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Patch notes round-up (1.0.0 to 1.0.3)

I put out a number of patches since release, but per my habits over the last year and a half of development I was posting patch notes on the Discord Server and kind of forgot that I can also post them here. I'll try to keep that in mind in the future :D.

Anyway, here is what is new/changed:

1.0.1 Changes:


  • Made the option for hitscan/projectile visuals coming from the weapon viewmodel a setting under Game Options->Weapons instead of each weapon profile.


1.0.2 Changes:
  • Disabled Gameplay Debugger keybinding
  • Made "Hitscan Graphic Visible" a default weapon option as well as per-weapon.
  • Adjusted a few tooltips for clarity.
  • Hid download button for things you already have downloaded
  • Made the alternating border cut off before the Challenge icon (mainly so the download button colors wouldn't look shifted by the border).


1.0.3 Changes:
  • Added new character options:
    -Bounce Off Walls
    -Air Jump Extra Control (0 = no modification to horizontal velocity when air jumping. 1 = full control set to your ground velocity based on keys held. 0.5 = half and half)
    -Allow Buffered Jumps (checkbox, defaults to true to act like Quake)
    -Forward Speed Bias (when holding two movement keys that are perpendicular to each other, allows you to bias one axis)
    -Landing Speed Penalty (after landing, penalize movement speed by X amount for Y seconds)
    -Health Regen per Second & Health Regen Delay (After X seconds of not taking damage, regen Y health per 1 second)
    -Health Regained on Kill
  • UI tweaks:
    -Renamed "Auto-Scale Zoom Sens" to "Zoom Sens Auto-Scale" in Weapon options menus
    -Added tooltip to the star (favorite icon)
    -Added Favorite Icon to end challenge score
  • Added two new Circle crosshairs