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Pure Rock Crawling News

Pure Rock Crawling looks like a knockabout MudRunner without the mud

Pure Rock Crawling is about steering off road vehicles across rocky terrain. It's about pumping the gas pedal and wrenching the steering wheel just so, such that you lurch forward and over the obstacles, rather than tumbling backwards. It's MudRunner without the mud, with a knockabout simplicity presumably as a result of its apparently one-man development team. It launched last October but I hadn't heard of it until today, when a new map was added, and now I want to play it.


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NEW MAP !

Hi ! I hope you are all doing well ! New map is here !

Based on my photogrammetry assets taken in Death Valley, I created a new map, called Ghost Mine. Inspired by remains of mining operations that took place in the area. Besides working on the new map I managed to fix/add a few things - mainly fixing the bug that prevented you from getting 100% on one of the trails on the Red Rock Valley map.



I hope you will like this new environment, I had a good bit of fun making and testing it. The addition of the interactive rocks with physics from the previous update fits very well with the smaller rocks of Ghost Mine.



Miscellaneous:
  • fixed bug causing one gate on "Up & Down" trail not registering, preventing players from getting 100% on flawless run.
  • minor cone placement fixes
  • garage got updated with minor visuals
Cheers and take care !

HOT FIX

Hi ! Small patch regarding Dead Tree Desert map.

  • Fixed unintentional rocks being placed on the start of Warm Up trail.


Take care.

FIXES AND IMPROVEMENTS

Hi ! I hope you are all doing well ! Smaller update with quality of life fixes.



Most important fix, you can now remove axis and button mapping. Previously you could only change binding to another input, which could lead to bigger problems if either you didn't use wheel or custom controller or the used controller didn't have enough free bindings to replace the old ones.

Remember, this menu is only for binding wheel, or other custom controller. Don't bind your gamepad there, it won't work.



Other fix is that in both options menu and garage menu, you can now switch between categories with gamepad shoulder buttons (LB, RB). Hope this will make navigation easier. Also B button not working on map/trail selection menu is now fixed.

Enjoy the more festive garage :) Cheers and have fun !

1.0 Now Available!

Hi ! I hope you are doing great ! Time has come, Pure Rock Crawling is transitioning from Early Access to a full release today !

But before getting more into this, here is what's new in this update:

[h3]Winter map update[/h3]
The Winter Map was revamped with new challenges. I redid most of the rock placement, which was necessary because of the new map-making standard. This allowed for the introduction of rocks with physics. This makes for more fluid gameplay, not getting stuck on small rocks which was a big issue with the Winter map. Few graphical changes were made, mainly in materials and rock blending to match the aesthetics of the rest of the maps.



[h3]New map menu[/h3]
I redesigned the map selection menu to improve clarity and implement the new scoring system. The revamped menu now shows map progress which is a part of the new scoring system and provides additional information. I have also improved the UI movement and gamepad focus for smoother navigation.



[h3]Score system - track progress[/h3]
Now you can track your progress on every map. This new UI is accessible from challenge boards and replaces the old system. Every challenge has its details listed, from type of cone to terrain elevation. Alongside these changes, I added several new challenges across all of the maps.



[h3]Pricing and rewards update[/h3]
To further balance the gameplay, pricing of items has been adjusted. Pure Rock Crawling prioritizes a relaxed, simulation-focused gameplay and is more focused on realistic physics simulation and deformable tires. Yet, a little challenge won't spoil the fun. By carefully balancing these elements, the game creates a truly enjoyable and immersive rock crawling experience.

[h3]New achievements[/h3]
I redesigned existing achievements icons and added completely new achievements as well. Now, besides the number of passed gates and tripped cones, you can unlock additional achievements for using the trailer, earning credits and others. Have fun completing them all !

[h3]Miscellaneous[/h3]
There were a few minor bugs, primarily in the customization UI. That's taken care of now. The mini map is now more readable and has the same, consistent style across all maps. I have also made a few subtle tweaks to the simulation here and there.



Thank you !


Pure Rock Crawling is more than a game for me. For more than 6 years it has been my whole life. Back in 2018, with no prior game development experience, I embarked on what I thought would be a year-long journey at best. As I mentioned in the early access release form: “Pure Rock Crawling should come out of Early Access in roughly 6-10 months.” Well, here we are, 78 months later. But every moment has been worthwhile and no time was wasted. During early access, I made 67 updates to the game, and together with all your support, it allowed Pure Rock Crawling to evolve far beyond my imagination, my initial vision and finally beyond what I’d thought I could make.

For instance, the first version of Pure Rock Crawling didn't even have customization. Not because it wasn’t ready but because I simply didn't know how to make such a system and implement it. Though I didn’t plan it in the first version. Not to mention features like difflock 4WD engagement/disengagement which were also absent.

Now that Pure Rock Crawling is officially out of Early Access, I would like to say:

Thanks to all of you, the whole community, for supporting me and Pure Rock Crawling. Thanks for seeing the potential in this game and more than there was at a time. From finding simple bugs to suggesting core mechanics that were implemented in the final game, your input shared on the forums was an invaluable asset during the game’s development.

Thanks to my family and friends, for being there for me, for listening about game development, and showing your interest and support.

Biggest thank you to my wife. You believed in me from the day I said “How about I make a video game”. Thank you for every time we discussed math problems and what a vector dot product is.


    [h3]Q&A[/h3]

  • Why no heads up ?

    I opted to leave myself room for delays rather than disappointing anybody with a delayed launch. Think of it as a nice surprise.

  • Why full release ? Why now ?

    With this update Pure Rock Crawling became core feature complete. There is no need to be in Early Access anymore. However, this doesn't mean it won’t receive future content updates and general bug fixes.

  • What changes for current players

    Nothing, it just means that Pure Rock Crawling is out of Early Access. Old saved games should work. If you are having any problems or just want to start from scratch you can delete save files in this directory: %LOCALAPPDATA% \PureRockCrawling\Saved\SaveGames

  • Are you really just one developer ?

    Yes


Cheers and take care !