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Builders Of Egypt News

Devblog #36

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to our weekly Devblog!

This time we're going to show you one of several cultural heritage buildings introduced in Builders of Egypt - Conservatory. As for the other buildings, there are also a Dance School and a Juggler School but those two you'll see in the final game content after its release (or maybe even a little earlier in the Behind the Scenes section if we decide to surprise you, who knows ;))

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The main Schools' task is to provide the right number of employees to available entertainment buildings. They do not require any goods to be delivered in order to work properly. Schools have also a defined range within which they are distributing staff for booths, bandstands, and pavilions.

It's worth mentioning that Schools are not directly required by houses, but indirectly by providing workers to the entertainment buildings so it's crucial during the building placement process to choose wisely their position along with entertainment services buildings. After destroying Conservatory, Dance School, or Juggler School you'll lose all of the entertainment buildings' workers provided by this particular building which you've decided to destroy.

Hope you liked the latest content! Looking forward to your thoughts about today's brief introduction! Feel free to share them with us in the comments below, at Discord, or on Reddit!. We love seeing so many valuable opinions from you guys! If you have any questions or doubts regarding discussed topic let us know and we'll try to address them in our next DevBlog or directly in here. :)

Stay tuned and see you tomorrow Egyptian Builders!


--- Your Team from Strategy Labs ---

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Devblog #35

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to our weekly Devblog!

tl;dr - as promised, the new, improved Prologue 2 is coming!

This time we would like to share with you some news about the changes that will be implemented in the free version of our game - Builders of Egypt: Prologue. We follow our social networks on a regular basis and often. We read all your comments and very carefully the reviews you give us after playing the current version of the Prologue and we have very good news for you!

A while back we promised to expand Prologue's content, and of course, our plan is still the same. Obviously, we're very focused on working on the final version and this is naturally our top priority right now, but we also want to interest new players and, above all, to inspire those who have already played!

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The Prologue's relaunch will take place just before the base game's release. We don't have a specific date yet, but that time is getting closer and closer! What you are probably most interested in at the moment is the content - primarily the improved tutorial. We know many of you have had difficulties with errors in the tutorial - we saw a lot of that in our reviews ;) - and we apologize for that. The new version will certainly be more readable and without reported description bugs. We plan to add new content, which will not be accessible in Playtests and was not available in version 1, and to update the previous one as well.

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After the premiere of the first Prologue, we've received a lot of feedback and it made us apply many user-friendly changes, gameplay solutions, and most important, players' ideas. We want version 2 to contribute to the improvement of the reviews and that everyone who felt that something was missing could rediscover the charms of Ancient Egypt once again. We also plan to announce in advance the exact missions with a short guide, especially for those for whom the first edition did not meet their expectations. We take very seriously every comment, no matter if it is positive or negative. We also value constructive criticism. With that being said, don't forget to check the news and our blogs. If you have any questions, you can always contact us directly on Steam, Discord, or Reddit. We're here for you! Let us know what do you think about today's new Prologue's content small preview.

As always, we would like to thank everyone who supported us with the first version and we strongly believe that the second one will be even more interesting and challenging! Special thanks to the most persistent who are still with us today and follow our work! Cheers to that and see you next week in our regular Devblog and introduction!



--- Your Team from Strategy Labs ---

*** PS. We aren't sharing link to the new Builders of Egypt: Prologue 2 Store Page due to ongoing site issues which we've reported to Steam and now we're waiting for the Steam Support fixes. As soon as it's resolved we'll let you know!

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Devblog #34

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to our weekly Devblog! Today's topic is health introduction # 1 so let's start!

This time we'll show you some of the fundamental health structures available in the game - Physician and Mortuary.

As with many other municipal structures - building radius is a highly important factor in strategic management and well thought out city layout. The same goes for health services buildings, specifically when it comes to effectively counteracting the spread of malaria, therefore proper planning with full coverage of residential areas is extremely vital. Physician prevents and fights disease outbreaks. It's worth mentioning that, the base mechanics work the same as in introduced earlier Fire Station or Tax Collector. This includes mortuaries as well.

