1. Iron Harvest
  2. News

Iron Harvest News

DevBlog 40: Anti-Air Turret Tease and fixes



[h3]Ground Forces Rally As We Tease Anti-Air Turrets, More Console Progress And Make Balance Changes and Fixes![/h3]

Welcome to July’s DevBlog, which is accompanied by a free update to the game. Apologies for the technical hitches that prevented us from releasing this last week.

Read on for all the details, knowledge is power commanders.

[h2]Info: Anti-Air Turrets Tease[/h2]



We’ve seen your feedback since releasing Operation Eagle. Thank you for it, and based on it, we are happy to reveal that buildable Anti-Air Turrets are coming with the next patch

However, for gameplay reasons, Anti-Air Turrets will be a base defense and so only buildable in the HQ zone. All factions can build them using engineers and they will serve as a building to protect HQs from air-based units if the players fear aerial assaults. Players will have to making the decision to invest precious resources into them, but our thoughts on balancing them will likely head in the direction that they are relative cheap, and that building two or more can be viable depending on how the game is progressing.

[h2]News: Backers Artbook Tease![/h2]



Looks great! We're making progress, but still waiting for all goodies to arrive at HQ before we can then package them up into the backers bespoke editions and send them out to you. We’re very grateful to our backers, not only for their support in getting the game made, but for waiting with us on the physical goodies. Hang tight!

If you haven’t seen them yet, we have photos of the metal figurine, medals and battle-bag here.

We’ll let you know the moment there’s more worthwhile news, so keep your postal address up-to-date here.

[h2]Info: Changelog 23[/h2]

General Changes:
  • Fixed an issue on Usonia’s 2nd mission “Hostile Takeover” where players sometimes could not progress past the final cutscene.
  • Fixed an issue that caused a fatal simulation error on “Beachfront Stronghold” 2v2 map if slots 1 or 3 were empty upon the games start.
  • Infantry is now immune to tumbling while they are retreating.
  • Suppression icon will now appear again on the unity card of infantry.
  • Partial fix for an issue on Rusviet Revolution’s 4th missions “No Signal” that prevented players to progress past a the cutscene after entering the radio tower.
  • Beachfront Stronghold cover location updates to alleviate squads splitting between levels. Additional cover locations now correctly spawning on upper bastion levels.


Balance Changes:

Common faction units

Skybike:
  • Increased Anti-air damage vs. light from 2.5 to 4.5.
  • Increased Anti-air damage vs. medium from 1.5 to 3.5.
  • Increased Anti-air damage vs. heavy from 2.5 to 3.


Gunship: The combination of aircraft movement and high damage output made the Gunship just too good of a pick in a lot of situations. We are tuning down the damage a bit to give the other dedicated anti-mech mechs more situations to shine.
  • Reduced damage vs light/medium/heavy from 150 to 120.


Airlift:
  • Reduced reserve coin cost from 2 to 1.




Anna and Wojtek: Their strength and versatility gives them the edge over other early-game heroes and most groups of infantry available when they enter with Reserve 1. Tuning Wojtek down a bit reduces the overall power while maintaining Anna’s strength as a sniper.
  • Reduced Wojtek's HP from 400 to 350.
  • Reduced Wojtek's damage against infantry from 40 to 30.


Zolw (troop-transport mech):
  • Increased Reserve deployment cost from 350 to 400 iron and 120 to 135 oil.




Ognivo (flamethrower mech): Where Ognivo shines the most is when the veteran ability is unlocked. Reaching veterancy is a bit too difficult, therefore we decreased the amount of XP necessary to reach it.
  • Reduced veterancy threshold from 2000 to 1400.


Barracks and workshop: The longer build and upgrade times for Rusviet sets them a bit too far apart from the other factions in matches where it comes down to every second and every single bar of iron.
  • Reduced Workshop and Barracks build times from 55 to 45 seconds, and 55 to 50 seconds, respectively.
  • Reduced Advanced Workshop and Advanced Barracks upgrade time from 65 to 45 seconds.
  • Reduced Advanced Barracks upgrade cost from 120 oil to 110 oil.
  • Reduced Workshop build cost from 140 oil to 120 oil.
  • Reduced Advanced Workshop upgrade cost from 575 iron to 520 iron.




