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  3. Iron Harvest Change Log 06 - Map Pings, Multiplayer-XP and Balance Changes

Iron Harvest Change Log 06 - Map Pings, Multiplayer-XP and Balance Changes

[h3] Greetings Harvesters,[/h3]

This is the sixth of our regular post-release updates. This week sees the implementation of two features much requested by the community. Thanks everyone for your feedback, it’s great to improve this game in concert with you. Now you have these, enjoy, and let us know you get on.

[h2] New Ping System [/h2]



Gaming 101: communication will always be over-powered. Now, regardless of whether you’re in voice chat, you can alert your brother in arms to whatever’s unfolding on the battlefield. There are 5 types of Pings:
  • Attack
  • Defend 
  • Retreat
  • On My Way
  • General


Pings can be deployed directly on the map, the mini-map and the tactical map.
Use hotkey “X” and then hold down the left mouse button to reveal a radial menu from which you can select the type of Ping you’d like to deploy.

If your ally deploys a Ping, you’ll see it on the maps and can press spacebar to jump the camera immediately to it.

Please Ping responsibly, there is a cool down and you can only have 4 pings on the map simultaneously. We’ll assess, based on your feedback, if the cool down needs to be increased due to spamming. Should you need to, the option to disable Pings is available in the settings menu.



[h2]New Multiplayer XP [/h2]

Players will now earn XP while playing “Quick Matches” and “Ranked Matches”, but not for custom matches. XP will be accumulated based on match time, wins and even more if you’re on a winning streak.



The current limit on player level and faction level will not be increased because, out of the tens of thousands of active players, only 300 players have reached this limit. We will review this again at the start of the next season and may increase it at that time.