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0.8.5f1

Hey Drifters,

Just a quick patch fixing some issues:

[h2]Early Access 0.8.5f1[/h2]

[h3]Fixes[/h3]
  • Fixed issue where saving and loading after traveling a long distance would reset the distance displayed on the map.
  • Fixed issue where loading a save with multiple drifters assigned to a landmark would reset it to just one drifter.
  • Fixed issue where the attribute skill was ignored for some tasks, and added a fallback in case this happens again. Also fixed an issue causing fishing from fishing boats to take much longer than intended.
  • Fixed issue where a stored building in architect mode wouldn’t appear in the building menu the first time it was opened.
  • Fixed issue where text wouldn't display in dialogue for some languages.

0.8.5: Tutorial OUT NOW!

0.8.5: Tutorial


Hey Drifters,
We know the game has always been a bit tricky to jump into, especially with the tutorial being sparse and features often changing throughout development. That’s why I’m glad to finally say the Tutorial is now live!

New and returning players: you can now dive in with a custom experience that will walk you through the early stages of building your floating town, covering the basics with dialogue and objectives.

Alongside the tutorial, we’ve revamped parts of the UI. We've reworked the notifications (since they often felt more like a nuisance than helpful info), and refreshed the Fish Farm UI to make it easier to navigate. Plus, we’ve squashed bugs, made other UI improvements, and updated localization across the board!

[h2]What's next?[/h2]
There’s a reason we’ve been hard at work on the tutorial! Its dialogue and quest systems are setting the foundation for something bigger: the narrative! We’re currently testing small drifter quests, a larger story arc, and more.

In addition, we’re currently testing the re-introduction of Pollution. This feature has always been a bit tricky too, so we’re planning to roll it out on the experimental branch soon to let it marinate. This way we can fine-tune and iterate on it together. Sea you soon!

[h2]Early Access 0.8.5: Tutorial[/h2]
This patch focuses on making the game more accessible with the introduction of a tutorial and various UI/QoL adjustments to help new players start a floating town.

[h3]Tutorial[/h3]
  • A tutorial has been added, which can be started from the Main Menu. This custom experience will walk you through the basics of building your floating town, with dialogue and quests!
  • Added the 'Tutorial Pages'. A dedicated panel for in-depth information on gameplay features.
  • Removed old tutorial pages from the 'Survival Guide'. The 'Survival Guide' has now been renamed to 'Glossary' to better reflect its revised function.
  • Added a '?' button to various panels. These will open the relevant tutorial page for quick access to information.
  • Added various new animations for drifters in dialogue.


[h3]Localization[/h3]
  • All supported languages have been updated to include translations for the new tutorial and tutorial pages.
  • Fixed and updated several missing translations from the previous localization update.
  • Fixed various UI elements that were displaying incorrectly in languages other than the default.
  • Various other small localization improvements.


[h3]Misc[/h3]
  • Starting a new game will now trigger a dialogue asking to name the town.
  • Behind the scenes: created a dialogue system.
  • Behind the scenes: created a quest system.
  • Changed tutorial video codecs to VP8 to allow for multi-platform usage.
  • When the game is paused, changing it to any other speed will now un-pause it.


[h3]UI[/h3]
  • Added a Quest Objective tracker.
  • Added dialogue UI.
  • Reworked notifications. We felt that the notifications would often clog up too much of the screen and act like a nuisance rather than give insight into the town's state. Now, notifications no longer stack on the side of your screen. It's now a single line which you can hover over to see all previous notifications.
  • Reworked the Fish Farm panel UI to make it easier and less confusing to use. The functionality has not changed.
  • Various other UI improvements.


