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Flotsam News

0.9.0f6

Hey Drifters,

Another couple of fixes:

[h2]Early Access 0.9.0f6[/h2]

[h3]Fixes[/h3]
  • Fixed issue where loading older saves could reset all Drifter priorities to 0, causing them to stand idle and not perform tasks. Now, if a Drifter’s priorities are all set to 0 on load, they will be reset to 1.
  • Fixed issue where the first rescue quest triggered landmark markers too early.
  • Fixed issue where fishing rarer fish types gave the same experience as common ones, despite taking longer.
  • Fixed issue where the Town Tugger would incorrectly display a connection error, even when properly connected to the Townheart.
  • Fixed issue where some shortcuts could be triggered while typing.


[h3]Misc[/h3]
  • Added various additions to the Drifter looks.

0.9.0f5

Hey Drifters,

Tiny little weekend fix:

[h2]Early Access 0.9.0f5[/h2]

[h3]Fixes[/h3]
  • Fixed issue where the Buoy Marker Panel displayed the wrong amount of salvageable resources when resizing its radius.

0.9.0f4

Hey Drifters,

Quick patch fixing some issues:

[h2]Early Access 0.9.0f4[/h2]

[h3]Fixes[/h3]
  • Fixed issue where Drifters salvaging a landmark with a boat could get stuck at the Mooring Point after loading a save.
  • Fixed issue where Drifters would not salvage certain landmarks with boats.
  • Standardized Mooring Points across all landmarks: each now has 5 available Mooring Points. Drifters will only take as many boats as needed based on available resources.


[h3]Misc[/h3]
  • Added new map tiles.
  • Decreased flotsam spawn rates in Polluted Woods region.
  • Behind the scenes: Improved the in-game bug reporting tool's log collector.

0.9.0f3

Hey Drifters,

Quick patch fixing some issues:

[h2]Early Access 0.9.0f3[/h2]

[h3]Fixes[/h3]
  • Fixed issue where boats would be sent to Landmarks or Buoy Markers without picking up any items.
  • Fixed issue where map camera would get stuck when exiting the map while panning to a landmark.
  • Fixed issue where Architect Mode would break when opening the Construction Panel.
  • Fixed issue where games could not be saved due to an issue with the energy grid.
  • Fixed issue where the Weight Tab was displayed in various building panels.
  • Behind the scenes: Improved in-game bug reporting tool.

0.9.0f2

Hey Drifters,

Quick patch fixing some important issues:

[h2]Early Access 0.9.0f2[/h2]

[h3]Fixes[/h3]
  • Fixed issue where Drifters could get stuck if an item in a producer's export inventory was used to produce a recipe. This could happen after cancelling a recipe.
  • Fixed issue where Drifter spawning would break when the first entered region did not have a Scouting landmark.
  • Fixed issue where flotsam could spawn inside City landmarks or inside blockage, causing pathfinding issues where Drifters would repeatedly re-enter boats. (This fix does not fix existing save files where the town is already in or near a city, but will affect newly discovered cities.)
  • Additionally, increased the spacing between landmarks in the City region, which could also cause the previous issue. (This fix does not fix existing save files where the town is already in or near a city, but will affect newly discovered cities.)
  • Fixed an issue where grown fish in the Fish Farm would not be removed after loading a saved game.
  • Updated the Fish Farm panel to more accurately display the amount of Chow consumed per day.
  • Added more Mooring Points to most landmarks to accommodate the high number of salvageable resources.