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Builders Of Egypt News

Devblog #46

Hello, Builders!


We hope you are doing well! We greatly appreciate all the feedback you've shared with us. Your input has been invaluable in shaping the future of the game. We have some exciting updates and news to share with you today!
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[h3]Enhanced Gameplay Experience[/h3]
Based on your valuable feedback, we have received a recommendation to add more scripted hints to the game. These hints can be toggled on or off, allowing players to customize their experience. For example, if there is a fire in your city, the game will guide you to the affected location, explaining what is happening and providing suggestions on how to handle the situation effectively. These scripted hints aim to improve the overall player experience and assist those who are new to this genre of games.

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[h3]Playtest[/h3]
We are in the process of putting the final touches before the playtest launch. We're not only focusing on fixing bugs but also on providing a smooth and engaging introduction for new players who may be unfamiliar with this type of game. The playtest build will be carefully crafted to captivate and immerse new players, ensuring a memorable experience from the very beginning. Please note that the playtest will not include the full campaign.
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[h3]Retesting and Determining Our Progress[/h3]
Following the implementation of various changes and improvements, we have sent the build for retesting to our trusted partners at QA PlayWay. The feedback we receive from this process will help us assess our progress and identify any areas that require further refinement. We greatly appreciate your patience and support as we work diligently to make Builders of Egypt the best it can be.

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[h3]Changes in Mission Structure[/h3]
In preparation for the playtest, we have partially revamped the mission structure. Previously, the difficulty level of the sample missions was intended to provide a glimpse of what the full version of Builders of Egypt would eventually offer. However, we realized that the initial mission was overly challenging, making it nearly impossible for new players to complete. In the playtest build, you will witness significant changes. Mission 01 will now serve as an introductory mission where players can learn the basics of city building at their own pace. Each subsequent mission will introduce new mechanics, expanding the possibilities of building and managing a city. Mission 02 will present the challenge of food shortages while maintaining adequately developed houses. Mission 03 will introduce animal interactions and complex production, and in Mission 04, you will encounter their first monument. We believe these changes will provide a more accessible and enjoyable experience for players of all levels.

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[h3]Campaign Info[/h3]
The campaign, consisting of 39 missions, will be reserved for the full version of the game. Each mission in the campaign will be experienced sequentially, and the decisions made during each mission will affect the course of subsequent ones. Your reactions to requests from Pharaoh, neighboring cities, and major events (not available in the playtest) will have consequences, ranging from altered starting parameters to varying levels of banditry, trade interest from neighboring cities, and the intensity of possible troop attacks. We're excited to provide you with a rich and immersive campaign experience upon the game's full release.

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[h3]Join us on other social media platforms - Discord, Facebook, Twitter and YouTube![/h3]
We are aware of the prolonged development process, so we encourage you to join our other social media, where you can have a nice time, connect with super people and also learn additional things about the game! You can join here:

Discord Facebook Twitter YouTube

Devblog #45: News and Updates!

Dear Builders of Egypt community!


[h3]Welcome Mirela aka "Emi" on Board![/h3]
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We would like to extend a warm welcome to Emi, our newest team member! Emi will be joining us as a Community Manager, bringing her expertise and passion for gaming. You can find her on our social media channels and by email: [email protected]. Be sure to give her a warm welcome and connect with her to stay updated on all things Builders of Egypt!

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[h3]Playtest Enrollment is Ongoing![/h3]
If you haven't already, now is the perfect time to sign up for our playtest! We are still accepting applications, so don't miss this opportunity to get an exclusive sneak peek and be part of shaping the game's development.

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[h3]Playtest Build in last straight in QA Testing![/h3]
The latest build for the playtest has been sent to our trusted partners at QA PlayWay for rigorous testing. This ensures that we identify and resolve any remaining issues to provide you with the best possible gaming experience. We greatly appreciate their support and expertise in helping us polish Builders of Egypt to perfection.
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[h3]Improvements Galore![/h3]
In the playtest, we have been diligently addressing numerous bugs to enhance stability and optimize performance. But that's not all! We have also focused on refining the game's economy and mission objectives, striving for a balanced and immersive gameplay experience. Your feedback during the playtest will be invaluable in shaping the final release.

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[h3]Update Coming Soon![/h3]
Following the playtest, we are excited to announce that Builders of Egypt: Prologue will receive its major update on Steam! This update has been long-awaited and will bring a host of new features, improvements, and content to the game. Stay tuned for further details as we draw closer to the release.

