[p]Fixed issue where storing a bridge using Architect Mode would turn it into a Wooden Walkway.[/p]
[p]Did some behind-the-scenes work to help prevent quest objectives from auto-completing without being completed.[/p]
[p]Fixed issue where the progress bar in the Fishing Panel would not update correctly.[/p]
[p]Fixed a UI issue where the Buildable Panel would be in an incorrect state while upgrade resources were being hauled to the buildable.[/p]
[p]Inhabitants of a home are no longer removed when it's being upgraded.[/p]
Hotfix 1.0.0f13
[h2]1.0.0f13[/h2][h3]Fixes[/h3]
[p]Fixed issue where drifters would potentially not do resource related tasks when when the Townheart's liquid storage was full.[/p]
[p]Added Sea Wall recipe to 'A Concrete Solution' quest to prevent players from getting stuck if 'A Concrete Request' was auto-completed and skipped due to another issue.[/p]
[p]Fixed issue where storing a Walkway Pontoon in Architect Mode (rather than a Walkway Segment) could break Architect Mode.[/p]
[p]Fixed issue where drifters would no longer fish in the fishing chair due to sailing back and forth between to fish patches.[/p]
[p]Fixed issue where resources could get stuck in storage because their reservation was not cancelled after the task they were reserved for stopped.[/p]
Hotfix 1.0.0f12
[h2]1.0.0f12[/h2][h3]Fixes[/h3]
[p]Fixed issue where cancelling movement while dialogue appeared on the map could temporarily lock you on the map until you moved again.[/p]
[p]Fixed issue where returning to a landmark after a rescued specialist had died could prevent both rescuing them again and re-spawning their signal.[/p]
[p]Fixed a soft-lock where the Radio Technician dying before researching Radio Communication could permanently block progression. The Radio Technician will now respawn.[/p]
[h3]Misc[/h3]
[p]The Radio Station panel now displays the various states of receiving signals.[/p]
[p]Added 'Produced In' and 'Used In' information to resources in the Glossary.[/p]
Hotfix 1.0.0f11
[h2]1.0.0f11[/h2][h3]Fixes[/h3]
[p]Made prioritization more accurate. Drifters now properly haul resources away from deconstruction sites, crops, and similar tasks. This also fixes the issue where drifters could idle due to storage item filters, and improves performance in large towns with many crops.[/p]
[p]Fixed issue where the DPAD 'up' no longer opened the Decoration Panel after loading a save while using Gamepad.[/p]
[p]Fixed issue where the 'Triangulate Position' quest could no longer be finished due to having too large a town.[/p]
[p]Fixed issue where the tutorial quest 'Explore the Region' did not complete due to a hidden objective.[/p]
[p]Fixed issue where the game could crash when loading a town with a very large number of crops.[/p]
[p]Fixed various minor text and localization issues.[/p]
Hotfix 1.0.0f10
[h2]1.0.0f10[/h2][h3]Fixes[/h3]
[p]Fixed issue where save files could not be loaded due to missing walkway pontoons caused by using Architect Mode in 1.0.0f8. Broken walkways now spawn a pontoon when loaded in this state.[/p]
[p]Fixed issue where drifters could get stuck when standing on the position of an Energy Pole while another drifter deconstructed it.[/p]
[p]Fixed issue where drifters could get stuck or fail to find a path after building decorations on houses.[/p]