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Стратегический БДСМ на геймпаде: Обзор Iron Harvest Complete Edition для Xbox Series X|S

Нередко от представителей ПК-сообщества можно услышать тезис о том, что играть в тот или иной жанр на геймпаде сущее извращение. В контексте шутеров данный спор за десятилетия успел сойти на нет. А вот ситуация с жанром RTS на консолях все еще крайне плачевная и не спешит сдвигаться с мертвой точки. Год назад рецензируя Iron Harvest для ПК, я возложил определенные надежды на консольный порт. Стратегия про битвы шагающих самоваров в альтернативном сеттинге времен Первой мировой войны отличалась довольно простыми по меркам жанра механиками и сильным упором на сюжет и повествование практически идеальный кандидат, чтобы занять пустующую нишу консольных RTS. Тем более у разработчиков висел перед глазами удачный ориентир того, как можно реализовать управление на геймпаде, не доводя игрока до белого каления, в лице дилогии Halo Wars.

DevBlog 43: New 2 vs. 2 Map, Bug Fixes and Balance Changes

Greetings Harvesters,

Winter is setting in and we’ve been hunkering down. This new update is ready for PC versions of Iron Harvest. It’s a big one and important so sadly it was unavoidable that saved games will be invalidated by it. Also our Backers should really update their address, this will be your last chance to do so. We’ll be in touch soon with shipping details.

Anyway, read on to see what’s new and happy gaming y’all.

[h2]News: New 2vs2 Map “Launch Facility”![/h2]



Hidden in the tundra of Northern-Alaska lies a convert testing and launch site for a new weapon with devastating capabilities. With the site hastily evacuated due to incursions by Usonian forces, its terrible technology now awaits those brave enough to persevere against their enemies and the freezing cold.



[h2]News: Backer Rewards Status Update[/h2]

[h2]Info: Changelog 25[/h2]

[h3] General changes:[/h3]
  • Controller/Gamepad support is now available on PC game versions!
  • Extreme starting resources can now be selected when setting up Skirmish, Multiplayer and Custom games so you can dive right into the mechanized mayhem.
  • Added cosmetic title for those who have previously won an Iron Harvest Community Art Competition.
  • Achievements “Giant Slayer” and “Mechanized Warfare” are now working correctly again.
  • XP is now awarded correctly while units are attacking and healing.
  • Fixed a problem whereby units could enter invalid cover-spots that should be blocked by other vaultable obstacles.
  • Adjusted Usonia Reserve picking presets so that the A.I. now no longer uses more coins than allowed during Reserve selection.
  • Drop Zone locations on the 1 vs. 1 map “Night Raid” have been adjusted to avoid confusion and inaccessibility.
  • The cutscenes during the Rusviet Revolution campaign mission “Out of Hiding” are no longer halted by placing an aid station in the path of characters.
  • Updated minimap to fix missing assets on Usonian’s 5th mission, “Supply Raid”.
  • Fixed collision issues on Saxonian’s 7th campaign mission “The End of All Wars”.
  • Resolved issues that saw Lech Kos get stuck on map geometry near the east enemy HQ in Polania’s 4th campaign mission “Railroad Robbery”. This fix will invalidate saved game files on this mission made prior to this update.
  • A missing fence has been replaced near the prisoners on the 2nd Rusviet Campaign Mission “Modern Times”.
  • Prevented some Usonian abilities from being activated twice in rapid succession without cooldown.
  • Fixed various U.I. and text display inconsistencies throughout the game.
  • Industrial buildings and houses no longer disappear at certain camera angles.
  • Achievement “Have a unit pick up two types of equipment in one match or mission” has been replaced and the Season Tree updated.
  • Enemy Cuvar mechs no longer deploy on the Rusviet’s 1st campaign mission “Broken Truce”, this fixes issues preventing the games progression.
  • The A.I. now continues to produce units if engineers are killed while building template is placed down.
  • Greatly improved behavior of melee-only human infantry, when attacking larger structures. They can now properly use their melee-attacks.
  • The ' X ' Button to close the tactical map now functions when clicked.


[h3]Balance changes: [/h3]

Mech cost rebalance: Mech and exoskeleton build costs have been adjusted to lower the barrier of building tier 2 mechs. On top of the cost changes, we increased the overall strength and toughness of tier 2 mechs. In doing so, tier 2 mechs will now be more accessible than before and clearly stronger than the tier 1 mechs.


All Exoskeletons: These man/machine units can now be reinforced at medic tents.


Mortar systems:
  • Reduced oil cost from 35 to 20.


