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Pure Rock Crawling News

CHALLENGES UPDATE

Hi ! I hope you are all doing great ! Updated challenge system is here !

But first, HAPPY NEW YEAR !!!!! I wish you all the best and at the same time I would like to thank you for all the support you give me ! Pure Rock Crawling has just passed 1000 reviews :O This is a huge news for me, as a solo developer, and it is quite overwhelming !

As for the update, for the long time there was no clarity in what player should do in free roam. There were challenge boards which activated selected trails but that required a lot of travel with no purpose. This update changes that into much more player friendly system.

Now, heading to the challenge board will gain you access to actual challenges, composed of selected trails, with different obstacles to tackle. This will be the core of progressing in Pure Rock Crawling. In the future there will be more challenges added that will enhance the gameplay experience with more activities.



As for free roam gameplay, there is a massive change in selecting desired trails. You can now simply drive to the trail head and select type of challenge as you please. This way you don't have to drive to challenge board every time you want to activate a trail challenge.



Every available trail head is now marked on the minimap with a cross.

This new system utilizes new UI method of detecting player input, this fixes the problems with lost gamepad focus and overlaying input from mouse and gamepad. This is a work in progress and it will see another updates that add to the gameplay experience.

Thanks again for the support, and as always, if you have any issues with the update, please write in the forums. Even if something is not changed right away i want to assure you that I keep track of everything posted there. It is just not possible for me to work on everything at once ;) Hope you understand.

Have fun with new challenges and take care !

NEW MAP !

Hi ! I hope you are all doing well ! Finally time has come to reveal the new map !

This took a good bit of time but at last, after months of work the new map is here ! It is called 'Dead Tree Desert'. Working on it while delivering regular updates was quite challenging. I am very happy that despite huge amount of work that I put into it I could provide you with bug fixes and new content :)

This is the second map that I made with my photogrammetry assets taken from various trails in the USA. This time it is based on the scans taken in and around Joshua Tree National Park. Thanks to many systems developed in the previous map, it was more streamlined process for me and it made things easier from a creative perspective. Hope you will enjoy this new environment !



As of now there are 10 challenges to complete, all crawling style. But that will change in future update, as I will be redoing challenge system and things around it to make it more engaging and refined.



Not stopping here, I am working on bringing the other maps to a more polished state in which I will be able to implement the new challenge system and gameplay features.



So, stay tuned and expect new updates soon :)

Update list:
  • new map
  • removed driver hands from first person view
  • fixed bug causing vehicles to loose power after gear change
  • camera sensitivity bug fix
  • physics response tweaks


Cheers ! Have Fun !

Nominate Pure Rock Crawling for Labor Of Love

Hi ! I hope you are all doing great !

Big thanks to everyone who has played Pure Rock Crawling ! Your support over the years has helped to improve the game beyond my imagination. After over 50 updates in the last 5 years the game is becoming more and more complete. Nevertheless there is still much work to be done and many updates to come !

If you are having fun with Pure Rock Crawling, enjoying all the work that I already put into its development and look forward for more, please consider nominating my game for the Labor Of Love at the Steam Awards 2023.

Meanwhile, enjoy the Steam Autumn Sale !

Cheers !

TUTORIAL UPDATE

Hi ! I hope you are all doing well ! Tutorial is finally implemented !



In the constant evolution of Pure Rock Crawling, and after many updates some things might be quite tricky to find. That's why, thanks to the implementation of the new UI system and a previous test version of trailer tutorial, I added full tutorial on how to operate your truck, pick a challenge and how to use a rescue trailer. These things will start piling up and without proper explanation they might be confusing and unclear for the new players.



I hope this will help the newcomers to dive quicker in Rock Crawling, and all the veteran players to get up to speed with recent changes in the game. As more new things will be added to the Pure Rock Crawling, more tutorials will come. The game will save your progress regarding tutorials so you won't have to redo them all over. However, this tutorial is an exception, since it covers all of the basics. So, if you have completed the previous rescue trailer tutorial, some things might repeat.

Future updates will utilize this new UI system in upcoming challenges and new features.

Take care !

RESCUE TRAILER

Hi ! I hope you are all doing great ! A new way of recovering your truck is now available !

This update adds the Rescue Trailer, which is your new way of recovering whenever needed. For now, you can test this feature on Red Rock Valley map. At the start there will be a quick tutorial on how to use it.



This implements two important systems for the future development:
  • New trailer physics which are far more stable than the previous iteration. Now weight of the trailer has realistic impact on the vehicle physics. This is done by having a physical connection between the two rather than relying on the physical constraints. In the future I hope to implement back the hauling trailer and other trailer types related to missions. For now, let me know if you encounter any bugs.
  • New UI prompts. These are now used for tutorial on how to use the trailer but will grow in the future to clarify other things in the game.

Other important fixes are:
  • fixed bug that blocked user from binding wheel inputs
  • UI navigation in customization menu is now improved for gamepad
  • suspension physics now are more responsive
  • fixed bug with camera being zoomed to close
  • adjusted camera position to be in the center of vehicle
  • fixed suspension flex differences not changing between suspension types


Cheers and have fun !