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Flotsam News

Hotfix 0.3.4p1 Released

Hi all!

We've fixed some small and big issues that were long due.
Enjoy!

[h2]Patch notes[/h2]
UI
  • Added hotkey for Notification Log (F2).
  • Added hotkey for Build Menu (B).
  • Cycling through drifters (default key (TAB)) now selects them as well.
  • Pressing (left-shift) when cycling through drifters now cycles backwards through them.


Fixes
  • Fixed issue where construction tooltip couldn't handle large numbers.
  • Fixed issue where dead agents and birds could still have a homeless or idle warning.
  • Fixed issue where priority template wasn't applied to new drifters.
  • Fixed several issues where resolution changes wouldn't prompt a confirm dialog or wouldn't properly apply.
  • Fixed issue where Survival Guide couldn't close with the shortcut button.
  • Fixed issue where agents would get stuck when hauling an item to a storage that, while the agent is on the way, has the item removed from its accepted item filter.
  • Fixed issue where interconnected walkways couldn't be deconstructed.

Update 3.4: "Quality of Life v2" Now Released!

Ahoy drifters!

We're pleased to announce that we have another update ready to test for you all. This update iterates on the user feedback UI and adds new languages.

We did a rework of the notification and user feedback UI to improve the general player experience.
Part of the community has been translating new languages for some time now. We're adding Ukrainian, Turkish and Danish with this update. If you'd like to help as well, head over to Localizor to get started!
To the established translators, thanks for the hard work!

Enjoy the new update!

[h2]Change Notes[/h2]
General
  • Added languages translated by the community:
  • Ukrainian
  • Turkish
  • Danish


Visuals
  • Tweaked movement of seagull to favor flying higher.


UI
  • Added button to toggle item export for the birdhouse.
  • World icons don't scale with camera anymore.
  • Decreased number of malfunctions that can appear above constructions.
  • Updated construction-panel layout.
  • Added a status panel to constructions.
  • Added several new malfunctions to indicate errors with a construction.
  • Added several status messages to indicate the current status of a construction.
  • Updated notification visuals and layout.
  • Notifications can now stack.
  • Added notification log to review previous notifications in the game.
  • Added new notification:
  • Research panel unlocked.
  • Salvage radius increased.
  • Moved several notifications to warning bubbles.
  • Added warning bubbles:
  • Bird about to leave.
  • Bird homeless.
  • Drifter homeless.
  • Drifters idle.
  • Drifters in life danger.
  • Added warning to food counter.
  • Added warning to water counter.
  • Added warning to assignment panel for unassigned agents.
  • Added highlight on unviewed category tabs in the survival guide.
  • Added option to adjust UI scale. (Scale of default UI might vary depending on your resolution.)
  • Added confirmation dialog for adjusted video settings.
  • Default production limits are now infinite.
  • Increased life danger notification threshold to 50% (from 15%).


Performance
  • Changed world icons to use sprites to improve performance.


Fixes
  • Fixed issue with landmarks showing on the map, but not showing in the game.
  • Fixed issue with missing chop shop description.
  • Fixed issue with fuel notification not showing when building a distiller.
  • Fixed issue with overgrown boat navmesh.
  • Fixed issue with shack navmesh.
  • Fixed issue where walkway tooltip would block walkway placement.
  • Fixed issue where non-numeric text could be entered in the resource limits.
  • Fixed issue where "Production limit reached" malfunction icon would sometimes incorrectly stay after adjusting limits.
  • Fixed several issues where marker overview wouldn't update consistently.
  • Fixed issue where camera angle in main menu was wrong for advanced camera.

Update 3.4: "Quality of Life v2" now ready for testing!

Ahoy drifters!

We're pleased to announce that we have another update ready to test for you all. This update iterates on the user feedback UI and adds new languages.

We did a rework of the notification and user feedback UI to improve the general player experience.
Part of the community has been translating new languages for some time now. We're adding Ukrainian, Turkish and Danish with this update. If you'd like to help as well, head over to Localizor to get started!
To the established translators, thanks for the hard work!

We invite you all to test this update and find any issues before we upload it to the main branch.

When bugs occur, provide as much information as possible to help us resolve these faster!
Read here how to submit and track the current bugs in the game.

This patch is still in development and can be tested on the experimental branch to give feedback.

This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
1. Open Steam Library
2. Right click Flotsam
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.

Enjoy the new update!

[h2]Change Notes[/h2]
General
  • Added languages translated by the community:
  • Ukrainian
  • Turkish
  • Danish


Visuals
  • Tweaked movement of seagull to favor flying higher.


UI
  • Added button to toggle item export for the birdhouse.
  • World icons don't scale with camera anymore.
  • Decreased number of malfunctions that can appear above constructions.
  • Updated buildable panel layout.
  • Added a status panel to constructions.
  • Added several new malfunctions to indicate errors with a construction.
  • Added several status messages to indicate the current status of a construction.
  • Updated notification visuals and layout.
  • Notifications can now stack.
  • Added notification log to review previous notifications in the game.
  • Added new notification:
  • Research panel unlocked.
  • Salvage radius increased.
  • Moved several notifications to warning bubbles.
  • Added warning bubbles:
  • Bird about to leave.
  • Bird homeless.
  • Drifter homeless.
  • Drifters idle.
  • Drifters in life danger.
  • Added warning to food counter.
  • Added warning to water counter.
  • Added warning to assignment panel for unassigned agents.
  • Added highlight on unviewed category tabs in the survival guide.


