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Flotsam News

Hotfix 1.0.0f3

[h2]1.0.0f3[/h2][p][/p][h3]Fixes[/h3]
  • [p]Fixed issue where storing the new 'Advanced Radio Station' in Architect Mode prevented it from being placed again, blocking the ability to leave Architect Mode after a whole restructure. We apologize for the inconvenience this caused and appreciate your patience.[/p]
  • [p]Fixed a crash that could occur if a drifter salvaged more items than their boat could hold.[/p]

Hotfix 1.0.0f2

[h2]1.0.0f2[/h2][p][/p][p]Hey everyone! Glad to say the hotfix for the recipes not properly unlocking is here! Extremely sorry for the inconvenience this has caused. Any affected saves will now also be fixed and ready to continue.[/p][h3]Fixes[/h3]
  • [p]Fixed issue where recipes were not properly unlocked by quests if the game was saved and loaded during the objective dialogue. A new fallback system has been added to prevent this from occurring again. Any affected saves will now have the correct recipes unlocked.[/p]

Hotfix 1.0.0f1

[h2]1.0.0f1
[/h2][p]Hey everyone! [/p][p]Here's hotfix for some critical issues! We’re also currently tracking down a rare issue causing quest recipes to not unlock properly.[/p][h3]Fixes[/h3]
  • [p]Fixed issue where saving/loading during the tutorial could prevent the next scenario from triggering. This blocked Quests, and critically: the Radio Technician from appearing. Resulting in no narrative progression or specialists. Affected save files should now continue normally.[/p]
  • [p]Fixed issue where cancelling an upgrade while a drifter was hauling resources to it, combined with having no storage capacity to return it, could cause the upgradable building to stop functioning.[/p]
  • [p]Fixed a crash that could occur when only one drifter remained in the town. This also prevented the Lone Wolf achievement from being achievable.[/p]

🌊 Flotsam 1.0 launches with its biggest update ever!

[p][/p][h3]Your floating town is ready for its biggest adventure yet![/h3][p]After years in Early Access, Flotsam has officially reached Version 1.0, bringing a fully playable main story, new specialists, new regions, building upgrades, and a wide range of improvements across the entire game.[/p][p]Here’s an in-depth look at what’s new:[/p][h3]Main Narrative Questline (Finish the Game!)[/h3][p]For the first time ever, you can play through Flotsam’s full story from start to finish.[/p][p][/p][p]What’s in:[/p]
  • [p]A complete main questline[/p]
  • [p]Story progression tied to exploration and old-world discoveries[/p]
  • [p]A proper ending to your drifters’ journey[/p]
[h3]Specialist Quests + 4 New Specialists[/h3][p]Every specialist now has their own questline, bringing new buildings, tasks, and small adventures to your floating community.[/p][p]New specialists added in 1.0:[/p]
  • [p]Chemist[/p]
  • [p]Electrician[/p]
  • [p]Birdkeeper[/p]
  • [p]Aquaculturist[/p]
[p][/p][p]What’s new in this system:[/p]
  • [p]Specialist-specific quests[/p]
  • [p]New buildings tied to each role[/p]
  • [p]Progression choices through the new Radio Signals system (pick which specialist or quest you pursue)[/p]
[h3]Two New Regions to Explore[/h3][p]1.0 expands the world with two new biomes, each with its own look, dangers, and resources.[/p][p]Industry Region[/p][p]The most polluted area yet, filled with Polluted Goop, Electric Eels, and hazardous waters.[/p][p][/p][p]Polluted Woods[/p][p]A new take on the Woods biome, now split into healthy and polluted sections.[/p][p][/p][h3]Upgrade System + 10 New Advanced Buildings[/h3][p]Constructions can now be improved with installed upgrades that change how your town functions. (Example: adding an Air Filter to drifter homes to reduce pollution every sleep cycle.)[/p][p]1.0 also adds 10 new advanced buildings, introducing new resource chains and new pipelines such as:[/p]
  • [p]Bio-energy pipelines (convert bio-waste into energy)[/p]
  • [p]Advanced production loops tied to the new regions and specialists[/p]
[p]These additions expand mid- and late-game depth significantly.[/p][p][/p][h3]Steam Achievements[/h3][p]A full set of Steam Achievements is now available for players who love completing every milestone.[/p][p][/p][h3]Quality-of-Life Improvements[/h3][p]We’ve improved dozens of systems based on community feedback, including:[/p]
  • [p]A reworked School[/p]
  • [p]Smoother flow for early progression[/p]
  • [p]Clearer UI and visual feedback[/p]
  • [p]Performance and stability improvements[/p]
  • [p]Many small fixes across the entire game[/p]
[h2]💙 Thank You for Being Part of the Journey[/h2][p]Flotsam’s full release is a huge milestone, and it would not have been possible without everyone who sailed with us during Early Access.[/p][p]From all of us at Pajama Llama and Stray Fawn Publishing: thank you for helping us bring Flotsam to 1.0.[/p][p]If you enjoy the update, a Steam review helps the crew a lot.[/p][p]Now set sail, rescue survivors, and keep your floating town thriving![/p][p][/p]

Steam Awards

[h3]Ahoy, drifters[/h3][p]
As you might have read in our recent announcement, Flotsam 1.0 is coming on Dec 4th after 6 years of Early Access! [dynamiclink][/dynamiclink]
In this context, we wanted to ask if you would do us the honor or nominating us for the Labor of Love Steam Award.

Thanks for your ongoing support and we hope you will enjoy the huge 1.0 update!
[/p][p]Driftwood dreams,[/p][p]The Flotsam Dev Team[/p]