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Builders Of Egypt News

Builders of Egypt - Closed-Beta current progress

[h3]The latest news from Ancient Egypt![/h3]
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Dear All,
After a long break full of silence filled with focused and challenging programming on our part, we've finally some great news for you guys!

First of all, we want to send our thanks to all of the selected testers! Yours detailed and extremely helpful bugs reports are much appreciated and were a big help for us! Every update is always thoroughly checked but there is nothing better and more valuable than honest players' opinions and criticism. Internal testing often doesn't show all of the issues experienced by players due to various factors.

We know we weren't present too often in the last 2-3 months and for some of you this might be a little discouraging and disturbing - we want to apologize for that. We were responding regularly to most of your questions at Steam and Discord but we're aware that the vast majority is waiting for news and dev blogs showing our current progress. Furthermore, the First Round of Closed-Beta was much harder and more taxing than we predicted. The whole part of the monument-building process gave us a lot of new ideas and forced us to rewrite some parts of the code according to the awesome beta testers' feedback so once again, thank you for your support and your understanding!
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Time for the best part of today's Dev Blog - we're ready to reveal more details about Closed-Beta progress, so here it goes:

The next round of Closed-Beta will offer:
1. New military mission - "The forts of Senuseret III (Buhen)".
2. Enemy's attacks.
3. Several new buildings including production of weapons, copper, archer's fort, and axmen's fort.
4. Two types of troops - archers and axemen.
5. More advanced strategic planning.

Mission's goal concentrates on building a fort in Buhen and its defense against the Kushites. The player should use natural terrain obstacles to his advantage. The most important part - the fort is not a monument so the player will be able to build independently walls, towers, and gates by himself (a lot of you have been waiting for this particular game's feature).

This specific mission is economically difficult, based entirely on low-value goods. An unprotected city during an enemy's attack might lead to repeating the whole mission due to irreparable damages so beware and don't lose your focus while creating your settlement!

We also plan to test closely performance on various configurations. Controlling this number of NPCs is extremely resource-consuming and needs to be carefully analyzed in order to deliver to you a properly optimized game.

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Don't forget you can still sign up for Closed-Beta tests using our survey - Builders of Egypt: Closed Beta Application

Builders of Egypt - Closed Beta starts today!

Latest news from Ancient Egypt!

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Dear Egyptian Builders and Beta Testers!

We are thrilled to announce we’ve just started scheduled distribution for Closed Beta First Round codes! So please check your e-mails. We highly recommend checking also the spam folder and be ready for unlocked content this weekend!

Depending on First Round progress we also plan to send additional keys between planned Rounds so if you won’t receive yours in the next few days don’t worry, you might be selected soon.

Furthermore, we want to thank all of the players who applied for the Closed Beta till now. We are very happy our game turned out to be so popular! Builders of Egypt: Closed Beta Application is still open so feel free to sign for the next Rounds!

Builders of Egypt: Closed Beta


[h3]Dear Egyptians![/h3]
As announced in the previous Devblog, we are very excited and happy to finally invite you to participate in the much-anticipated Builders of Egypt Closed Beta Test. However, before you decide to take part, you should know that we have a limit of people and we reserve the right to select participants based on a prepared survey. Link below:
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[h3] Builders of Egypt: Closed Beta Application [/h3]
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[h3]What can you expect in the beta? [/h3]
[hr][/hr]First of all and the most important, what this game is supposed to be and you haven't had the chance to see it in the Prologue - majestic monuments, improved and more developed economy, and the last - strategic battles.

There will be 6 missions to test, 2 of which are updated missions from Prologue rebuilt into something we planned from the beginning (the first one as an easy tutorial mission where the player can learn the basic mechanics and the second one adding more mining structures) and the other 4 new missions offering content we haven't shown yet.

Is it a lot of content or not? In the final release, there will be 39 missions so we leave it up to you to decide if this meets your expectations. We strongly believe it does but it doesn't mean that Builders of Egypt will end at 39 missions.


[h3]What is the schedule for beta testing?[/h3]
[hr][/hr]We decided to divide Beta testing into two, separate stages. Each stage will consist of three rounds, which gives a total of 6 rounds. To each round, we will invite only people, who meet our requirements necessary to conduct the test and fulfill properly missions goals.

Each round will last approximately 2 weeks, but we do consider extending or shortening the initially planned period for every round based on received feedback.

This also applies to the final release - a fixed date will be announced after all of outlined above rounds are done and we are done as well with fixing reported issues and improving our game. Our main goal is to deliver the most interesting and fascinating Egyptian city-builder ever!


[h3]What if you didn't make it to the first three rounds?[/h3]
[hr][/hr]The second stage will be accessible for a much larger group of players than the first one.

We intend to invite more people and answers in the survey won't be as important as in initial testing. This also means that if you didn't get an activation code at the start of the test, you shouldn't lose hope! Feel free to apply for access to the final stage, we're waiting for you!

Devblog #20

[h3]The latest news from Ancient Egypt![/h3]
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https://youtu.be/35syYet3jsk
[h3]Time for good news![/h3]
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Welcome Dear Builders to the latest Devblog!

Today's devblog will be in an unusual form because we'll show you a short preview of the building stages of a unique monument from mission 20 - "Holy of Holiest, the Mortuary Temple of Hatshepsut" in a version entirely different than shown in a standard screenshots. This is one of the medium-sized temples present in the game. The largest and the smallest you will be able to discover on your own while playing.
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This mission is exceptional because it's the only one where you'll be building a monument in the close vicinity of another temple built in the previous mission. Can anyone, without checking Wikipedia, tell us which place of worship it is? Write in the comments below!
Both monuments will also be remarkable and unlike others in the game, because their place on the map is strictly defined by ancient Egyptian history. To create them otherwise would not make logical sense from a historical reconstruction perspective (about which, as you might notice we care a lot).
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Unfortunately, the monuments are taking us much longer than we originally planned and expected, hence all the current delays, especially in the Beta release.
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Speaking of which! What about the long-awaited Beta? The first round of closed tests will be launched within next two weeks. Each Beta round will last about two weeks. All details, including how to register and participate in the tests will be announced on May 7. If you don't make it to the first round, don't lose hope, because there will be other rounds and there may be a place for you there. ;)

Stay tuned and see you next week!


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Devblog #19

[h3]The latest news from Ancient Egypt![/h3]
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Some of you probably noticed serious problems with our latest update to Prologue, which initially was supposed to be a simple and easy one but unfortunately turned out to be a long, tedious and uneven battle with critical bugs.

Most of the problems were caused by upgrading our game engine to the latest version, and sadly, after series of randomly occurring fatal errors, we had no other choice but to go back to an earlier stable version spending a lot of time doing so. Furthermore, at that time we didn't know when the engine used in our game will be updated with hotfix and if this will really fix occurring issues. As a result, we didn't have enough time to plan the beta test in a reasonable way considering all the things that need to be done before, while still fighting with critical and serious bugs. Overall, we decided to postpone the final release to Q2 2021.

[h3]Time for good news![/h3]
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Despite the whole prologue mess, we're still working very hard on the game's development. Since the previous update, which was a long time ago, we have managed to introduce successfully all of the buildings into the game, including another 12 levels of housing with their unique textures (which you haven't seen yet). We've also finished working on various monuments and in-game music. We've great hope it will be a significant and exceptional gameplay enhancement for you and was an astounding development challenge for us.
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Planned closed-beta testing will start at the beginning of March. More details will be provided to you in our next announcement so stay tuned.

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A while back we've also created our first discord server so you can join our discord community and actively help to improve our game. We're waiting for you!



We also plan to use discord features in the upcoming closed-beta.