Salem (MG mech): Due to its high accessibility and high damage output in the early game, Salem is able to reach Veterancy too quickly, creating even more of an advantage. We delay the time Salem hits the battlefield and the veterancy upgrade to give enemy infantry a bit more breathing room.
  • Increased build cost from 300 iron 80 oil to 330 iron 95 oil.
  • Increased veterancy threshold from 1500 to 2000.


Captain William Mason:
  • Increased Turret Relocate cooldown from 30 to 50 seconds.
  • Increased Turret Requisition cooldown from 80 to 100 seconds.


Admiral George Mason: The combination of George’s distinct attributes make him a difficult to counter. We are reducing his stats across the board to give players more room to come up with answers to him while keeping an eye on the fact this unit cannot be revived once killed.
  • Reduced HP from 1300 to 1200.
  • Increased reserve coin cost from 2 to 3.
  • Splash damage vs. Unarmored decreased from 50 to 40.
  • Reduced shell damage vs. unarmored reduced from 50 to 40.
  • Reduced shell damage vs. light reduced from 50 to 45.
  • Reduced shell damage vs. medium reduced from 40 to 30.
  • Reduced shell damage vs. heavy reduced from 40 to 30


[h3]Undecided? Wanna get a mate involved? Next Monday Brings a 75% sale![/h3]


[h3] If you want be apart of the community and have your voice heard then stay up to date as we continue to progress by joining us on: [/h3]
Our Official Discord Channel! Facebook Twitter Reddit  Instagram
Devs are also streaming on Twitch!

DevBlog 39: New 2v2 Map and more!



[h2] News: New Operation Eagle 2v2 Map “Beachfront Stronghold”![/h2]



This coastal fortress is the first line of defense against invaders from the sea. Gaining control over this war-torn area with its fresh wounds from previous battles is a big challenge, but vital for victory.

You’ll notice on the minimap one player from each team controls a forward AA, watching the skies for those early forays.

This new map is available to all players with the Operation Eagle DLC. If you don’t own the Add-on, you can still play it via ranked and multiplayer as well as skirmish mode if another play who owns Operation Eagle hosts the game.

[h2] Info: Standalone Now Upgradeable[/h2]


For those of you not quite ready to bite the Iron Harvest bullet, you now have a cheaper point of entry.

Operation Eagle Is Now Available Standalone For €19,99 here on Steam 

This means if you buy Operation Eagle, but not the main game, you can:
  • Play the full Usonia Faction Campaign
  • Play all the new multiplayer/skirmish/custom matches maps
  • Play on the new maps as host of a custom game
  • Play Polania campaign missions 1-5 (Tutorial)
  • Play multiplayer/skirmishes with Usonia or Polania
  • Choose from a selection of multiplayer/skirmish and challenge maps


To play Usonian on GoG and Epic Games Store, you will need to already own the base Iron Harvest game when you buy Operation Eagle

[h2] Info: New Publisher[/h2]


“O.K. so this past year was a challenge for everyone, but we released Iron Harvest together with DeepSilver and thanks to their support, we’ve been able to develop dozens of patches, new maps and even a big addon for you.

And you – the community – are just as incredible as you’ve always been since the Kickstarter days, and it has been a great privilege to meet so many of you on the events all over the world. Having no Gamescom, PAX or other events this year is another gut punch.

We long for the day we can meet you guys and gals at a gaming event, but the future is still bright. The same team that has worked on Iron Harvest on the publisher side has been added to “Prime Matter”, a newly created premium publishing label, with Iron Harvest as one of its legacy games.

While the team remains the same, it’s exciting to start something new and grow in a different direction. We’re working hard on the console versions, to finally get the Kickstarter physical assets to Germany to ship it to you and we can't wait to show you more, all under the new black and red (Rusviet?) flag of Prime Matter!” - Julian Strzoda (Iron Harvest Producer)

[h2]Rookie Tournament & Finding Players [/h2]


The Multiplayer community is alive and kicking! (with those mech legs)
If you’re ever curious about stepping up your game, but worried about instantly being stomped by the pros, then this is the tournament for you.

