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Builders Of Egypt News

Patch 0.3102A

  • the design and working of turquoise and copper mines has been improved
  • wrong subtitles in tooltips corrected
  • the disappearing turquoise and copper after loading the game is fixed

Update 0.3101A - Steam Autumn Festival

Today, the Autumn Steam Festival is starting and it will be accompanied by the latest update introducing a number of changes and improvements to the game, especially the critical ones, which have prevented many people from even turning on the game. First of all, remember that this is still an Alpha version, the game is still in production and may still contain a number of bugs and gaps that will be fixed in the next few days.



I. The most important changes:

1. the second mission - this is currently a test mission for new mechanics, which will appear in the near future, so it should be treated as a preview and not as completed.

2. a number of modifications have been made to the IU - work is under way, but it has already been possible to introduce a number of amendments which you have asked for and tabled.

3. campaign mode - here you name your family and guide them through the history of Ancient Egypt

II. Less significant changes:

1. every building from now on has fixed and marked entry points, any one of them must be on the way for the building to start operating. This will make the game more varied and allow you to control the spawning of e.g. carrier, who will no longer come out of the wall.

2 There is a tab with deities - to each mission is assigned a specific deity. Building temples to the right deity will promote it at the expense of other deities, which they will certainly not like. The promotion of a suitable deity will affect a society which, inspired by faith, will show it in various ways, such as through intensified work, asceticism or even laziness.

3 The version introduces levels of difficulty. Each difficulty level modifies a number of parameters in the game, from the most visible ones, i.e. the conditions of victory to production times and building costs.

Devblog #18

Soon the autumn Steam Festival will start, Builders of Egypt can't miss it! It's not clear to me if all the games get into it that have applied, but regardless of that, there will be a big update that will make a lot of changes and add new content. I will describe the changes in the next devblogs, now it's time one of the expected new things, which some of you have already seen before - the second mission, Among the Inhabitants of Sand!

It will not be as easy as the previous tutorial mission ( :wink: ), but there will be difficulty levels available, so everyone will be able to customize the game according to their skills. With this mission there will of course be new buildings as well as various historical events!

Devblog #17 [fixed]

It's been a long time since there was a devblog, for which I apologize. The enormous amount of work on the game and the upcoming Steam Festival are doing their job!

And as for the festival, what you can expect in the near future in the patch_test branch and on the day of the festival - on the default branch. First of all, the heavily modified UI, basically every 2d graphic element has been improved or made from scratch. This was all to improve the readability of the texts, which was a big problem, as well as to make the game easier to understand, so I think we achieved a satisfactory result here.

Then you can expect new gameplay mechanisms, which are still missing in the basic Prologue, such as religion, regional map interactions, etc.
Additionally, I'm implementing some of your ideas as well as improving the long list of bugs you keep telling me and I'm very grateful for that.

How much of this will be done by the time of the festival we'll see, but I really want to show you this game from another, better side.

I have a lot of material from the game to show and a little more time for you, so now I can regularly publish devblogs again, because there is finally something to write about.

What will I show from the game this time? I don't want to show ready-made monuments available in the game, but I'm very tempted to insert at least one screen, so I'm inserting two views on a model of one temple that can be built in the game. If you know what this temple is named, write in the commentary!



Chat & Steam Game Festival

Official Steam Game Festival chat


https://s.team/chat/JeKTGRAh

On June 19th (Friday) at 8 p.m. to 10 p.m.[CEST], there will be a chat on the official group Builders of Egypt on Steam, where you will be able to ask me about anything, not only about the game itself but also, for example, about the background of the game production or get to know the developer better. All your questions will be answered by the developer of this game, that is me.


If you have some time and you want to talk to me I invite you to chat!



Devblog #16


As BoE production is already quite advanced, I can show more and more materials that have not been published anywhere yet. Especially bigger buildings, much bigger than what is available in Prologue and was published in Steam and Youtube materials.

For the beginning, something a little bit bigger than an ordinary house. I won't tell you what exactly this building is - maybe you can guess in the comments?