Anti-air turret: The current anti-air turret is rather expensive and very powerful. To bring it more in line with our vision we are reducing both the cost, damage, and HP. This should make building the structure more accessible while maintaining counterplay possibilities.
  • Reduced build cost from 400 to 275 iron and 60 to 25 oil.
  • Reduced HP from 500 to 400.
  • Reduced damage vs unarmored/light/medium/heavy armor from 15 to 10.


Sandbags:
  • Reduced build cost from 5 to 1 iron.


Reserve costs: All units that have had their build cost changed have also had their reserve costs appropriately adjusted.

Ward (exosuit):
  • Decreased oil cost from 50 to 30.


Salem (MG mech): Salem’s Overcharge ability should be powerful, but a less frequent threat on the battlefield. Additionally, the Overcharge damage against structures has been greatly reduced.
  • Adjusted build cost from 300 to 350 iron and 80 to 60 oil.
  • Overcharge cooldown increased from 60 to 90 seconds.
  • Overcharge health reduction increased from 150 to 220.
  • Overcharge damage vs. structures decreased from 1.5 to 0.5.


Revere (Missile airship):
  • Adjusted build cost from 390 to 400 iron and 120 oil to 80 oil.


Attucks (Stealth artillery):
  • Decreased build cost from 450 to 330 iron and 140 to 120 oil.


Knox (Mech destroyer):
  • Decreased build cost from 550 to 500 iron and 140 to 130 oil.


Stark (Melee mech):
  • Decreased oil cost from 155 to 110.
  • Increased damage vs. light armor from 30 to 35.
  • Increased damage vs. medium armor from 30 to 40.
  • Increased damage vs. heavy armor from 30 to 45.


Samson (Drone carrier):
  • Decreased oil cost from 230 to 190.


Michal Sikorski (cavalry commander):
  • Fixed a bug that quadrupled the XP gain for Michal
  • Reduced melee damage vs. structures from 10 to 2.
  • Reduced reinforce cost.


Rycerz (exosuit):
  • Reduced oil cost from 60 to 30.


Straznik (MG mech):
  • Reduced build cost from 330 to 280 iron and 80 to 50 oil.


Smialy (Scout mech):
  • Reduced build cost from 400 to 350 iron and 120 to 90 oil.


Mocny (Siege tank):
  • Reduced build cost from 475 iron 125 oil to 400 iron 110 oil.


Zolw (Troop transport):
  • Reduced oil cost from 150 to 120.


Lowca (Mech Hunter):
  • Adjusted build cost from 525 to 550 iron and 150 to 80 oil.


Tur (Mega Mech):
  • Reduced build cost from 750 to 720 iron and 220 to 180 oil.


Eisenhans (Exosuit):
  • Reduced oil cost from 50 to 20.


Grimbart (Gatling Mech):
  • Reduced build cost from 350 to 300 iron and 80 to 50 oil.


Isegrim (Tank Mech):
  • Reduced build cost from 450 to 400 iron and 110 to 80 oil.


Erlkonig (Artillery Mech):
  • Reduced build cost from 450 to 300 iron and 120 to 110 oil.


Stiefmutter (Gyro wheels Mech):
  • Reduced build cost from 475 to 450 iron and 135 to 80 oil.
  • Increased HP from 900 to 1100.


Wotan (Mech Hunter):
  • Reduced build cost from 525 to 500 iron and 160 to 130 oil.
  • Increased HP from 700 to 950.


Kaiser (Mega Mech):
  • Adjusted build cost from 725 to 750 iron and 215 to 190 oil.


Groza (Exosuits):
  • Reduced oil cost from 80 to 40.


Ognivo (Flamer Mech):
  • Reduced build cost from 350 to 300 iron and 60 to 40 oil.


Kolokol (Bomber Mech):
  • Reduced build cost from 360 to 330 iron and 80 to 70 oil.


Nakovalnya (Rocket Artillery):
  • Reduced oil cost from 140 to 100.
  • Increased HP from 1100 to 1250.


Serp (Scythe Mech): The Serp is an intimidating mech that packs a punch in melee. The changes to MG damage we made to turn the Serp into a real threat while approaching a target.
  • Reduced build cost from 600 to 500 iron and 140 to 80 oil.
  • Increase MG range from 20 to 25.
  • Increased MG damage vs. unarmored from 3 to 3.5.
  • Increased MG damage vs. light armor from 0.2 to 3.
  • Increased MG damage vs. medium armor from 0.05 to 1.


Gulay-Gorod (Mega Mech):
  • Decreased oil cost from 210 to 170.


[h2]Info: Backers Update Your Shipping Address[/h2]

We know it’s been a long wait, as world events have conspired against us, but we are getting close to being able to ship out the Backers physical rewards. Just make sure your shipping address is up-to-date here.