A great way to learn, meet like-minded commanders and hey there are prizes to be won!

[h3]Click to find all the details and the great folk of the Community Tournament Discord Channel. GLHF![/h3]

Although, we also know many of you prefer comp-stomping A.I. in skirmish mode over Multiplayer (why not both?). Therefore, we’ve created a special channel on our Discord server for you to find like-minded commanders to team up with.

[h3]Join our Discord channel and go to #find-singleplayers for coop comp-stomping action![/h3]

Remember, communication will always be overpowered.



[h3] If you want be apart of the community and have your voice heard then stay up to date as we continue to progress by joining us on: [/h3]
Our Official Discord Channel! Facebook Twitter Reddit  Instagram
Devs are also streaming on Twitch!

Welcome to Koch Media's brand new premium gaming label !

Welcome to Koch Media's brand new premium gaming label !



We are working with incredible developers all around the globe to make immersive and diverse titles that are above all engaging and fun!

Wondering what's already in store and what more is coming up? Check out our publisher page and follow us to see everything Prime Matter has cooking!

Iron Harvest's new American faction DLC is out now

Dieselpunk RTS game Iron Harvest just got bigger. The Operation Eagle DLC, which adds the new America-style Usonia faction, is available now, adding what appears to be a giant ironclad dirigible - as well as other aircraft - to the battlefield.


The zeppelin in question is capable of belching huge gouts of fire down from on high, but there are smaller flying machines to take to the skies as well. Operation Eagle adds more than 20 new units to Iron Harvest, including new flying units and air defences for all factions already in the game. There are also new multiplayer maps, new skins, and new seasonal challenges on the way.


There's also a new Usonia single-player campaign, where you'll meet the three new playable Usonian heroes. The add-on also includes playable allies from the Arabia faction, who you catch a few glimpses of in the launch trailer below. There's a lot going on, and it's clear that the addition of air units is going to add a lot of new options and challenges to Iron Harvest.


Read the rest of the story...


RELATED LINKS:

Iron Harvest is getting an American faction with a giant freedom zeppelin

Dieselpunk RTS Iron Harvest will get its first DLC next month

Iron Harvest review - alt-history heavy metal

DevBlog 38: Operation Eagle Has Landed!



[h2] News: Operation Eagle, Has Landed![/h2]

[previewyoutube][/previewyoutube]

If you own the main game and buy Operation Eagle, or have the Deluxe edition (not Kickstater or backers edition), then you’ll unlock:
  • The new Usonia Faction with over 20 new units
  • The Usonia Campaign (Singleplayer & Coop) with 7 brand new missions and more than 25 minutes of new cinematics
  • Three new playable heroes
  • New flying units for all factions
  • New anti-air defences for all factions
  • New multiplayer maps
  • New playable allies in the Usonia campaign
  • Dozens of new skins & seasons to come


[h3]Operation Eagle Is Now Available To All For €19,99 at:[/h3]
https://store.steampowered.com/app/1341702/Iron_Harvest__Operation_Eagle_DLC/

[h3]Operation Eagle will also be standalone exclusively on Steam from our main page[/h3]
https://store.steampowered.com/app/826630/Iron_Harvest

This means if you buy Operation Eagle, but not the main game, you can:
  • Play the full Usonia Faction Campaign
  • Play all the new multiplayer/skirmish/custom matches maps
  • Play on the new maps as host of a custom game
  • Play Polania campaign missions 1-5 (Tutorial)
  • Play multiplayer/skirmishes with Usonia or Polania
  • Choose from a selection of multiplayer/skirmish and challenge maps


[h2] News: Templin Institute Lore Video [/h2]
It is always a pleasure to work with the astute archivists of the Templin institute to add more flavour and lore to the amazing world of 1920+. They’ll be airdropping the latest lore later today (Thursday May 27th) at 21:00 CEST and Streaming an hour later.
[previewyoutube][/previewyoutube]