Performance
  • Changed world icons to use sprites to improve performance.


Fixes
  • Fixed issue with landmarks showing on the map, but not showing in the game.
  • Fixed issue with missing chop shop description.
  • Fixed issue with fuel notification not showing when building a distiller.
  • Fixed issue with overgrown boat navmesh.
  • Fixed issue with shack navmesh.

"Have You Ever Seen Paper??" Update 3.3 Released

Ahoy drifters!

We've shipped another update for you all. This update iterates on the research system.

We've made research a more active process. Instead of having to collect research points, you will now have to collect books. These books will need to be researched in a brand new building, the research station!
There's a new building to process your seaweed now, the chop shop. You'll need this to make bird chow, the new food for the seagulls.
Additionally, we've smoothed out some of the landmark interaction to give more control of what you want to salvage.

Enjoy the new update!

[h2]Change Notes[/h2]
General
  • Added construction:
  • Research Station: A place to process and read all your acquired books.
  • Chop Shop: A place to prepare seaweed and fish for seagulls.
  • Added item:
  • Book: These old books contain old knowledge that might give you ideas for new buildings.
  • Bird Chow: Fish cut into tinier pieces so that your birds can eat them safely.
  • Seaweed Salad: Cleaned up seaweed, thrown into a salad bowl, that will provide nutrition for your drifters.
  • Added landmark:
  • Intact Book Shop: An island where you can find 12 books for your research!


Gameplay
  • Iterated on research:
  • Research now requires a building, the research station, to research in.
  • Research has now become an active process that requires drifters and time.
  • Researching requires books, which need to be stored in the town (these can be found on certain landmarks).
  • You can now change the amount of drifters salvaging a landmark without having to cancel it.
  • You can now change what resources you want to salvage on a landmark.


Balance
  • Added 1 to 3 books to every shack landmark.
  • Seaweed found on landmarks needs to be processed in the chop shop before it can be eaten.
  • Increased amount of fish spots spawning by 30%.
  • Decreased seagull speed by 20%.
  • Seagulls now eat Bird Chow instead of Raw Sardines.
  • Decreased seaweed island amount by 33%.
  • Reduced sushi amount made in the Food Truck from 5 to 4.

    Research costs
  • Decreased Large Storage Yard research cost from 10 to 8.
  • Decreased Platic Recycler research cost from 15 to 12.
  • Decreased Small Water Container research cost from 5 to 3.
  • Decreased Water Storage research cost from 10 to 6.
  • Increased Birdhouse research cost from 10 to 8.
  • Increased Desalinator research cost from 15 to 32.
  • Increased Fish Kabob research cost from 5 to 12.
  • Increased Fishing Hut research cost from 15 to 25.
  • Increased Food Truck research cost from 10 to 25.
  • Increased House research cost from 5 to 8.
  • Increased Scrapsmith research cost from 5 to 14.
  • Increased Solar Still research cost from 10 to 15.

    Building costs
  • Decreased Research Station plastic waste cost from 12 to 8.
  • Decreased Research Station dried wood cost from 15 to 10.
  • Removed pipe cost from small water storage.
  • Add 4 dried wood cost to small water storage
  • Removed 2 screws cost from Fish Kabob.
  • Added 4 metal cost to Fish Kabob.


UI
  • Overhauled the research UI:
  • Added more information to that buildings you are researching. This includes things like available recipes, storage capacity, housing slots, etc.
  • Whenever research is done, a notification is added telling you something new is researched.
  • Reworked window to be bigger and more prominent.
  • Updated art assets.
  • Removed mussel from drifter diet.
  • Updated research survival guide.


Fixes
  • Fixed salvage button icon staying disabled when the button is enabled.
  • Fixed issue where some text wasn't correctly parsed.

"Have You Ever Seen Paper??" Update 3.3 now ready for testing!

Ahoy drifters!

We're pleased to announce that we have another update ready to test for you all. This update iterates on the research system.

We've made research a more active process. Instead of having to collect research points, you will now have to collect books. These books will need to be researched in a brand new building, the research station!

We invite you all to test this update and find any issues before we upload it to the main branch.

When bugs occur, provide as much information as possible to help us resolve these faster!
Read here how to submit and track the current bugs in the game.

This patch is still in development and can be tested on the experimental branch to give feedback.

This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
1. Open Steam Library
2. Right click Flotsam
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.

Enjoy the new update!

[h2]Change Notes[/h2]
General
  • Added construction:
  • Research Station: A place to process and read all your acquired books. (Art WIP)
  • Added item:
  • Book: These old books contain old knowledge that might give you ideas for new buildings.


Gameplay
  • Iterated on research:
  • Research now requires a building, the research station, to research in.
  • Research has now become an active process that requires drifters and time.
  • Researching requires books, which need to be stored in the town (these can be found on certain landmarks).


UI
  • Overhauled the research UI:
  • Added more information to that buildings you are researching. This includes things like available recipes, storage capacity, housing slots, etc.
  • Whenever research is done, a notification is added telling you something new is researched.
  • Reworked window to be bigger and more prominent.
  • Updated art assets.