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CryoFall News

Singleplayer / Local server

The information below is no longer valid as starting with R31 "Singleplayer Update" the local server is seamlessly integrated into the game client. Other players can also connect to you over LAN (new tab in Multiplayer menu) and even over the internet with virtual LAN (with software such as Hamachi).
Please read the announcement:
https://store.steampowered.com/news/app/829590/view/2987567056728476348

Local server is currently provided as an experimental feature. We've received plenty of players' feedback that it works rock-stable already!

The server rates are customized to make it more fitting for a single-player experience: no structure decay, bosses require only a single player to defeat (you can adjust all these rates by editing ServerRates.config file), 60 FPS tick rate, x2 LP, x2 skill XP, x1.5 item gathering.

Running the local game server will require only an extra 1 GB of free RAM and several % of a typical CPU's resources.

Please note: this feature is not available for demo players as the demo version can be played only on the official and featured community servers.

[h2]How to launch and use the local server[/h2]
  • 1. Navigate to the game folder (open Steam Client, right-click on CryoFall -> "Manage" -> "Browse local files")
  • 2. Double click on the "CryoFall Local Server" file. The console window for the local server will open and the server will start loading. Usually, it takes roughly a minute before the server is accessible (do not worry if it doesn't stop writing various information into the console—it's running properly and reports performance metrics). You may need to approve its access in Firewall if such a prompt will be displayed
  • 3. Launch the game client as usual
  • 4. Navigate to the "SERVERS" menu and open the "Custom" tab on the right side of the tabs bar (it has a distinctive "+" icon)
  • 5. Connect to the "localhost" server (the first one in the list; it may take 1-2 minutes before it's accessible)
  • 6. After you've finished playing, simply close the console window of the game server and it should automatically stop and save your progress (it also performs an autosave every hour same as multiplayer servers)


[h3]Extra information[/h3]
The save game and the server rates configuration file are stored in this folder:
/AtomicTorchStudio/CryoFall/

If you cannot find AtomicTorchStudio folder in your Documents, please copy-paste this path into Windows Explorer's address bar:
%LocalAppData%/AtomicTorchStudio/CryoFall/


If you want to reset your local server, just stop it and delete the Saves folder.

Out of Early Access



This is a big moment for the development team! As we are celebrating this milestone, we also know there is a long way ahead with making CryoFall an even better game. We're grateful to our Early Access players, publisher, translators, additional contributors, open source maintainers, our families and friends, and many other people that have given us their help and showed patience to allow us to bring the game to this milestone. Thank you, guys!

The game has been in active development since late 2015—yes, roughly five years, two of which in Steam Early Access. We started from scratch by writing a custom game engine, and over the years we've added everything we wanted to see in the release version and ensured that the game offers a smooth experience with no bugs or other issues. We are proud to present the current iteration of the game for public view and the enjoyment of thousands of players!

Let's check some of the important things that you need to keep track of before proceeding to play the 1.0!

[h2]Version naming change[/h2]
To avoid confusion with 1.0 numeration and our established naming scheme, the latest major update A30 (v0.30) is now renamed to R30 (v1.30). Every future major update will follow this scheme—e.g. R31, R32, and, hopefully, so on!

[h2]Demo version[/h2]
Same as before, we will continue to offer a free demo version of the game, which is actually a full version of the game that you can play for 8 hours on any of the official servers. So, if you (or your friends) are considering whether to take the plunge and purchase CryoFall—hesitate no longer! Simply try the demo and judge for yourself if CryoFall is the game for you!

We will also reset the demo timer with the v1.0 release giving players that have already tried the demo extra time to evaluate the game.

[h2]Future development[/h2]
The release of version 1.0 doesn't mean we will stop here. It's a major milestone that we will follow up with future improvements to expand the world, bringing in more content and features. This is the most exciting time in development, as the game will have more players than ever, providing their feedback and helping us to shape the future of the game!

We're planning to provide a detailed roadmap soon after the release hype is over and we can take a good breath.

[h2]PvP servers[/h2]
As promised, official PvP servers were wiped today to offer a fresh economy and ensure a level playing field for everyone. The future schedule will follow our standard for official PvP servers with a four-week wipe cycle.

With the v1.0 release, we've considered launching an official PvP server in North America, however, there is something better now! You will be delighted to know that a new featured community server CryoFive North America has just opened. It offers the most balanced experience for PvP players in this region! With a strict limit of 5 players per team (no alliances) and reputable administration enforcing this rule, you can have peace of mind that this server provides equal opportunities for everyone to compete. Please also look for featured CryoSmall and CryoFive servers located in Europe if you're looking for a similar experience—they will have a wipe this and the next weekend and many players will rush there to try their skills!