[h2] News: Usonia Unit Breakdown[/h2]
Familiarize yourself with the forces of Usonia with this faction reveal video.
[previewyoutube][/previewyoutube]

[h2] News: Story Trailer[/h2]
As with all things Iron Harvest, Operation Eagle will take you on an expansive story arc where morality is neither black nor white. Will Usonia be conqueror or oppressor?
[previewyoutube][/previewyoutube]

[h2]News: Goodies Giveaways and Streams[/h2]

As a thank you to our community, we are offering many physical goodies from the Deep Silver Collector’s Edition. These are different to, and available separately from, the backers rewards which will hopefully begin shipping this summer.

[h3]Click Here To Enter The Goodies Giveaway![/h3]


Join Sir Tobi and The Iron Doctor as they fly high and offer plenty of chances to win physical goodies. Join in the shenanigans here!



We’ll also be celebrating with our crazy friends the Lords Of Gaming on the Iron Lords podcast. We had a ton of laughs last time and we’re sure this time, with the added fun of Usonia, it’ll be a blast ;) Join us here!


[h2] News: Rookie Tournament[/h2]
While airships are cool, one of the best things about Iron Harvest is the community and the events you organize. The pro and casual competitive scene has evolved and grown a lot since release. It continues to be our great pleasure to watch and support this.
Click here to read the rules

With the arrival of Usonia, the multiplayer game has been thrown wide open and so there is everything to play for. We’re looking forward to seeing your strategies adapt.

[h3] Click to find the great harvesters of the Community Tournament Discord Channel. GLHF! [/h3]

[h3] Info: Changelog 22[/h3]
Thanks to players feedback, we’ve implemented a ton of changes to improve the game experience when playing against A.I.
  • We’ve reworked how the A.I. chooses which units are most effective for the current task or for destroying certain units
  • The A.I. is more responsive when they detect hostile forces and groups start building combat strategies immediately
  • We’ve revamped the A.I. at all difficulty levels to make them more distinct from each other. In particularly, Easy and Insane are affected the most, with Easy no longer idling for extended durations, while Insane will put up much more of a fight throughout the entire duration of a match
  • We’ve tweaked A.I. at all difficulties to use unit abilities where available and applicable
  • The A.I. now features an improved decision making in combat situations, resulting in better strategies when to push or to retreat
  • Unit A.I. is now prevented from relentlessly chasing retreating enemy units. They will break off pursuit after a brief period if they can't kill their target
  • Increased the chance that the A.I. will use small unit groups to quickly conquer objectives
  • A.I. now deals with barbwire more intelligently, either cutting or navigating around it
  • Reduced the chances that A.I. will all-in rush your base at the start of the game


As a result of all these improvements we’ve had to adjust the main campaign maps to restore their original spirit. This increased the general campaign difficulty which we then reduced again through other means while still keeping the smarter A.I. and enemy behaviours. Therefore, many old campaign maps are now more responsive, dynamic and fun than ever before!

General Changes:
  • Fixed a rare case whereby you could target your own units with attack and abilities. For example, Gunter can no longer target allies, and himself, with his punch ability
  • Fixed an exploit that allowed building multiple HQs in team games
  • Tons of smaller fixes and improvements

These changes and improvements regrettably, but unavoidably, mean that in-mission saved games files from before this update are invalidated. We apologize for this inconvience but campaign progression is unaffected.

Balance Changes:
For skirmish/multiplayer, Usonia changes everything. Everyone will be experimenting with them to figure out what works best. As the chaos on the battlefield unfolds, we will be monitoring the game closely, collecting game data and making assessments. It will require time for the dust to settle, but no doubt we will have to modify the games balance once an accurate picture emerges.

[h3] If you want be apart of the community and have your voice heard then stay up to date as we continue to progress by joining us on: [/h3]
Our Official Discord Channel! Facebook Twitter Reddit  Instagram
Devs are also streaming on Twitch!