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Pure Rock Crawling News

UPDATE / DEVBLOG



Hi ! First of all, thanks to everybody who is testing the winter map ! This map is a milestone for this game helping me test new stuff in the engine, so your support and comments mean so much to me !

As time goes I think you all noticed, Pure Rock Crawling is heading in the direction of more realistic gameplay and graphics. Testing different physics approaches to make the brakes work, suspension act natural or making changes so that the trucks can both drive fast and slow just takes time. I know that there are unresolved issues like brakes, but believe me, every day I test new solutions to make them work like in real life. Even if some changes are not fixed or added in the nearest update that doesn't mean i am not working on them :)



To make updates more noticeable I started to list the changes in the main menu. I am planning to make more frequent updates and post them there. Of course bigger updates will be posted as usual here.

Today's update is mostly about changes in the map, I tweaked few spots, added more rocks, few paths, changed trees, generally improved lighting. New thing in the map are wooden structures, bridges. I have a plan on making them important element in one of the planned challenges (stay tuned). Also fixed the issue when you soften the suspension, truck height would also decrease.



So to sum up, things that I am working right now:
  • brakes
  • winter map
  • new challenges
  • trucks and parts


Thanks for the support and have fun !

WINTER UPDATE - NEW TEST MAP !!!



Hi ! I hope you are all doing well ! First of all, i want to wish you a merry Christmas, have a great time with your family and friends ! I hope you all like snow because that is the main focus of this update :)

NEW MAP


The most important thing in this update, the winter map ! Much bigger, featuring deformable snow ! Despite of being deformable it is also different physical surface, riding through it is more challenging because of increased drag and lower friction. Anyway its fun :D Also check out the new rocks ;)



Winter map is for now Free Roam only, and is WORK IN PROGRESS so please, share your thoughts about it with me in the forums :)



MINOR CHANGES
  • controls are relocated on gamepad
  • handbrake is now fully working
  • cars no more have "auto brake" effect and can roll on its own
  • diff lock states are now more pronounced
  • diff lock state indicator is added
  • vehicles are faster
  • new map has different post process


That's all ! Remember, winter map is a test map ! Can change in future, and will be bigger for sure.

Have fun and merry Christmas again !

UPDATE / DEVBLOG - NEW PARTS !!!



Hi ! Small update :) While working on the new maps, rules and general appearance of the game, i took some time to model new parts for the crawlers.

Also i have been busy trying to redo car physics, so that the difference between diff lock on/off would be more pronounced. These changes are required so i can make fully functional gearbox in the future. I hope to finish it together with new map.

As for the upcoming maps and different types of challenges. New map is going great, had a bit of headache trying to optimize the new graphics. Cant tell right now when it will be released, but hopefully soon :)

Another thing that i want to make is to organize parts in some categories, and add values for them so that it will have more impact on how the car drives or how much damage it can take. Right now only springs and shocks impact car physics.

ok, and the actual update:

NEW PARTS
  • New axles
  • New rim
  • New tire


MINOR IMPROVEMENTS


  • Some lighting changes
  • Wheel sizes more suitable for rock crawling
  • Minor stability improvements
  • Pickup truck roll cage collision fix


That's all for this Update ! Have fun !

UPDATE / DEVBLOG - TIRE PHYSICS THE FUTURE



Hi ! I hope you are all doing great ! Please keep in mind that this update is also Devblog, so not all off the stuff that I will show here is gonna make it to the game right now.

TIRE PHYSICS


So while working on other stuff in game it came to me that the tire physics are not that all great, it lacked that bounciness and deflation of the real tires (as many pointed out). Also the looks needed some work as it was not up to scale of the truck. So after many tweaks and tests, please enjoy the completely reworked tire model ! Hope you like it !



MINOR CHANGES
  • Tires now also bends sideways
  • Vehicle physics more stable
  • Pickup truck now has higher suspension
  • Both vehicles received bigger tires
  • Minor color adjustment


THE FUTURE


Besides making all the recent changes in the game, I am working on new map, much bigger than previous ones in the game. The reason for bigger maps is to make a mixed game mode where player while free roaming would be able to participate in different challenges across the map. That is of course all work in progress, and can change in the future. So i will keep you guys posted on the progress. Probably it will be in the format of the test map, just like with the test vehicle not so long ago.



Also this new environment will feature deformable mud, and interactive foliage !



That's all for this Update ! Have fun !

WHEEL SUPPORT and more - UPDATE !



Hi, I hope you are all doing wonderful ! Time has come to add proper wheel support and first person view to the game ! Also with this update i took some time to add few minor things. Let's see what's new !

WHEEL SUPPORT

So for now, i tested Pure Rock Crawling with :

  • Logitech G920
  • Thrustmaster T150


In Options menu you will find that you can change which Axis is the Throttle and which is the Brake, that's because it seems to be the opposite way in these two wheels.

I'll make a post in the forums, so if anybody already owns the game and is willing to test it with the wheel can post his setup.



IMPROVED LIGHTING

There are a few changes in the lightning. Metallic areas of the materials are now rendered properly and underside of the cars is not so dark anymore.



NEW RIMS

Two new rims are now available in the garage ! Taking advantage of the reworked lighting they look sharp and shiny !



PHYSICS CHANGE

Now the physics calculations are not FPS dependent. This will unify experience for all players and improve vehicle physics stability.

NEW CAMERAS

You can now choose between 3 cameras:

  • Free Camera
  • First Person
  • Third Person following camera

Just hit "C" on keyboard, or Left on D-Pad

MINOR CHANGES

  • Resolution upscale option
  • Shocks disappearing sometimes in the game - fixed
  • Suspension tuning toned down
  • Wheel offset improved


That's all for this Update ! Hope you like the new stuff and improvements!
Cheers and have fun !