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Builders Of Egypt News

Patch 1.0408



[h3]Hey Builders,[/h3]

in today's update small things, meanwhile collecting more serious topics for the big update, as I am currently dismantling the game and want to hit serious bugs more comprehensively. The upcoming festival will also see the same or better promotion than the last one. To all those who dared to try BoE, thank you very much, and I hope they will stay here longer as the dust settles after the drama of the release and concrete plans for improvement emerge from under it.

Regarding this big update. Let me write about it instead of creating a showy graphic with announcements. About the fact that I am improving the UI you know it so there is no need to repeat here, the same about bugs because it is obvious. On the other hand, what is addressed next is the first impressions of the game. A lot of people reject the game after several minutes for various reasons, but also a lot of these reasons are known and I'm focusing on them to change that. In view of this, you can expect simplifications in the interface, changes in some gameplay elements as well as removal of things that simply don't work or are obviously unnecessary.

Over seven years of producing and releasing different versions of the game, various strange ideas have accumulated, which must somehow be broken out of, and the first results will hopefully be seen in the upcoming update. There are several such things but I will leave describing them in detail to a future patch.

Fixed:
  • upgrade of houses - the lack of showing the icon of residents and in fact their incomplete number caused a lot of confusion in understanding how the upgrade of houses works. Now if a house can advance and only residents are missing, such an icon will be shown. This is, of course, one of many UI problems that will be fixed in a major update.
  • one of the rare bugs causing Trader to get stuck, particularly somewhere in the middle of a route, has been fixed. This probably doesn't solve all possible scenarios of such an error but at least we have one less.
  • improved house statistics in the building browser
  • fixed the display of some monuments on the minimap


Patch 1.0407


Hey Builders!

Another update, more changes. This time I managed to hunt down one stubborn bug, which could have quite an impact on gameplay. It will be discussed below. Preparations for the big update are underway, I'm working on interface changes and maybe a complete overhaul of the tutorial in the first mission (if I make it).

The priority is the UI and the tiresome bugs, which are terribly difficult to look for, but something is slowly managing to find. Some of them are in the test version, so before I make it public I have to play BoE myself and see if it causes any other problems.

Several people have sent me their save games, for which I thank you sincerely! One of them in particular helped me solve the problem I mentioned above. So if you have a save game where something is breaking, send it to me: [email protected]
In this patch:
  • fixed ships that, while waiting for workers, would sail away for no apparent reason. This is a significant bug, which caused some of you to not be able to complete the mission (thanks to Matt G. for the save game)
  • construction sounds have been standardized, the problem with the cannonade of sounds when loading the game coming from the city has been has been mostly removed, and unnecessary building price widgets (mostly™) do not appear either
  • corrected display of the influence of decorative objects on neighboring buildings, the icon was incorrectly grayed out and they could fail to disappear (I mean those smiling faces)
  • Clicking on the docks shows approaching and departing Stockpile workers (a small change but how helpful)

Patch 1.0406


[h3]Hey Builders,[/h3]

hope you are well! I'm still collecting ideas and suggestions for the big update, if something else is on your mind - go ahead and write, I'll try to add it to the game. Several ideas are already implemented in the game even if they require a lot of attention to changes in the game code.

Fixes:
  • (new) added the ability to pause the voiceover while loading the game
  • repaired chariot settings in stockpile
  • fixed display of sphinx on minimap
  • fixed display of icons for papyrus maker

  • further fixes for the culture balance
  • further language fixes


(this time I check four times to which language I am posting the update, last week I pasted my post to Polish instead of English and thus went the old update as a new one, I corrected it after time)

Hotfix and a few words about the situation

[h3]Builders, we have some news for you![/h3]

In March, during the City-Building Festival, we will release the first major update, which will bring more changes than the smaller patches we’ve been publishing almost every Friday on Steam. The list of things you’d like to see in this update is still open, so if you have any suggestions, the best place to share them is on Discord. As you probably know, since the beginning of February, it's just me working on the game, and I can’t always be everywhere, so Discord is the fastest way to reach me with your ideas.

We also have great news for those who prefer DRM-free games – Builders of Egypt is now available on GOG! If you’re interested in purchasing the game on that platform, now you know where to find it.

Finally, a huge thank you for all the positive reviews and words of support. Every piece of feedback and every bit of engagement in our community means a lot to me. It's thanks to you that the game continues to evolve, and I’m motivated to keep improving it.

Take care, and see you in the upcoming updates!

Best regards,
Jacek – Strategy Labs
[hr][/hr]
fixed:
  • stockpile and granary, copying subsequent buildings reset their parameters
  • pause, after loading the game, the game could display the word Pause but the game was still running.
  • reeds, all fields marked as reed are now treated as non-buildable. When hovering over a building site with a building, a blocked area will now be displayed. This may mean that when loading a game where reeds have already been built on, i.e. before this patch, problems may occur, e.g. when rebuilding a building on this field.
  • booths and gardens could not be copied
  • balance: the influence of buildings on the level of culture has been significantly increased, it should be much easier now.
  • city statistics have been improved and should now be calculated correctly
  • further translations have been improved
  • removed messages from the main menu. I did this for two reasons - without internet or connectivity issues, the game could crash. Additionally, these updates also go directly to GOG, where Steam information is unnecessary.
  • added the ability to hide/show the UI, you asked for it, I added it
  • last, something for which I received a few negative reviews: I added the option to change the Zoom acceleration ːsteamthisː

Patch 1.0401


[h3]Hey Builders![/h3]

In the meantime, while fixing bugs and addressing the most tiresome problems with e.g. monuments, I'm also working on improving the UI - we're at the beginning of this process so the further away from launch the more serious things will be changed.

In this update:
  • added switching of carriers between the same workers coming from the same building
  • added ability to check which building a carrier goes to and from which building he comes from
  • added a missing reed on map 10
  • fixed several minor errors in the display of materials
  • fixed the display of the stockpile range after loading the game
  • increased the range of the bazaar
  • added the display of the range of a house when building it