[h2]PvE servers[/h2]
We've launched a new official PvE server: Official UK PvE. We will launch more servers to expand the capacity if necessary.

There will be no wipe on the official PvE servers for at least the next six months after v1.0 releases. We recognize that a portion of PvE players doesn't enjoy the usual session-based approach to server operation (e.g. server wipes), so we will do our absolute best to keep and transfer their progress into future updates without server resets. However, as you know CryoFall is not an MMO with permanent characters but a session-based game with a multitude of independent servers, so no individual server can be permanent. Continued future development means that eventually there may be a need to reset the world to introduce new features and changes to the world map. On the other hand, if you are playing on a private server you are not affected by this, as you can decide when you would like to reset the world (if at all). We will also continue to offer legacy versions of the game for those who would like to use them.

[h2]Community[/h2]
Don't forget to join our Discord server to be aware of all the news and updates. We post a lot of upcoming content, features, and other interesting things there regularly and you can chat with us directly if you have any feedback: https://discordapp.com/invite/cryofall

[h3]Thank you and see you in the game![/h3]
AtomicTorch Studio

[previewyoutube][/previewyoutube]

Steam Release (1.0)



As promised, we've got a lot of details for you about this upcoming release of CryoFall and many topics to cover, so without further ado let's dive in!

[h2]Out of Steam Early Access![/h2]
CryoFall is going to leave Steam Early Access this month, on April 29th. The game has been in active development since late 2015—yes, roughly five years, two of which in Steam Early Access. We started from scratch by writing a custom game engine, and over the years we've added everything we wanted to see in the release version and ensured that the game offers a smooth experience with no bugs or other issues. We are proud to present the current iteration of the game for public view and the enjoyment of thousands of players!

[h2]Demo version[/h2]
Same as before, we will continue to offer a free demo version of the game, which is actually a full version of the game that you can play for 8 hours on any of the official servers. So, if you (or your friends) are considering whether to take the plunge and purchase CryoFall—hesitate no longer! Simply try the demo and judge for yourself if CryoFall is the game for you! We will also reset the demo timer with the v1.0 release giving players that have already tried the demo extra time to evaluate the game.

[h2]Future development[/h2]
The release of version 1.0 doesn't mean we will stop here. It's a major milestone that we will follow up with future improvements to expand the world, bringing in more content and features. This is the most exciting time in development, as the game will have more players than ever, providing their feedback and helping us to shape the future of the game!

[h2]Official servers[/h2]
To support the larger number of players we're expecting after launch, we're going to deploy more official servers to expand our capacity and cover even more regions than before.

Additionally, official PvP servers will be wiped on April 29th to offer a fresh economy and ensure a level playing field for everyone. They will then follow our usual four-week wipe cycle (no changes here).

There will be no wipe on the official PvE servers with 1.0 launch and for at least the next six months after v1.0 releases. We recognize that a portion of PvE players don't enjoy the usual session-based approach to server operation (e.g. server wipes), so we will do our absolute best to keep and transfer their progress into future updates without server resets. However, as you know CryoFall is not an MMO with permanent characters but a session-based game with a multitude of independent servers, so no individual server can be permanent. Continued future development means that eventually there may be a need to reset the world to introduce new features and changes to the world map. On the other hand, if you are playing on a private server you are not affected by this, as you can decide when you would like to reset the world (if at all). We will also continue to offer legacy versions of the game for those who would like to use them.

[h2]Massive promotions[/h2]
Together with our publisher Daedalic Entertainment, we are planning to run a number of massive promotions for the release date. This includes press releases, interviews, and invitations for influencers, YouTubers, and streamers to review the game and share it with new audiences.

Hopefully, this marketing push will bring a lot of new people into the game and fill up all the featured servers with new and exciting player interactions! Either way, we are going to do our best to make this launch a massive success. Please give us your support—invite your friends to try the game, and share this information on social media. See you on April 29th!

[h3]Thank you and see you in the game![/h3]

A30 Patch #1

=== CryoFall v0.30.6.2 (A30 Patch #1) ===

The first patch for A30 is released now! Thanks everyone for your feedback!

