Pre-Season (Open Beta) Patch Notes (0.11.2)
[h3]Greetings Harvesters, [/h3]
Thank you for all your feedback. It's really motivating to see how many of you enjoy the game! We've taken your constructive feedback to heart and are working on improving the Beta.
Here are some of the changes we were able to implement over the last couple of days:
[h3]General changes:[/h3]
[h3]Balance changes:[/h3]
Melee- We recognize our infantry melee system needs improvement and we aim to do this for future updates. It turned out getting into melee was too easy and damage was inconsistent. Therefore:
"Serp"- The (Scythe mech) veteran ability has been made more effective. After freeing any previously suppressed units, it now prevents your own soldiers from being suppressed for ]3.5 seconds.
"Ognivo"- (Flamethrower mech) population cost reduced from 5 to 4.
Thank you for all your feedback. It's really motivating to see how many of you enjoy the game! We've taken your constructive feedback to heart and are working on improving the Beta.
Here are some of the changes we were able to implement over the last couple of days:
[h3]General changes:[/h3]
- V-sync option has been restored. Go to settings menu to select it.
- We have fixed the issues that meant we had to limit FPS to 60. There is now no FPS cap.
- Due to the update, previous save games had to be invalidated, but your campaign progress will remain.
- A bug related to Restarting Missions has been fixed that could prevent players from finishing a mission.
- Fixed numerous unit animations issues. Unit animations should be much smoother now.
- Fixed issues with building debris (e.g. floating or missing debris).
- Interactions with resource points should now behave properly.
- There is now a notification voice line when reserves are ready for use.
- Fog of War now correctly conceals bunkers and some other FoW related bugs have been fixed.
- Resolved issues caused by players disconnecting while on the “Faction Picking” or “Reserve Picking” screens.
- Some causes of fatal simulation errors have been fixed. These errors could lead the game to “freeze” in multiplayer matches.
- Fixed an exploit with target ground attack orders that allowed unit to continue to fire at units that were out of play due to being unconscious or in stealth mode.
- Fixed numerous occasions where incorrect text was being displayed or displayed incorrectly.
- Fixed an issue whereby old reserve slots were not updated visually, resulting in two heroes, and/or already sold units being displayed.
- Improved explosion impact SFX and increased variations.
- We added and replaced some unit voice lines.
- We’ve made various improvements to ease U.I. navigation, transitions, and fixed inconsistencies.
- Fixed invisible barricades in the 2nd Polanian campaign mission.
[h3]Balance changes:[/h3]
Melee- We recognize our infantry melee system needs improvement and we aim to do this for future updates. It turned out getting into melee was too easy and damage was inconsistent. Therefore:
- Vanguard melee dmg vs. unarmored down from 15 to 12.
- Rifleman melee dmg vs. unarmored up from 5 to 8.
- Gunner melee dmg vs. unarmored up from 5 to 8.
- Flamer Infantry melee dmg vs. unarmored down: 20 to 15.
- Vanguard weapon dmg vs. light armor down from 0.7 to 0.5
- Weapon damage vs. armored targets down from 75 to 65
- Hitbox radius up from 0.3 to 1.0
- Armor class changed from light to medium
- Melee damage vs. unarmored up from 50 to 100
"Serp"- The (Scythe mech) veteran ability has been made more effective. After freeing any previously suppressed units, it now prevents your own soldiers from being suppressed for ]3.5 seconds.
"Ognivo"- (Flamethrower mech) population cost reduced from 5 to 4.