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Monster Crown News

v1.1.1 - Monster Crown Update

Hello tamers,

A small update with some fixes today:

  • Raptyl's flight path has been corrected
  • Baby level up fix
  • Overworld monster layering fix
  • Missing hybrid for Shadrache, Machindra, added
  • Kyro not registering in the notebook from breeding fixed
  • Wiki link fixed
  • Box monster navigation alignment fix
  • Menu layering bug fixed
  • Backer monster "Bombril" added to the duchess's garden
  • Baby Apo OW sprite fix
  • Non water monsters navigating on water fixed
  • Undergrowth pass player layering bug fixed
  • Slightly faster loading
  • Creekeon palette fix


I still have not gotten my hands on a steam deck, however, I can confirm that if you're updated, it works on proton, and I confirmed this build on Ubuntu LTS this morning, which hopefully is helpful to steam deck owners as well.

I also added an indicator to the New Game button that makes it clearer how to start Mark's Quest, just press right on New Game (you'll now see Mark's face there too) to scroll through New Game, New Game+ and Mark's Quest.

Mark's Quest actually started as a New Game+ option where you started from Frobec, however, while working on it I thought it was a lot more fun to make a brand new Crown Island 4 years later - hope you agree :)

Thank you to user alivewater on discord for the tile error reports!

Have a good week everyone!

-Jason

RED KING DLC is out NOW! + TCG Preorder Store

[previewyoutube][/previewyoutube]

Deep in Flowering Province a new land has been discovered - Dino Land!

This discovery has lead to the findings of new, primordial beasts. Navigate the cliffs high above Undergrowth Pass to tame new beasts, including two mysterious fossils of monsters from even farther into the distant past of Crown Island. Find a legendary Bone Bow to add to your array of powers.

Baby Monsters now roam the wilds of Crown Island, be on the lookout for these rare appearances, and even breed your own! Use the Growth Stunter to keep your cute new pals around forever!

Head to dark back alleys of Nio Kio to find a dubious card supplier who can help you to obtain the dark beast Bant, the enigmatic ocean monster and more important monsters from Crown Island's history.

Other secrets await a daring player with a bow... be careful when monsters multiply - and double your caution when they combine!

---BUT YOU'RE NOT EVEN CLOSE TO DONE--


Return to a brand new Crown Island four years later as the up-and-coming tamer Mark, from Frobec!

Inspired by the hero he once adventured with, Mark will set out with his baby Stamlanche to blaze his own destiny. Explore how the provinces and towns of Crown Island have changed since the hero's victory, catch up with old friends, and repair the nation's new Island-wide Train network to usher in a new era of peace and cooperation, and help the wounds of war finally begin to heal.

Make use of new powers, enjoy a vibrant new world and meet new provincial forms of old favorites!

With this final content update, Monster Crown becomes "MONSTER CROWN: RED KING" - a subtitle that reflects its place as separate but equal in a wider mythos yet to be explored, and also cements the official name of the game's protagonist in the Monster Crown universe.

From everyone at Studio Aurum; thank you for coming on this journey with us. We hope you'll stay with us as we dive even deeper into the world of Monster Crown in future!
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[h3]TCG Preorders:[/h3]
https://shop.monster-crown.com

DLC Development is complete + Some Very interesting announcements!

Hi everyone,

Development of the long-awaited DLC is finally complete. There will be an announcement for the release date shortly, as well as images and teasers for the many new monsters and cool things included. I say DLC these days so casually I take for granted that it may not be clear, so just to be 100% clear, it's just a game update with a lot of new content, and is entirely free.

I wanted to share an announcement from our twitter today, which reiterates the above and gives a little update on the sequel project the rest of the Studio Aurum team is focused on:

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Development of Monster Crown's DLC has completed and is in final testing. A release date will be announced soon to bring the final chapter of Monster Crown to players worldwide. This update will be brought to all platforms including some additional fixes and fun.

