show you more! Stay tuned and see you next week Egyptian builders!

BEHIND THE SCENES
Time for some development insight! What do you think? ;)






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