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Pure Rock Crawling News

PICKUP UPDATE

Hi ! I hope you are all doing well ! This update brings reworked model of the pickup truck !



So, I just finished long awaited rework of this model which was untouched since day one. Finally it has all the details I want in my models. Now that its completed, next step is to add more customization parts for all of the vehicles - which will happen in the next update.



This is one of this shorter updates, I will write more in the next one ;) Have fun and stay safe !

WINTER UPDATE

Hi ! I hope you are all doing well ! It's been a while since last update so let's jump straight into what's new :)


First of all, the game has now new and improved UI. Main menu is now much cleaner looking giving you best view on your car. Customization was completely reworked, everything is organized in categories that are now much easier to navigate, which conforms to better experience while personalizing your vehicle.



Speaking of customization, decals are finally here ! You can also change vehicle skins, and add bigger vinyl stickers. For now there are only few of them since my vector graphics skills are a little bit rusty, but stay tuned for more visual items !



Now about regular update stuff. Issue with excessive suspension flex/stretching is now fixed, this results in much more realistic suspension travel. Tuning tab from main menu is removed, you can now access vehicle height in the upgrades menu - suspension stiffness is adequate to suspension type you chose.

As always, if you have any suggestions or find a bug, please let me know in the forums !

I hope you like the changes ! Happy Holidays !

MULTIPLAYER BETA

Hi ! I hope you are all doing well ! Big news ! Multiplayer is finally in the game !



This is a really amazing moment for me, since it shows how much your support here impacts Pure Rock Crawling development. When I first started working on this game, I would have never imagined that it could become multiplayer one day. But here we are today, with your support and motivation on the forums this day finally has come, thank you all !

Now, it's still a beta so expect some bugs and imperfections, if you encounter one - please report it here on the forums. In order to play with someone you have to be steam friends and have online status. One person creates a server others join via server search tab. Servers are max 4 players. To better identify who is driving I added number plates that are generated from your Steam nickname.



Minor changes include some tweaks in vehicle handling, lighting tests on winter test map and on a sad note I had to remove terrain deformation from desert and winter map - until I find a better solution to replace it, so stay tuned for that.

I hope you will have tons of fun with your friends ! Stay tuned for future updates ! Take care !

DEVBLOG

Hi ! I hope you are all doing great ! It's time I finally get to reveal what I was working on behind the scenes.



And yes. It's multiplayer !

This post is in DEVBLOG format, since I still have a lot to do. I am planning to release the update in the next month or so, if everything goes well, so keep fingers crossed ! :)

I have to admit that this must be the hardest thing I had to do in this game. I was always more of 3d designer, and programming this game was one hell of a challenge by itself. Still, it was nothing compared to things like : network replication, server side, client side, etc. Few times I really thought that this is too much and I won't be able to pull this one off.



But, it WORKS ! It's not 100% completed yet and I will probably call it "beta", since I bet there will be a lot of bugs hidden. But I try my best to test it thoroughly. As soon as it will be playable, I'll invite you all to test it with me :)





Few more words from me. I spent on this a lot more time than I wanted, but I find multiplayer essential, and a huge milestone for this game development. Having this in mind, I know that not everyone plays multiplayer games and might feel abandoned right now with the lack of content updates. I can only count on your understanding - of course there will be more content updates in the future. Thanks in advance !

Take care and stay tuned !

FIXES OF IMPROVEMENTS

Hi ! I hope you are all doing great ! Smaller update with some fixes and improvements !

  • First fix was very much in need, for all who had problems with new gearbox. There was an issue related with mouse sensitivity which in some cases led to inability to change gears at all. I hope this will fix that.

  • Now shifting gears is more fluid - i hope you will find shifting gears much easier.

  • Next problem was on controllers - in few cases when shifting gears, select cursor was stopping before reaching next gear - fixed now. Also sorry if this was not clear at the beginning - you have to hold left mouse button while shifting (left bumper on the gamepad), and release it when hovering over preferred gear.

  • For wheel users, as suggested in the forums I made some changes to the settings menu. Now the game is scanning for all available axis in your setup, I hope this will allow for more wheel support. Your current settings may be gone and require you to setup your wheel again. I added visual representation of selected axes and option to invert them if required by your setup.

  • Also as suggested in the forums, engine braking is now more pronounced and gear related.


All in all I am happy with the new gearbox - and for now it will definitely stay as it is since I want to shift my focus on new maps and vehicles. But if you have any suggestions on how it could be improved please write on the forums !

Take care and thanks for such great reception of the previous update!