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[h3]Welcome to Discord![/h3]
As a reminder, we have launched our official Discord server, where you can connect with fellow players, engage in discussions, share feedback, and stay up to date with the latest news. Join us using the following invite link: https://discord.gg/kk4gSW69
We look forward to building an active and vibrant community where you can share your experiences and interact with the development team.



Stay tuned for more exciting news and updates on Builders of Egypt! Together, we will create a captivating and authentic ancient Egyptian city-building experience. Thank you for your continued support and enthusiasm.

Happy building!

Devblog #44

Dear Builders of Egypt community!

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I am writing today to update you on the progress we have made on the game. First and foremost, I would like to apologise to all of our players for the delay in releasing this update. I know how frustrating it can be to wait for news, but I hope it is worth it.
I'm still here, working harder than ever, and I can see the light at the end of the tunnel. Perhaps a BoE release is on the horizon? The next few weeks will tell us!
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Over the past few weeks I have been working hard to address the numerous issues and bugs reported by our PlayWay testers. If there were just a few of them, we would have been done with playtesting long ago, but there were A LOT of them, as you know from playing the latest demo.

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The demo was not the best first experience with BoE, many of the bugs were due to a complete change in the way the gameplay balance was managed. In short, I had to implement solutions to make it easier and quicker for me to adjust gameplay to difficulty levels, campaign progression, etc. And that meant taking a dozen steps back and dismantling the game mechanics into their first parts. And I failed to put it all back together in time. What was particularly annoying was that most of the bugs that completely blocked gameplay were simply my missclicks. Therefore, the demo will be updated later this week.

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So I was able to identify and fix bugs that have been with us since Prologue was released, and that there was no way or opportunity to fix before. Yes, very old bugs that manifested themselves in various ways that drove me crazy and that I was unable to reproduce at home for a long time. But they are gone for good.

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Once the playtests are over, the marketing campaign will start and we will be finishing the production of the game, so we need to be absolutely sure that BoE is what it was meant to be all along and that even the smallest and silliest bugs do not spoil the enjoyment of the game.

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I also focused on balancing the game mechanics and improving performance to ensure a smoother and more enjoyable gameplay experience. In addition I also added some very cool effects related to the disasters that happen in the game, because it wasn't impressive enough before. It will be much better now.
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I'm just a tiny step away from starting the playtest, the build is already in pretty good shape so I don't expect any major tweaks. If you are interested in taking part, there is still time to sign up. I would love your feedback and insights as I continue to refine and improve Builders of Egypt.

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Once again, I apologise for the delay and appreciate your patience and support. The whole team is committed to making Builders of Egypt the best it can be and we look forward to sharing more updates with you soon. Let's hope the testers have no further concerns and we can show you what we've been working on for so long.

Best regards,

Jacek Turek
Strategy Labs

Demo patch | 0.829



Thank you for reporting the bugs, you are amazing as always. There are obviously more bugs than we've been able to fix, so we're still working on it. Next update today or tomorrow.

fixed:
  • step 02 tutorial text
  • claypit clay transport to stockpile
  • fishing wharf not progressing tutorial
  • tutorial buildings showing always bad places
  • destroy hammer icon disappear
  • tutorial step click on city Abydos changed to Tinis
  • house rebuild
  • house clone
  • turquoise mine building mesh
  • jeweler smoke removed
  • correct message location


Base Builder Fest



The base-building festival is about to begin, and we couldn't miss it!


In front of you is the new content, which will be also available for the players during earlier announced Open Playtests, the Beta. Those are the first four missions. At least one of them you might already know very well. We have chosen this particular content in order to introduce you to some of the fundamental mechanics, which in the later stages of the game become more and more complex.

The most important - fourth mission - presents the first monument found in the game, the Mastaba. It is not as impressive structure as the Temple of Aton, but it should prepare you well for the larger pyramid you will be building during the upcoming Playtests.



Currently, we are still working on a lot of bugs, so we've decided to use Base Builder Fest as a great opportunity to show you some of the Playtests' content and to collect information on other bugs that we really want to fix before the Open Playtests launch.

We hope that your feedback will help us identify all of the bugs that are present in the current build and we can run Open Playtests without any major problems.


https://store.steampowered.com/app/818520?beta=0

Stay tuned and see you soon Egyptian Builders!

--- Your Team from Strategy Labs ---

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