Another exciting development, the Monster Crown Official TCG will be sent to the printers on November 25th, bringing another project I'm honored to be involved in to life, featuring the world and monsters and characters you've all gotten to know over the past 2 years.

As our journey on Crown Island nears its close, many of you have been asking about the mysterious, in-development sequel, Monster Crown 2.



Monster Crown 2 (Project NEXT) has been in full scale development for 6 months now, featuring a dedicated team, each excelling in their craft and area of expertise - the builds I've been playing with are nothing short of breathtaking and clearly show Monster Crown in a whole new dimension of quality.

While the first screenshots will not be shared until the new year, please consider this our announcement of the project, and enjoy the teaser image created by the game's director, and my collaborative visionary on the project.

I'll be taking a step back from hands-on development and art, serving as this project?s producer, but Project NEXT is a studio-wide effort and I can promise you that this team will take Monster Crown to newer heights and satisfy your monster taming thirst in ways you've never seen before.

Thank you for two years of Monster Crown!!

- Jason

https://twitter.com/crowns_dev/status/1724868526857412694

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I want to thank all of you for ensuring we had the resources and interest to have these totally separate threads (the sequel and the TCG) running in parallel to my focus on fixes and the DLC. the Monster Crown Series is about to get a whole lot bigger, and I'm absolutely delighted to bring this final "content pack" update to the game, some of you may remember the Content Packs back during Early Access, this experience gave me similar feelings, and was honestly nostalgic for me in that way.

My health has had plenty of ups and downs since then, and I wouldn't personally feel right serving as director on the next project with how intermittent I can be, that being said, I still keep a close eye on our projects and contribute plenty of ideas, lending a hand here and there to get things across the line.

I also wanted to thank the person on the last post who turned me onto Heavy Metal Poisoning, a very thoughtful and caring suggestion and while that's not what i have, just to rule it out, I followed the protocol and am so sick of broccoli now I would gladly sign up for a spicy glutovi steak :D

Stay tuned for the DLC feature post and release date coming up in the next couple of weeks!

See you soon tamers.

Update v1.0.54

Hello tamers!

Today we're launching v1.0.54, which brings a number of fixes and adjustments to the table. This is the last sizeable update before our upcoming DLC! I'm very happy to share some fixes, code tune ups,and a few goodies before I dive into finishing up the DLC.

For Xbox One and PS4 players, if you're reading this, please don't worry, the fixes for your trophies and a few other items are prepared and tested, we're moving these through the review, submission and approval process as quickly as we can and hope to have them available very soon.

Changelog:
  • Monster Boxes have been hugely increased, you can now have 96 monsters per box and on-screen at once for better monster management! The old limit was 16. I've also added the ability to name your monster boxes for ease of use. This was a much requested feature and I'm very happy it's here!

  • To unify the selection of Monster Powers and Overworld Ability, there's a new option. As soon as you open the menu you can easily select which ability is mapped to the ability button.

  • Remember the shopkeeper's monster? that orange and blue coconut-crab looking monster? Expert tamers might recognize it from its deep sea ancestor as well. Well, if you spend a large chunk of change at The Barge you migth just find yourself with one to call your own.

  • Malloom forms added

  • Plumo palette adjustment

  • The battle system has had a back-end code revamp to make things smoother, more reliable, and clear during the flow of battle.

  • NPC sprite depth has had a revamp, for a smoother visual experience as you navigate the game's towns.

  • The jump animation and timing have been adjusted to look a lot more appropriate and feel more natural.


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I hope you enjoy the changes and goodies, a lot more is on the way. New monsters, new areas, new abilities, new music and a lot of fun are on the way in our upcoming DLC, including some fossil monsters! Get a glimpse into the prehistoric land of Monster Crown. As promised, this expansion will be completely free.

Thank you!

May 14 Patch

Hello Tamers!

Today's patch:

1. Fixes a Card dungeon bug as a result of last update's optimizations
2. Fixes an attack bug
3. Fixes a bug with rendering the sea East of Hewston

And overall snappier, more responsive battles!