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Flotsam News

New Introduction Trailer!

We’ve updated our introduction trailer for Flotsam!

The previous one was 4+ years old and was really starting to show its age. So, DIVE IN and take a looksie :)

[previewyoutube][/previewyoutube]

0.8.2: QoL OUT NOW!

0.8.3: QoL


Hey Drifters,
Here's a small Quality of Life update that continues on 0.8: Farming and 0.8.2: The Chef. Crops will no longer be temporarily found in supermarkets. Instead, you can now find them at landmarks in rural regions. We've also added a Mill that mills wheat into flour, creating a more streamlined process for producing Yummy food.

Bon appetit!

[h2]What's next?[/h2]
There's still a much-needed update needed to the localization, as some languages have been lagging behind. They will get a welcome refresh soon! However, certain parts, such as the Survival Guide, may still be untranslated as we're planning to expand the tutorial and information sections of the game shortly after. So localization will be updated in chunks over the month of July :)

[h2]Early Access 0.8.3: QoL[/h2]
0.8.3 introduces several Quality of Life (QoL) improvements, farming additions, fixes, and miscellaneous changes.

[h3]Quality of Life[/h3]
  • Buoy markers now retain drifter amount and radius settings. When placing a buoy marker, it will use the most recent settings.
  • Multiple drifters can now be assigned to construct a building.
  • The Town Tugger now displays an error if it is not connected to the Townheart's energy grid.
  • Added a toggle in the Options Panel to force Keyboard and Mouse Input.
  • Small performance increases when navigating the Map.
  • The offscreen direction pointer for the town can now be clicked to pan the camera to the center of the town.
  • Landmarks now toggled default to Boats when out of swimming range.


[h3]Farming Additions[/h3]
  • The Rural Region now features Farmland landmarks containing crops.
  • Drifter and supermarket landmarks have been significantly reduced in the Rural Region, as they are primarily intended for City regions.
  • New Construction: Mill. The Mill slowly processes wheat into flour.
  • Flour now replaces wheat as an ingredient in certain food recipes.
  • Slight rebalances to the food pipeline for various recipes.
  • Supermarkets no longer provide crops for salvage.
  • New Decoration: Tulips. A small addition that complements the new Mill :)
  • New Recipe: Potato Salad. An ordinary meal made with Potato and Seaweed.


[h3]Fixes[/h3]
  • Fixed issue where some buildings stayed selected because they had a possible energy connection when closing their panel.
  • Fixed issue where you couldn't close the settings panel when switching input.


[h3]Misc[/h3]
  • Slightly reduced the Watchtower vision range.
  • Added Fryer animation.

0.8.2f1

Hey Drifters!

Here's a small hotfix patch for The Chef, addressing the sleeping drifters bug, flotsam/map discrepancy, and some ESC key issues. :)

[h2]Early Access 0.8.2f1[/h2]

[h3]Fixes[/h3]
  • Fixed issue where drifters would not wake up.
  • Fixed issue where flotsam patches were visible on the map, but not in the game view.
  • Fixed issue where pressing [ESC] after tabbing through drifters would trigger the pause menu rather than close the drifter menu.
  • The Building Menu is now also closed by pressing [esc].
  • Fixed issue where the veggie salad was not counted in the food counter.

Stray Fawn Strategy Sale

Hey Drifters!

A BLESSING FROM STEAM! The Stray Fawn Strategy Bundle is featured as a Daily Deal today :D
To celebrate, there's a crazy discount on the bundle:

https://store.steampowered.com/bundle/41779/

It’s a 'complete the set' bundle bundle which means you can still benefit from the discount even if you already own some of the games.

Whether you grab the bundle or not, definitely check out the other games inside and give them a try!

Driftwood dreams,
Llama's in Pajamas

0.8.2: The Chef OUT NOW!

0.8.2: The Chef


Hey Drifters,
Continuing on the food improvements, we bring you: The Chef.
To better manage food in the endgame, you can now prioritize what your drifters eat. This is similar as to prioritizing their duties. Additionally, every drifter now has a favorite food that gives them a big morale boost when they eat it!

We've added three new crops; Potatoes, Tomatoes and Wheat. The food pipeline has been rebalanced, with new dishes for the Food Truck and a new building: the "Fancy Restaurant" :) A place where you can create culinary food and even add your own decorations on top.

Bon appetit!

[h2]What's next?[/h2]
For now, crops like corn and potatoes can be found on supermarket landmarks. Instead of this we're planning to add new landmarks to the rural region for these crops. We originally planned for an additional region, but found it too similar to the rural one.

These will come with a much-needed update to the localization, Some languages have been lagging behind, and they'll now receive a welcome refresh. However, certain parts, such as the Survival Guide, may still be untranslated as we're planning to expand the tutorial and information sections of the game shortly after. So localization will be updated in chunks over the month of June :)


[h2]Early Access 0.8.2: The Chef[/h2]
This patch introduces the Chef, a fancy restaurant, favorite and culinary food!

[h3]The Chef[/h3]
  • Added culinary food, a step above yummy food. Drifters eating this high-end food will gain a highly positive morale modifier.
  • Drifters now have a favorite food. Drifters that eat their favorite food will gain a highly positive morale modifier.
  • Added the Drifter Food Priorities Panel, where you can set priorities on what drifters eat.
  • New construction: Fancy Restaurant. A place where you can create culinary food, as well as place decorations on top.
  • New construction: Fryer. You can fry potatoes and fish here, used as ingredients for some yummy and culinary food.
  • New specialist: The Chef. The Chef currently has +10 to cooking, the requirement to unlock the Fancy Restaurant.
  • New Crops: Potato, Tomato, Wheat.
  • Iterated upon current food pipeline to integrate the culinary foods and new ingredients.
  • Temporarily added the new crop items to supermarket landmarks.
  • Added new decorations: Pic-Nic Table, Restaurant Table.


[h3]Fixes[/h3]
  • Fixed issue where loading old saves sometimes lead to landmarks being unusable.
  • Fixed issue on the map, where salvage icons would be created for finished duties.
  • Fixed issue with OFF icons not always showing above buildings that were turned off.
  • Fixed issue when starting a new game, the inventory top-bar would show empty icons from the previous game.
  • Fixed issue where a dead drifter could cause the town movement to mismatch between the map and default view.
  • Fixed issue where border decorations could not be placed after a decoration was placed.
  • Fixed issue where placement of decorations could break on constructions with non-matching width and height deco slots.
  • Fixed issue where drifters in portraits could sometimes get stuck in T-pose or paused animation.
  • Fixed issue where volume setting was not loaded until Game Options panel was opened.
  • Fixed issue where deconstructing a field where a drifter was headed to harvest would bug out the drifter.