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Flotsam News

Hotfix 0.3.1p3 Released

Hi all!

We've resolved an issue where drifters would get stuck when you moved on the map.

[h2]Patch notes[/h2]
Fixes
  • Fixed issue that your drifters would freeze if you moved your town with salvage markers out.

Hotfix 0.3.1p2 Released

Hi all!

We've resolved an issue with stuck boats and Chinese localisation.
Have a good day!

[h2]Patch notes[/h2]
Fixes
  • Fixed issue that when a drifter was getting back from a salvage marker would cause them to get stuck at a mooring point.
  • Fixed some issues with the Chinese localization.

Gull-Friend Update 3.2 now ready for testing!

Ahoy drifters!

We're pleased to announce that we have another update ready to test for you all. This update reworks our little friends, the seagulls!

We noticed from all the feedback that seagulls weren't that helpful yet and decided to change that.
Starting this update seagulls aren't an alternative drifter anymore. Instead they now are little helpers that will collect resources for you, if you decide to take care of them.

Freeing them from the landmarks on which they are in distress will have them join your community. Building a Birdhouse and filling it with raw fish will motivate them to automatically collect flotsam for you, freeing up your drifters for other tasks.

We invite you all to test this update and find any issues before we upload it to the main branch.

When bugs occur, provide as much information as possible to help us resolve these faster!
Read here how to submit and track the current bugs in the game.

This patch is still in development and can be tested on the experimental branch to give feedback.

This is how you can enable the experimental branch of Flotsam. This will only work when you're not in a game:
1. Open Steam Library
2. Right click Flotsam
3. Select Properties
4. Go to tab 'Betas' at the top.
5. Select 'Experimental' in the drop-down.

Enjoy the new update!

[h2]Change Notes[/h2]
General
  • Added construction:
  • Birdhouse: A hub for your seagulls.
  • Camera locking now works for objects not on sea-level.


Gameplay
  • Reworked seagulls:
  • Seagulls have no quirks anymore.
  • Seagulls can't haul anymore.
  • Seagulls now live in the birdhouse.
  • Seagulls living in a birdhouse salvage flotsam automatically (when fed).
  • Seagulls only eat bird food (made from fish delivered in the birdhouse).
  • Seagulls will leave if they haven't been fed in a while.
  • Seagulls can be set free now.
  • Birdhouse:
  • Gives you an overview of the seagulls living there.
  • Allows you to house and feed seagulls.
  • Allows you to indicate which resources your seagulls should salvage.
  • Added 2 new landmarks where you can rescue seagulls.
  • Added "Animal Care" assignment.


Visuals
  • Updated animations for seagulls.


UI
  • Added survival guide page for seagulls.
  • Capacity bars now include outgoing items in count.


Persistence
  • Seagulls from previous savegames will be converted to the new seagulls.

Hotfix 0.3.1p1 Released

Hi all!

There was an issue with boat deconstruction causing a whole town stop eating and drinking. Eventually causing all drifters to get stuck.
This issue is resolved. All saves with the stuck issue will now work again.
Have a good week!

[h2]Patch notes[/h2]
Fixes
  • Fixed issue where you could deconstruct a mooring point that had a deconstructing boat in it. This would cause the drifters to move the boat, and potentially get stuck.

Quality of life Update 3.1 Released

Hi drifters!

The last weeks we've taken the time to rework a lot of the behind-the-scenes project code and optimize the art assets even more. While you won't immediately see a change from this, it does mean that it will be easier to track down bugs and implement fixes for us in the long run.
The art optimization should reduce the memory impact and improve the game performance slightly.

Additionally we've added some build improvements as well. Snapping to walkways is now disabled and constructions show their boundaries when placing them for easier placement. A new type of wooden walkway is now also availabe.

Enjoy the new update!

[h2]Change Notes[/h2]
We've internally changed the way projects (IE Salvaging a building, using a producer, etc) are handled. This may come with a few bugfixes, but it will allow us to fix things faster in the future. While it may not have a direct effect right away, it will stabilize the game a lot more in the long run.

General
  • Constructions will now display their boundary with a dotted line when placing a new building.
  • Clicking a landmark on the map will move the camera to it (as close as possible).
  • Made the mooring point blocking area smaller to reduce other mooring points from blocking a mooring point.


Gameplay
  • Split walkways into wood & plastic walkways.
  • The map no longer shows a path for your town. You can hold right click, or click on a location, to display it. The cursor now displays where you can and cannot move.


UI
  • Walkways will now grey out their deconstruct button if they cannot be deconstructed.
  • Mooring points will now grey out their deconstruct button if they cannot be deconstructed.
  • Boats will now grey out their deconstruct button if they cannot be deconstructed.


Visuals
  • Updated the visuals of walkway segment to reflect their required resource.
  • Updated wood walkway visual to be more readable.


Performance
  • Decreased material count on walkways, increasing performance.
  • Decreased material count on storage yard, increasing performance.
  • Decreased material count on houses, increasing performance.


Fixes

    Due to the nature of us improving the base of our project system, many issues may have been fixed that we couldn't track.
  • Fixed issue where constructions would often snap to pontons.
  • Fixed issue where 2 walkways could not be placed directly opposed to each other.
  • Fixed issue where going back to the main menu and starting a new game could cause selection outlines to stop working.
  • Fixed "Can't move" tooltip staying visible after closing the map.
  • Fixed issue where items would get stuck in boat.
  • Fixed issue where reclaiming a boat with items could break a save.
  • Fixed issue where disabling oil in the townheart storage would cause drifters to get stuck when refilling the boat.
  • Fixed issue where drifters could get stuck on landmarks when loading a save.
  • Fixed issue where playtime in savefile wouldn't count previous playtime.