Stay up to date and get involved with all things Iron Harvest by joining us on:
Our Official Discord Channel! Facebook Twitter Reddit Instagram
Devs are also streaming on Twitch!  

Iron Harvest, Now Cheaper Forever!

So, if you've got mates still on the fence, now is the time!

To celebrate and just chill, we're streaming now at:
https://www.twitch.tv/primemattergg

Coming back since being interested at release? Well, here are some of the things we've added since then.
  • 10+ new maps
  • The new game mode “Drop Zone”
  • The Iron Harvest codex
  • Flying units and anti-air batteries
  • Ping system
  • New hero abilities
  • Unit skins & cosmetics
  • And we are now in our fourth season

[previewyoutube][/previewyoutube]
Be sure to check out our one year anniversary video and stick around for the future teases of things to come.

Happy Gaming everyone!

[h3] If you want be apart of the community and have your voice heard then stay up to date as we continue to progress by joining us on: [/h3]
Our Official Discord Channel! Facebook Twitter Reddit  Instagram
Devs are also streaming on Twitch!

Small Hotfix & Patch update for Microsoft Store Xbox Game Pass for PC

Hey!

Just a quick update.
This Hotfix should fix a variety of issues that have been reported by the community.
  • Fixed several issues causing the game to crash or games to become async in multiplayer
  • Fixed a progression blocker in the last mission of Operation Eagle
  • Increased cavalry commander health in multiplayer

The Patch should also release on the Microsoft Store soon, so the multiplayer will be united again.
Please validate your steam files after the update if you encounter issues after the update! It looks like the steam update process is not very graceful handling our config files.

Devblog 41: Iron Harvest one Year!



One Year Iron Harvest! New Video incl. Outlook! New Map!
  • News: Iron Harvest Year One Video
  • News: Live Patch 25
  • News: New Map “Night Raid”
  • News: Kickstarter Rewards Update
  • News: PS5 & Xbox Series X|S Release Date
  • Info: Changelog


News: Iron Harvest Year One

Iron Harvest has been released one year ago, 1.9.20 (September 1st, 2020)! In this video we look back at our first year since release and tease some things to come. Go check it out!

[previewyoutube][/previewyoutube]

Some of the free updates in year one include:
  • 10+ new maps
  • The new game mode “Drop Zone”
  • The Iron Harvest codex
  • Flying units and anti-air batteries
  • Ping system
  • New hero abilities
  • Unit skins & cosmetics
  • And we are now in our fourth season


We also released the Rusviet Revolution mini-campaign and the full-blown addon “Operation Eagle”.

Operation Eagle Is Now Available To All For €19,99 here on Steam


News: Live Patch 25

Or 25th live patch will go live 1.9.21 (September 1st 2021) on Steam, GoG and Epic Store. The patch for the Microsoft Store Xbox Game Pass for PC will arrive with a small delay for technical reasons. Here are some of the highlights:
  • New Map “Nigh Raid”, see below.
  • New “Skip Mission” button that enables you to skip a mission after defeat.
  • You can now build Anti-Air turrets.
  • We adjusted the “easy” and “normal” difficulties. Since our AI improvements, some missions are harder than intended. With these adjustments, Enemy Units will have lower HP and much lesser DPS on easy and only lesser DPS on Medium (HP stays untouched).

Changelog: See below.

News: New Map “Night Raid”


The fighting has dragged on for weeks, with rain-steeped trenches and craters where once fields and forest were. A night strike has been ordered by high command in the hopes of catching the enemy by surprise and breaking the stalemate once and for all.

New: Kickstarter Reward Update


As more and more parts of the world go back to a somewhat normal situation, we finally can finish the last Kickstarter rewards and get them to Germany for packing and shipping.
We can’t wait to show you the great artbook and the weapon’s manual – they turned out great. What we can show you already is the production of the signed art prints from this week! The creator of the World of 1920+ - Jakub Różalski himself - signed every high quality art print.







News: PS5 & Xbox Series X|S Release Date

As mentioned in previous DevBlogs, we are working hard on the console versions of Iron Harvest and the new console generation is progressing better than expected! Together with our Publisher Prime Matter we decided to bundle everything into one big version: The “Iron Harvest Complete Edition”, including the Rusviet Revolution DLC and the Operation Eagle Addon.

The Iron Harvest Complete Edition releases physically and digitally on October 26th on PlayStation 5 and Xbox Series S/X and will be available for 49,99 €/$.

Reminder for Kickstarter backers: Free console upgrade


If you backed the PlayStation 4 or Xbox One version, you can change your console pre-order (free of charge) to a next gen version of Iron Harvest.