Official PvE servers:
- As now more PvE players can participate in the boss event thanks to the preparation delay that was introduced in A30, we've increased the Pragmium Queen boss loot and HP by 40% and Sand Tyrant boss loot and HP by 20%. However, the following few official servers are NOT affected and have reduced boss difficulty (due to lower online number): Asia PvE, South America PvE, Oceania PvE


Patch notes:

Changes:
- AI: Creatures will stop chasing you after a while even if you've aggroed them. They will also not start chasing you from far away when you come back
- Achievements allowed for featured modded servers (such as CryoSmall/CryoFive servers with custom maps)
- PvE: Ground items (such as wood/stone piles and loot crates) will be locked temporarily for the player that has first interacted with them (other players cannot gather them for some short time)
- PvE: Killed creatures are locked for the player that has killed them (other players cannot loot them for some time)
- Reduced memory consumption of the local server (this is an experimental feature offering singleplayer experience)

Fixes:
- PvP: Destroying a blueprint should not incur a raid block
- PvP: Сannot manage shield on a personal land claim when the player is a member of a faction and don't have shield management permission
- Auto light time for floor lamps was not correct
- Editor: it was possible to overlap roads over each other
- Buttons in the respawn menu are not wide enough for certain languages

If you're hosting a community server it's recommended to install this update.

A30 "Keinite" Update Release

It is almost time for CryoFall to leave Early Access (the release date is set for 29th of April and we will share detailed information about it separately in a few days!), so this final update before the official release is meant to offer one last round finishing touches and add all of the small features we absolutely wanted to have in the game before release

So, let's dive in and see what we have to offer this time!



The first thing you will probably notice when joining the game now is the addition of the so-called Origin System. Now you can choose your character background and receive several small advantages to various areas based on what you selected.



Next, is the new mineral Keinite after which this new update is named. While the Pragmium is our energy-related mineral this new Keinite isn't so much a mineral, but rather an alien substance of biological origin! It's essential for exotic weapons which are also added in A30 Update. You will be able to create this new type of biological weapons in Tier 5.



Another massive addition is the Pragmium Power Plant. It will serve as the main source of energy for massive bases in the late game. This should allow you to focus on other interesting activities rather than worrying about maintaining your base's power supply. And while we are at it—we have also made solar panels significantly cheaper and rebalanced practically everything related to energy. This aspect of the game should be more rewarding and enjoyable now with much less grind (as long as you do the optimal things rather than trying to stubbornly use steam generators even in Tier 5! :) ).



Creatures A.I. and balance were also changed substantially. They are more aggressive and faster now and will react to your actions rather than just idly waiting their turn to be killed. But that's not all—now you can also encounter various mutated forms of existing creatures offering more variety to your hunting excursions. And yes, these mutations are caused by the new Keinite substance.

The faction system has also been reworked with new permissions and completely reworked the Leaderboard (faction score) system. This should offer much more interesting and varied competition for both PvP and PvE servers. UI of the faction screen has also been completely reworked.

Reworked events in A30 will also offer more opportunities to participate for all players, especially in PvE for bigger events such as world bosses (Pragmium Queen and Sand Tyrant). Certain events also offer better rewards (including newly introduced Keinite).

[h3]Some other key additions and changes this time[/h3]
- Vehicle naming—set a custom name to your vehicle to easily distinguish it from other vehicles that you own!
- A lot of existing items, world objects, minerals, characters, plants, props, etc. have been updated with new visuals to make them fit better with our current visual style and to bring their quality to our current standard
- When you send drones to mine a mineral or cut a tree, they automatically reserve space in your inventory to prevent a situation where there is no more space for them to return
- Keinite can be obtained from all event creatures and if using the new Keinite extractor from some regular creatures and mutants
- Reworked implants balance and crafting costs plus added an additional new implant
- And as always - dozens of new items, structures, technologies, status effects, and more!

[h3]Official servers wipe[/h3]
This time all official PvP servers are wiped. We welcome you to join all the newly started servers with the fresh economy and all of the new stuff introduced by the update!
PvE servers are NOT affected and you can continue playing with your existing characters after the wipe.

[h3]Legacy support[/h3]
As usual, we make a legacy branch for the previous (A29) version client available if you intend to keep using it on a community or a private server. Just open game properties in the Steam Client, navigate to the BETAS tab, and select the "legacy-a29" branch.

[h3]Patch notes[/h3]
Want to know more about the update? You can find detailed patch notes on our forums.

[h3]Community[/h3]
Don't forget to join our Discord server to be aware of all the news and updates. We post a lot of upcoming content, features, and other interesting things there regularly and you can chat with us directly if you have any feedback: https://discordapp.com/invite/cryofall

That's it for now! See you in the game!