A30 Experimental Patch #2
=== CryoFall v0.30.3.4 (A30 Experimental Patch #2) ===
If you have not tried the experimental version yet, please consider joining one of the experimental servers and help us improve the game!
Patch notes:
Exotic weapons changes:
- Exotic weapons no longer require plastic to craft, instead they require toxin (for Toxin proliferator) and slime (for Swarm launcher).
- Swarm launcher is more durable now.
- Toxin proliferator now has a higher range (essentially becoming a sniper rifle) and adds a higher toxin effect. So it should be a good alternative support-weapon in PvP.
Changes:
- Negative stat modifiers will appear in red in status effect tooltips and character origin selection.
- Food/water consumption speed renamed to Hunger/Thirst rate to make it clear that these are debuffs.
- PvP: new raiding notifications for ally bases, including bases of your faction's members that didn't transfer their bases to faction ownership. Map marks are also added.
- Rebalanced frag grenade—it now has a more reasonable radius and slightly higher damage, so it should be more useful in fights now.
- Metal armor recipe was simplified to use steel instead of iron and flux.
- Added mutants to all ruins to make a monster selection there more varied.
- Increased (x2) the number of input and output slots for the water pump and cistern.
- Increased barrel and cistern speed when adding/removing liquids.
- Added blue outline for a construction site when the mouse cursor is over.
- Added green outline when selecting a structure for relocation.
- Reworked door access editor to make option "opens to everyone" separate from other options (for both faction-controlled and regular doors).
- Increased deconstruction speed with a crowbar.
- Adjusted icon plate positions for crates, armored safe, fridges, and freezer to make them visible when placed behind the walls.
Fixes:
- Fixed emoji selection.
If you have not tried the experimental version yet, please consider joining one of the experimental servers and help us improve the game!
Patch notes:
Exotic weapons changes:
- Exotic weapons no longer require plastic to craft, instead they require toxin (for Toxin proliferator) and slime (for Swarm launcher).
- Swarm launcher is more durable now.
- Toxin proliferator now has a higher range (essentially becoming a sniper rifle) and adds a higher toxin effect. So it should be a good alternative support-weapon in PvP.
Changes:
- Negative stat modifiers will appear in red in status effect tooltips and character origin selection.
- Food/water consumption speed renamed to Hunger/Thirst rate to make it clear that these are debuffs.
- PvP: new raiding notifications for ally bases, including bases of your faction's members that didn't transfer their bases to faction ownership. Map marks are also added.
- Rebalanced frag grenade—it now has a more reasonable radius and slightly higher damage, so it should be more useful in fights now.
- Metal armor recipe was simplified to use steel instead of iron and flux.
- Added mutants to all ruins to make a monster selection there more varied.
- Increased (x2) the number of input and output slots for the water pump and cistern.
- Increased barrel and cistern speed when adding/removing liquids.
- Added blue outline for a construction site when the mouse cursor is over.
- Added green outline when selecting a structure for relocation.
- Reworked door access editor to make option "opens to everyone" separate from other options (for both faction-controlled and regular doors).
- Increased deconstruction speed with a crowbar.
- Adjusted icon plate positions for crates, armored safe, fridges, and freezer to make them visible when placed behind the walls.
Fixes:
- Fixed emoji selection.