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Flotsam News

Visit us at EGX London!

Ahoy!

This is for you, UK drifters!

Starting Thursday we'll be attending EGX in London! If you want to try Flotsam or just want to chat with us, now's your chance.

You can visit us in the Rezzed area. More info about EGX can be found at the official site.

See you there!

Patch 0.1.12 Released

Focused this patch on optimizing performance. Mainly code was optimized to prevent too many memory allocations.
We updated the full screen settings as well. Default it runs on exclusive full screen, if you prefer to change windows often, set this to borderless window.

UI
  • Added more choices for full screen and windowed mode. Options now are:
  • Exclusive full screen: Game takes full focus. Is the default and better for performance.
  • Borderless window: Better suited for multi-screen setups.
  • Windowed: Regular windowed game.


Performance
  • Optimized code for agent feedback.
  • Optimized code for searching mooring points.
  • Optimized code for selecting to prevent too many calls in one frame.
  • Optimized project code.
  • Optimized several physics calls.


Persistence
  • Changed part of the saving system to help us detect problems easier in the future. This still works with existing savegames.


Fixes
  • Fixed housing being double assigned when reloading a save.
  • Fixed issue where seagulls couldn't heal. (Apologies for all the early deaths.)
  • Fixed issue where drifter would be stuck in jumping pose (including splash).
  • Fixed issue where unfinished boats could be used.

Hotfix 0.1.11 Released

More fixes to the AI and some UI issues. We've also started to investigate the performance issues.
We've also added cloud support to the game. If you're playing on different computers your saves will now be shared between those.

Gameplay
  • Agents will now move import & export projects to the back of the project queue, instead of always prioritizing them over all other hauling projects. This would lead to the same producers being filled first all the time.


Audio
  • Made music in main menu looping.


Performance
  • Updated several methods to allocate less memory, which will decrease stuttering.
  • Removed unused game canvases from flotsam, which will increase overall framerate.
  • Several other small performance tweaks.


Fixes
  • Fixed issue where recent saved games couldn't be deleted.
  • Fixed issue where pop-up to delete save could stay on screen after loading that save.
  • Fixed issue where passive producers (wood dryer, solar still, etc) would get items stuck in them after saving & loading.
  • Fixed issue where fish schools would float on landmarks or collide with other objects.
  • Fixed issue where drifters could get stuck when trying to use an item from a storage that was being cleared.

Hotfix 0.1.10 Released

This patch fixes several issues, including those with drifters idling or not working on their constructions. Keep the reports coming!

Balancing
  • Halved flotsam island spawns: 20 → 10 (due to all flotsam now spawning inside range)


UI
  • Added version number in opening screen, main menu & loading screen.
  • Default survival guide key is now F1, instead of the overlapping G.


Fixes
  • Fixed issue where selecting the abandoned town when a boat was moored there would select the boat.
  • Fixed issue where drifters would stand around when there was a project available where an item would fit in storage, but the first items were not able to fit in the storage due to filters, causing them to start the project over and over again
  • Fixed issue where a construction / salvage project on a building was wrongfully persisted. This should fix the deconstruction bug, but this would have large-scale effects on the rest of the playthrough. [Fix does not apply to previous saves]
  • Fixed issue where time controls could be interacted with when in the map or survival guide.
  • Potentially fixed an issue where you couldn't save in certain timezones.
  • Fixed issue where dead bodies of drifters would make room for other drifters to stand.
  • Fixed issue where the hauling project to constructions would keep items reserved. This would mean you couldn't deconstruct the buildings. [Fix will fix future buildings in existing saves, but existing buildings will stay indestructible.]

Early Access Roadmap

Hey all!

Many of you were curious to what's coming on the horizon. Today we're showing you what's on the map ahead.

We'll be updating this roadmap regularly according to the feedback we get. If you want to stay up to date (or get a more detailed look), visit the roadmap on our site!



When do these release?
We want to focus on getting these content patches out as polished and bug-free as possible. We don't want to lock us in with deadlines that might set false expectations or force us to leave content out. For that reason we're not communicating dates yet.
More info about this coming soon!

What more will be added?
We looked at the game in the present and what we want it to be in the future. Combined with the feedback we already got, we decided these first patches are crucial to a better experience.
There’s many things we want to do with Flotsam. We’ve headed into Early Access to craft the game together with the community and as such this Roadmap is a living being that will change depending on feedback and how the game moves forward.

Keep suggesting feedback on the Steam forums and Discord!