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Colonies of the Apocalypse Bundle!

[h2]Together through the Apocalypse![/h2]

[h3]What is better than surviving the apocalypse alone? [/h3]
Right, bringing in your buddies to survive together! Because of this, Pajama Llama Games teams up with Assemble Entertainment and Suncrash to survive the apocalypse together with a 48h discount!

[h3]Which apocalypse can you survive? [/h3]
Can you survive Radiation, endless waters, a demon-infested post-apocalyptic world, or all at once? Get an additional discount when getting all three games bundled up! Check out the "Colonies of the Apocalypse" Bundle here: Link

[h2]Allow us to introduce the... Colonies of the Apocalypse![/h2]

[h3]Endzone – A World Apart [/h3]
Endzone – A World Apart is a post-apocalyptic survival city builder, where you start a new civilization with a group of people after a global nuclear disaster. Build them a new home and ensure their survival in a shattered world, threatened by constant radiation, toxic rain, sandstorms and droughts.

https://store.steampowered.com/app/933820/Endzone__A_World_Apart/
[h3]Judgment: Apocalypse Survival Simulation [/h3]
Judgment: Apocalypse Survival Simulation is a colony simulation game with tactical combat that takes place in the midst of a demon apocalypse. The gates of hell have opened and unleashed relentless demons into the world -- but you can fight back!

https://store.steampowered.com/app/455980/Judgment_Apocalypse_Survival_Simulation/
[h3]Flotsam [/h3]
The floating garbage town survival game! Scavenge what precious garbage you can from the ocean's surface and grow your city while doing your best to survive in this colorful post-apocalyptic world.

https://store.steampowered.com/app/821250/Flotsam/

[h2]But this is not enough! [/h2]
Join forces and get all of them bundled up, to get an additional survival discount:

"Colonies of the Apocalypse" Bundle

Hotfix 0.3.4p3 Released

Hi all!

We've fixed an issue where the game could crash when moving to a new region.

[h2]Patch notes[/h2]
Fixes
  • Fixed issue where a removed object of interest for a notification would cause crashes when moving regions.
  • Fixed issue where drifters with the cooking assignment wouldn't fill the fish sticks.

Hotfix 0.3.4p2 Released

Hi all!

We tracked down a memory leak in the UI which could have a severe impact on the game's performance after a couple hours.
This hotfix fixes that.

[h2]Patch notes[/h2]
Fixes
  • Fixed issue where the buildable panel would create a memory leak.
  • Fixed issue where the farm panel wouldn't display its recipes correctly.

Hotfix 0.3.4p1 Released

Hi all!

We've fixed some small and big issues that were long due.
Enjoy!

[h2]Patch notes[/h2]
UI
  • Added hotkey for Notification Log (F2).
  • Added hotkey for Build Menu (B).
  • Cycling through drifters (default key (TAB)) now selects them as well.
  • Pressing (left-shift) when cycling through drifters now cycles backwards through them.


Fixes
  • Fixed issue where construction tooltip couldn't handle large numbers.
  • Fixed issue where dead agents and birds could still have a homeless or idle warning.
  • Fixed issue where priority template wasn't applied to new drifters.
  • Fixed several issues where resolution changes wouldn't prompt a confirm dialog or wouldn't properly apply.
  • Fixed issue where Survival Guide couldn't close with the shortcut button.
  • Fixed issue where agents would get stuck when hauling an item to a storage that, while the agent is on the way, has the item removed from its accepted item filter.
  • Fixed issue where interconnected walkways couldn't be deconstructed.

Update 3.4: "Quality of Life v2" Now Released!

Ahoy drifters!

We're pleased to announce that we have another update ready to test for you all. This update iterates on the user feedback UI and adds new languages.

We did a rework of the notification and user feedback UI to improve the general player experience.
Part of the community has been translating new languages for some time now. We're adding Ukrainian, Turkish and Danish with this update. If you'd like to help as well, head over to Localizor to get started!
To the established translators, thanks for the hard work!

Enjoy the new update!

[h2]Change Notes[/h2]
General
  • Added languages translated by the community:
  • Ukrainian
  • Turkish
  • Danish


Visuals
  • Tweaked movement of seagull to favor flying higher.


UI
  • Added button to toggle item export for the birdhouse.
  • World icons don't scale with camera anymore.
  • Decreased number of malfunctions that can appear above constructions.
  • Updated construction-panel layout.
  • Added a status panel to constructions.
  • Added several new malfunctions to indicate errors with a construction.
  • Added several status messages to indicate the current status of a construction.
  • Updated notification visuals and layout.
  • Notifications can now stack.
  • Added notification log to review previous notifications in the game.
  • Added new notification:
  • Research panel unlocked.
  • Salvage radius increased.
  • Moved several notifications to warning bubbles.
  • Added warning bubbles:
  • Bird about to leave.
  • Bird homeless.
  • Drifter homeless.
  • Drifters idle.
  • Drifters in life danger.
  • Added warning to food counter.
  • Added warning to water counter.
  • Added warning to assignment panel for unassigned agents.
  • Added highlight on unviewed category tabs in the survival guide.
  • Added option to adjust UI scale. (Scale of default UI might vary depending on your resolution.)
  • Added confirmation dialog for adjusted video settings.
  • Default production limits are now infinite.
  • Increased life danger notification threshold to 50% (from 15%).


Performance
  • Changed world icons to use sprites to improve performance.


Fixes
  • Fixed issue with landmarks showing on the map, but not showing in the game.
  • Fixed issue with missing chop shop description.
  • Fixed issue with fuel notification not showing when building a distiller.
  • Fixed issue with overgrown boat navmesh.
  • Fixed issue with shack navmesh.
  • Fixed issue where walkway tooltip would block walkway placement.
  • Fixed issue where non-numeric text could be entered in the resource limits.
  • Fixed issue where "Production limit reached" malfunction icon would sometimes incorrectly stay after adjusting limits.
  • Fixed several issues where marker overview wouldn't update consistently.
  • Fixed issue where camera angle in main menu was wrong for advanced camera.