1. Builders Of Egypt
  2. News

Builders Of Egypt News

Devblog #12

Dear Egyptians!
We are almost on the home straight in the construction of this pyramid, just a little bit more and we will be able to set off together on this journey through the history of Egypt.


(buildings are set up for scale)

On the screens you can see a preview of the new levels, which will be available in the early access version. This is the last time I publish an update in the form of screens, from next to the release they will be in the form of short gameplays.



What have we managed to do since the last update?

Certainly a lot of too boring to talk about programming functions in the game, starting from basic like save&load game, through finishing catastrophe events and introducing new bugs related to it ( with regards to my tester, which city burned down in a blink of an eye ;) ) and ending with further programming of building monuments, in this case mastaba, which you will be able to build in the early access version. From even smaller things I managed to create a lot of tables and extras for city builders maniacs (like me)

Ok and now about the things that are less boring - I managed to finish all four levels that will create a mini campaign in the early access version as well as you will be able to play them independently in the sandbox mode. It will be such a prologue to what will happen next, so it is not an independent story but its beginning.
The main campaign will be created at the time of the early access based on your feedback, so I count on you!

Additionally, the game has been tested for the first time, which is also an additional signal that we are close to the finish line, but the game will be tested many more times to ensure that the premiere will get the best product we can create (tbh as far as possible for just one creator of the game).

I would also like to thank everyone for all the comments, as well as for the kind words that motivate me to work even harder and for all feedback on the development of the game - thank you guys! I would like to invite you to discuss and share your opinions in the Steam forum, so see you there!

Devblog #11

It's high time for another devblog!


A month ago I uploaded a trailer, which was rated much better than I thought. Thank you all for your kind words and comments!!!

This time the most important information is that the game will be also published on GOG, you asked about this possibility so here it is.

As for your feedback on the game screen, you can see the range of influence of the building, which replaces the effects of walkers. They are still in the game, but only as part of the crowd.


Of course, this does not mean that all buildings are designed in this way - there is always a dweller in the house who has to collect goods from the bazaar, first come first served, and in the case of production buildings - they are served either by a stockpiles or by a granary.

What does the range of the building mean? This means that with distance, the risk of an event such as a fire increases. If the house is within the range of two fire stations, their effects add up so it is possible to reduce the chance of disaster to a minimum.

Current status of game development:

I'm still working on the version for testing, I'm polishing all the bugs and correcting things that there was no time for before. Just like on the screen below - for example I finally managed to improve road textures and add more points of interest for residents, so now they go to pray for example to chapels.

Builders Of Egypt Trailer

Here it is!

The latest trailer for Builders Of Egypt game. Enjoy watching it and hope you like it! Please share your thoughts with us and I invite you to further discussions on the Steam forum.

https://youtu.be/BbnJ_WmQIn0

Devblog #10


This time flies so fast, it seemed to me that I wrote the previous devblog yesterday and it's been over two months now. Forgive me this radio silence, while working on BoE I lost my track of time.


TL:DR

The final trailer for BoE is now being created, the basic gameplay is finished, the premiere is not yet set, game mechanic is changed

Release date

This is the most important topic that everyone is interested in, and this is what you ask most often. In short, I'm not able to determine the exact release date right now. I mentioned Q2 earlier and it would have been like that if the release process had ended with sending the latest BoE build to Steam and clicking Publish.

I didn't know it then, now I know that the development of the game itself is a 50% success, because there must be internal tests of the game, translations into languages (yes, friends from China, your language will be there too, you can rest assured), certification, so now nobody is able to determine how long it all will last.

It's best if I don't give any new approximate dates, my prediction sense turned out to be too weak in this case, but I can assure you that we are already very close to the release.


New materials
Soon there should be a gameplay trailer that will promote the game. You will see completely new stuff that I haven't published so far. I'm working hard on it right now and I hope you enjoy it because I'm looking forward to receiving your feedback!


Progress
At this point I managed to finish the basic gameplay.
Some of you who follow the forum on Steam already know that I have decided to modify the game mechanics. It's mainly about the way of delivering raw materials and services to buildings.

After reading all your comments and having a long chatting debate with some of you, I have come to the conclusion that I will use the best features of all these mechanics depending on the purpose of the building. For example, the police will have a range with an effectiveness gradient (guards will still be circling the city and interacting with bandits), but a resident of the house will have to move on his own to pick up food from the Bazaar.

I think that such a solution is logical, most realistic and will prevent from simplifying the mechanics for senseless running of suppliers and reducing the game to putting together ideal patterns from the Internet. I think it works much better than I had it done in the prototype game, it's consistent, predictable and interesting because it looks at it well.

From less important things I've improved my landscape textures for the hundredth time and for the hundredth time I've improved the vegetation in the game - at this moment I'm already satisfied with the effect (you'll see it in the trailer).

The next devblog will appear soon because of the trailer premiere.
See you later!


Devblog #09



Builders Of Egypt


Changing the game title!


We decided to change the name of the game to something friendly, easy to remember and obviously associated with what the game is about. I hope that this will help in the game recognizability, so we do not hide that this is mainly a marketing step.

The previous title was a quotation from the Book of the Dead, which I liked so much that I wished to give the game a title based on it, only that at that time nobody knew that it would actually be a game that will be released on Steam in the future. No matter how much I liked the title, there were many voices that the game seems to be cool but the name is terrible and it's high time to abandon it.

Below is a screenshot from the progress of work on the map of the world, there are no cities on it yet and no ready UI, but I'll tell you more about it in the near future when I'll write something more about how it should work - if you are familiar with the Total War series you generally know what it's all about.