  1. Click here to go to your game order on our website.
  2. You’ll see a "Digital Copy for PS4" or "Digital Copy for Xbox One" depending on your order. Below this element you’ll see "Digital Copy for PS5" or "Digital Copy for Xbox Series X/S".
  3. Click one of the links, confirm and then you’re all done. Be careful, this action cannot be reversed later.




Info: Changelog


As always, we worked on many improvements and fixes based on your feedback.

Fixes

  • The "!" bubble on the main menu is now appearing again when season objectives are completed. 
  • The Level Modern Times will now always ends after surviving for 5 Minutes 
  • Prince will now behave correctly while using the “Lay Waste” ability  
  • Prince will now use his abilities immediately when the target is withing range 
  • Units will now walk on the frozen lake on Arctic Storm  
  • Fixed a bug with the target selection of Lechs’ “Relentless Fury” ability and clarified in the tooltip that this ability will hit at most 5 targets.  
  • Fixed a bug that could let Gulyay Gorod get stuck while retreating  
  • Potential fix for the spinning train cannon  
  • Smoothed out Brunhildes Mortar Animation 
  • AI can now use the Skybike properly  
  • Retreat Icon on Air Units is now fully visible  
  • Wojtek Health now remains the same when Anna enters a garrison  
  • Fixed a vulnerability in the codebase that could be used for cheating in multiplayer games.  
  • … and more


Balancing Changes
 

Smokescreens 
There were some technical imperfections with smokescreens which we have fixed and we have adjusted some of the smokescreen behaviour. In general, smokescreen ranges have become smaller, and the duration became shorter. Additionally, Mocny's and Isegrim's smokescreens are now static and thus do not move with the unit anymore. 
 
Polania 
Michal Sikorski: Michal’s ability to chase and kill retreating infantry was impacted by last patch’s change that prevents retreating units from tumbling. Michal's was already on the weaker side, and this change made him even weaker. We have increased his health to give more time to chase, kill and retreat before being caught in the crossfire. 

  • Increased Michael’s health and that of his cavalry soldiers from a total of 690 to 820. 
  • Increased Michael’s range in which he independently attacks targets in melee from 2 to 3 meters. 


Mocny:  Mocny feels underpowered compared to other artillery mechs. We increased the damage and reloaded cooldown of the deployed Mocny to give it more opportunities to make a difference on the battlefield.  

  • Reduced reload cooldown when Mocny is deployed from 19 to 10 seconds. 
  • Increased damage while deployed against medium from 75 to 90. 
  • Increased damage while deployed against heavy from 65 to 90. 


Saxony  

Eisenhans:  We want to bring Eisenhans closer to the player expectation without steering away too far from his role in the unit roster. We have increased his capabilities to deal damage by increasing the chance of his projectiles hitting moving targets, and by increasing their damage.  

  • Increased projectile speed from 6 to 2 seconds.  
  • Increased damage on unarmored from 30 to 60. 
  • Increased damage on light/medium from 40 to 60. 


Prince:  
Increased Prince’s repairspeed 

Rusviet 

Olga:  Veterancy damage scaling was not properly applied to Olga's detonator, which was fixed in this patch. Her detonator now deals less damage when she is not a veteran, and more when she is veteran level 3 or 4. Her veterancy thresholds have been reduced slightly to accommodate for the change in detonator damage. 

  • Reduced Olga detonator damage against unarmored from 150 to 120. 
  • Reduced Olga detonator damage against light and medium from 250 to 210. 
  • Reduced Olga detonator damage against heavy from 200 to 170. 
  • Reduced Olga detonator damage against structures from 150 to 125. 
  • Reduced Olga veteran threshold from 1500 to 1300. 
  • Reduced Olga elite threshold from 4000 to 3500. 

  
Usonia 

We want to observe the state of the faction over a longer period and thus there are no Usonia specific changes this patch. Next patch might include balance changes for the faction.  

Common  

Gunship:  The gunship has a similar role to Wotan and Nagan but used to cost only 2 reserve coins, we have increased that to 3. Additionally, we have reduced the anti-air capabilities of the Gunship to increase the number of effective ways to counter it.  

  • Reduced anti-air MG damage 
    On unarmoured from 10 to 3. 
    On light from 4.5 to 3. 
    On medium from 3.5 to 2.5. 
    On heavy from 3 to 2. 
    On structure from 0.1 to 0.5. 
  • Increased reserve coin cost from 2 to 3. 
  • Reduced splashradius for Gunship anti-ground weapon. 


Stay up to date and get involved with all things Iron Harvest by joining us on:
Our Official Discord Channel! Facebook    Twitter    Reddit    Instagram
Devs are also streaming on Twitch!