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Mortuary offers additional health services but it reduces slightly the desirability of the surrounding area. It requires a steady supply of linen - the embalming process is very long but still, you need to remember to deliver the requested goods in order to provide necessary health services to your citizens. The Physician on the other hand is neutral for aesthetics level. Both buildings are needed for housing from level 7 and can be used alternately. Mortuaries and physicians improve overall city health.

That's all for today! Hope you liked our short introduction. Feel free to share your opinion with us in the comments below, on Reddit or at Discord. It's very motivating and insightful seeing your point of view. Can't wait to show you another DevBlog and the new content we're currently working on! If you have any questions or doubts regarding discussed topic let us know and we'll try to address them in another blog dedicated to health structures (yes, there are more!).

Stay tuned and see you next week Egyptian Physicians and Embalmers!


--- Your Team from Strategy Labs ---

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BEHIND THE SCENES

Something to cheer you up before our next announcement - in-game oil and linen models. ;)





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Happy New Year!

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,

Today is the last day of the year, which for us personally was extremely busy, highly engaging, full of all sorts of smaller and bigger challenges. The period of pandemic and partial isolation was not an easy time for many. The progress of work on the game significantly accelerated in the second half of the year. We've launched the Closed-Beta. During that time we've received a lot of very important and valuable feedback and we've implemented various improvements according to testers' ideas, and last week we've launched Open Beta sign-ups. We've also created Reddit Page in December. Our Reddit community is still small, but we hope it will grow as much as the community on Discord has grown in the last 11 months, offering players the diversity in available gaming communities and for us, another place to promote our game. We say goodbye to this year and welcome the new one, which will be also tremendously intense for us!

We would like to thank you once again for your help and for all the warm and thoughtful words! For sharp and constructive criticism too. We also want to thank all the players who signed up for the playtests so far and those who supported us from the beginning of their ancient Egypt journey!

Please take care of yourself and your loved ones in the coming year. Don't forget about your health and work-life balance, which is much harder to keep when working remotely (we know something about it). Relax by playing strategic games often and, most importantly, get ready for the premiere of Builders of Egypt!

Stay tuned and see you in the New Year loyal and devoted Egyptian Architects!


--- Your Team from Strategy Labs ---

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Devblog #33

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
Welcome to our weekly Devblog! Today's topic is temples introduction # 1 so let's begin!

As very sentient and highly religious beings, however, differently perceived when it comes to beliefs than in modern times, the ancient Egyptians showed their unconditional devotion by building impressive and sublime temples to revere and nourish the gods. The majestic design was supposed to encourage powerful and capricious gods to bring divine energy into the earth's plane and peoples' lives. Priests worked at the temples, conducting the daily rituals in honor of the deities and pharaohs to whom the temples were dedicated, as well as in hopes of gaining the favor of the gods and mainly to protect Egypt from the forces of unstoppable and destructive Chaos. Some of citizens served as part-time priests in their local temples and were rewarded for their service with a drink and share of the food (which was earlier offered to gods). They did not serve as spiritual advisers. There was also a group of priests mainly focused on astronomy and tasked with duties such as writing calendars with lucky and unlucky days and horoscopes which were very popular among Egyptians.

What were the different types of temples in ancient Egypt?
Let's start by saying that Ancient Egyptian temples fell into two principal types: 'cult temples' and 'funerary or mortuary temples'. The cult temples were houses of worship to a god or goddess; while mortuary temples were created as shrines to dead kings.

Today we'll show you a small preview of cult temples and in upcoming temples introduction # 2 we'll talk more about in-game temples in general.

Looking forward to your thoughts about today's introduction! Feel free to share them with us in the comments below or at Discord. We love seeing so many valuable opinions from you guys and can't wait to show you another DevBlog and new content! If you have any questions or doubts regarding discussed topic let us know and we'll try to address them in the second part.

Stay tuned and see you tomorrow Egyptian Builders!


--- Your Team from Strategy Labs ---

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