[h3]Fixes[/h3]
  • Fixed issue where deconstructing or upgrading buildings with decorations on them (housing) would not get done by drifters.
  • Fixed issue where moving down with joystick in the options menu caused the menu to glitch shortly.
  • Fixed issue where the Save button would open a deprecated save panel when there was no save to overwrite.
  • Fixed issue where going into an overlay and back using DPAD would keep the color overlay when switching back to default view.
  • Fixed issue with the producer panel where the ‘-1’ button incorrectly removed the first queued recipe instead of the last. Also resolved issue where right-clicking to remove a specific queued recipe removed the wrong one.
  • Fixed issue where expertise points would get assigned on opening the drifter expertise panel with joystick.
  • Fixed issue where resetting the camera to the town would not work when the game is paused.
  • Fixed issue where the inventory top-bar would partially not have a background when you had too many items in joystick mode.
  • Fixed issue where buildings would get insta-constructed when cancelling salvage too early.
  • Fixed issue where where keys or glyphs would display as numbers when loading a save.
  • Fixed issue where time could not be controlled with shortcuts in the map.
  • Fixed issue where some language characters were not showing properly.
  • Fixed issue where where buildings, after a canceled deconstruction, could not be deconstructed again.
  • Fixed issue where the Glossary had duplicate entries for the same building.
  • Fixed issue where deconstruct icon sometimes wouldn't show above buildings.
  • Fixed issue where 'export blocked' warnings above buildings would stay even when it was no longer blocked.
  • Fixed issue where Glossary titles were invisible.

0.8.5: Tutorial is ready for testing!

0.8.5e1: Tutorial


Hey Drifters,
We know the game has always been a bit tricky to jump into, especially with the tutorial being sparse and features often changing throughout development. That’s why I’m glad to finally introduce the Tutorial in this update! A custom experience that will walk you through the early stages of building your floating town, covering the basics with dialogue and objectives.

Alongside the tutorial, we’ve revamped parts of the UI. We've reworked the notifications (since they often felt more like a nuisance than helpful info), and refreshed the Fish Farm UI to make it easier to navigate. Plus, we’ve squashed bugs, made other UI improvements, and updated localization across the board!

[h2]What's next?[/h2]
There’s a reason we’ve been hard at work on the tutorial! Its dialogue and quest systems are setting the foundation for something bigger: the narrative! We’re currently testing small drifter quests, a larger story arc, and more. Sea you soon!

---

This patch is still in development and can be tested on the experimental branch to give feedback.

This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
1. Open Steam Library
2. Right click Flotsam
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.

[h2]Early Access 0.8.5e1: Tutorial[/h2]
This patch focuses on making the game more accessible with the introduction of a tutorial and various UI/QoL adjustments to help new players start a floating town.

[h3]Tutorial[/h3]
  • A tutorial has been added, which can be started from the Main Menu. This custom experience will walk you through the basics of building your floating town, with dialogue and quests!
  • Added the 'Tutorial Pages'. A dedicated panel for in-depth information on gameplay features.
  • Removed old tutorial pages from the 'Survival Guide'. The 'Survival Guide' has now been renamed to 'Glossary' to better reflect its revised function.
  • Added a '?' button to various panels. These will open the relevant tutorial page for quick access to information.
  • Added various new animations for drifters in dialogue.
  • Localization
  • All supported languages have been updated to include translations for the new tutorial and tutorial pages.
  • Fixed and updated several missing translations from the previous localization update.
  • Fixed various UI elements that were displaying incorrectly in languages other than the default.
  • Various other small localization improvements.


[h3]Misc[/h3]
  • Starting a new game will now trigger a dialogue asking to name the town.
  • Behind the scenes: created a dialogue system.
  • Behind the scenes: created a quest system.
  • Changed tutorial video codecs to VP8 to allow for multi-platform usage.
  • When the game is paused, changing it to any other speed will now un-pause it.


[h3]UI[/h3]
  • Added a Quest Objective tracker.
  • Added dialogue UI.
  • Reworked notifications. We felt that the notifications would often clog up too much of the screen and act like a nuisance rather than give insight into the town's state. Now, notifications no longer stack on the side of your screen. It's now a single line which you can hover over to see all previous notifications.
  • Reworked the Fish Farm panel UI to make it easier and less confusing to use. The functionality has not changed.
  • Various other UI improvements.


[h3]Fixes[/h3]
  • Fixed issue where deconstructing or upgrading buildings with decorations on them (housing) would not get done by drifters.
  • Fixed issue where moving down with joystick in the options menu caused the menu to glitch shortly.
  • Fixed issue where the Save button would open a deprecated save panel when there was no save to overwrite.
  • Fixed issue where going into an overlay and back using DPAD would keep the color overlay when switching back to default view.
  • Fixed issue with the producer panel where the ‘-1’ button incorrectly removed the first queued recipe instead of the last. Also resolved issue where right-clicking to remove a specific queued recipe removed the wrong one.
  • Fixed issue where expertise points would get assigned on opening the drifter expertise panel with joystick.
  • Fixed issue where resetting the camera to the town would not work when the game is paused.
  • Fixed issue where the inventory top-bar would partially not have a background when you had too many items in joystick mode.
  • Fixed issue where buildings would get insta-constructed when cancelling salvage too early.
  • Fixed issue where where keys or glyphs would display as numbers when loading a save.

0.8.4: QoL: Localization OUT NOW!

0.8.4: QoL: Localization


Hey Drifters,
Here's a Quality of Life update that brings the localization up to date and includes various improvements and fixes for it, supporting different fonts and languages. Some text, including content added in 0.8.3, remains untranslated but will be addressed in the next update. Both the tutorial and feature information are also currently untranslated, because they are being reworked and will see updates and improvements in the next release.

Enjoy!

[h2]What's next?[/h2]
As mentioned above, our next update will be a small Quality of Life patch improving the tutorial and feature information. After that we're looking at brining pollution back and starting up the narrative :)

[h2]Early Access 0.8.4 Localization[/h2]

[h3]Localization[/h3]
  • Updated localization for French, Italian, German, Spanish, Japanese, Korean, Portugese (br), Russian, Simplified Chinese and Traditional Chinese.
  • Adjusted some fonts to increase readability.
  • Tweaked baseline and spacing on some fonts.
  • Fixed issue where text shown next to the hotkeys or controller buttons was missing in some languages.
  • Fixed issue where subheaders and tab titles did not change to the required fonts in some languages.
  • Fixed issue where panel titles and selection labels did not fall back to the required fonts in some languages.
  • Fixed issue where save slot and load slot names were empty in some languages.
  • Fixed issue where research node titles were too small in some languages.
  • Fixed issue where text in landmarks and some other panels was extremely tiny in some languages due to an incorrectly set override.
  • Fixed issue where text in the Fishfarm's Broodstock Panel and the Farm's Water Distribution Panel was missing in some languages.
  • Fixed issue where Drifter Diets title was not properly set.
  • Fixed issue where switching languages in the dropdown menu resulted in seeing square symbols in some languages.
  • Standardized the size of malfunction and warning messages for buildables to prevent a twitchy panel.
  • Fixed issue where building names were missing in the construction tooltip in some languages.
  • Fixed an issue where loading a save in a non-English language would revert building names in the building panel back to English.
  • Adjusted the construction tooltip to accommodate building descriptions in all languages.


[h3]Fixes[/h3]
  • Fixed issue where all drifters would go idle when loading a save with a building in limbo, similar to the fix in 0.8.3f2.

0.8.3f2

Hey drifters,

A sneaky annoying bug snuck in, where buildings remained in a limbo state and not finish properly after saving and loading. This fix will ensure that those buildings get finished and the bug no longer occurs :)


[h2]Early Access 0.8.3f2[/h2]

[h3]Fixes[/h3]
  • Fixed issue where buildings would remain in a limbo state and not construct or deconstruct properly after saving and loading the game.


[h3]Misc[/h3]
  • Improved Salad Spinner Animation.
  • Small improvements to the UI.