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Monster Crown News

Casino Games Challenge!

Hi all!

Another content update was dropped last week, so it's time for another challenge! First off, if you don't know about content pack #6 yet, shame on you! Go read all about it right here: https://store.steampowered.com/news/app/830370/view/3059604354526805968

Casino Games challenge
All right boys 'n girls, we're gambling! As you know, two casino games have been added to the game which you can play in the casino of the electrical city of Nio Kio! Get in there, play either 'Gorgem Gorge' or 'Run Apo Run', take a screenshot of your earnings at the end of a game and post it in the #monster-crown channel of the SOEDESCO Discord server (https://discord.gg/soedesco) with #CasinoChallenge

-OR-

Post it to Twitter with #MonsterCrown and #CasinoChallenge (so we can find it)

The person with the highest amount of money earned wins! Complete one (or both lmao) of these options by Tuesday March 9th 3PM CET to become the Monster Crown Content Pack #6 champion + this special Monster Crown care package of in-game items including a BRILLIANT ZADIA :O! People who completed the story content of Content Pack #6 know how rare this is ;)

  • Brilliant Zadia
  • 10 booster packs
  • Atomic Clock
  • Super Gro
  • 3000 Gold
  • 15 Normal Pacts
  • 10 Aloe Leafs
  • 10 Gualchops
  • 15 Campfire Logs
  • 3 Move Orbs (Enrich)
  • 3 Move Orbs (Inferno)


Entries are limited to 1 per user, please only post 1 screenshot. Winner is the person with the highest amount on their screenshot. Good luck everyone! If you have any questions, feel free to ask :D

-Marten

Content Pack #6 - More Story, More Monsters, Minigames and ISOTOPE THERAPY

The time is here my friends, it's Content Pack 6!

Featuring:
  • Story Expansion
  • Casino Games
  • Plenty of new monsters
  • Isotope Therapy


Those are the highlights, but each needs a little explanation!

[h2]Story Expansion[/h2]



Remember when Dania told you you could visit the Duchess' Garden? You can go ahead and visit her now, the guards will allow you through. You can take on the Duchess and see if you have what it takes to beat her Super Gro'd Cobreo, or visit her garden to locate many new rare monsters, these are ones I've had requested a lot so I hope you enjoy. You'll encounter a guardian to the inner sanctum, later in the game you'll be able to access this inner sanctum to meet monsters designed by our Kickstarter backers.

[h2]Casino Games[/h2]
Now that two Hooper sisters in Desperadod have been... terminated... you'll be able to access the electrical city of Nio Kio. While there you can enter the casino and play some Casino games, Run Apo Run and Gorgem Gorge! They're a fun little minigame where if you get good (very good) you can actually make a profit!



[h2]New Monsters[/h2]
While I won't spoil all the new monsters, one monster you'll be able to get your hands on is Serket, a special monster with a special ability. Serket's ability, Serket Protect keeps Serket's magical stat in a loop. If it drops below 0.8x it'll shoot up to 1.5x! Additionally, if you power it up beyond 1.5x it'll loop back down to 0.8x.



Odd ability right? Well, it makes it so Foes can't totally destroy his magical attack stat without accidentally powering him up, but also, if you have an attack you love but it comes at the cost of a magic debuff, it might be right at home on Serket. Any attack dropping your MAG stat by more than 20% will actually produce a 50% GAIN! It can make for some twisted strategies, so be sure to try it out.

This ability is in effect for any monster with Serket's body type, so basically, if you breed with Serket as long as Serket is the primary the offspring will keep this ability (with the default gene).

[h2]Isotope Therapy[/h2]

Ever ask yourself, why do monster taming games have evolution? Well, of course it's primarily so that your early game monsters can power up and still hold their own later in the game. In Monster Crown we don't have normal evolution and early game monsters are easily outclassed, which is fine if you get straight into breeding but what if you got really attached to that Laz you tamed at the start of your journey?



Enter ISOTOPE THERAPY. This radioactive therapy allows your monster's stats to "evolve" and be brought up to par. This can be done as freely and as often as you wish at no cost, it basically calculates a fair strength level based on your tamer level (you know, the one you boost by beating chiefs) and brings the monster up to that level. By tamer level 5 or 6 perhaps even your starter is due for a boost.

It was important to me to add this feature because while breeding, fusion, and taming new monsters are a ton of fun, sometimes you just have a total bro that pulled you out of a tough spot in that decisive battle. I know I get attached and it's sort of a trapping of this genre to bond with your monsters, so if that describes you, you're really gonna love this feature.

It can be located just north of Appenton (check the map in the above pic!). You may have to do complete a couple of challenges first though ;)

I hope you all have fun with this expansion and I think after playing it, you'll get a bit of a sense for what's coming next in the story!

[h2]Yesterday's Giveaway[/h2]

The winner of yesterday's giveaway is Tenshi~kun on Steam and @AndrewR1022 on Twitter, I've friended you both so please send me your save so I can grant you your Brilliant Rituowl prize!

---

Have a great weekend Tamers!

Other fixes (0.1.583)
===========
+Isotope Therapy added
+Casino Games added
+Nio Kio now accessible
+Story expansion
+Many new monsters
+30 more farm boxes (bringing the total to 80)
+Adjusted notebook menu and encyclopedia menu
+Two Hooper sisters asassinated
+Large monster minified sprites (experience screen, indoors) smoothed
+Fu & Scrave overworld sprites added
+Farm has updated windmill graphics

Content Pack #6 is tomorrow, here's a small giveaway for fun

Tomorrow are we getting announcements for DP Remakes or Gen9?

One random person guessing right gets a free brilliant Rituowl!



One random person guessing wrong gets a Glutovi with very bad stats.

Patch 1.579 + New Booster and Achievements!

Hey guys,

Most of the work this week has gone into work on the next Content Pack and work on late-game elements, but in the meantime, enjoy the much asked for Achievements and new Card Booster Set!

Achievements have been added to all major points in the story as well as for finding a wild hybrid and a brilliant monster (those are the rainbow, one in a thousand ones).

These achievements are rewarded retroactively so you're very likely to get a slew of ACHIEVEMENT UNLOCKED! popups when you first load your file but of course for new players it'll be a more seamless process.

The new booster set, Perilous Plains, can be found at shops just like Raging Riverbed. Which one appears each time you visit the shop is up to a coin flip, so when you see the one you want, stock up!

General TCG menu improvements are included as well to more easily enjoy this feature.

As for the next two content packs, they are fairly substantial so now's a great time to get caught up on the current monster roster, cause it's gonna expand real soon, as well as the story!

Have a good weekend folks!

Patch 1.577

Happy Friday Tamers!

This week we've got some bugfixes, but before we get into BOOORING fixes, I just wanted to say that two new cards have been added to the Raging Riverbed set, Harveskin and Nautlus, so those cards are out there now to collect!



The next booster set is almost ready, but I've reached a BIG internal development milestone that I'm so happy about, but has kept me super busy this past week, as well as a bug that really, did everything in its power to evade my detection.

Recently we had to upgrade Unity versions and that seems to have caused an issue with players of certain languages (so far Dutch and Spanish confirmed) in our last build. After some serious debugging and feverish testing, we found that save files would fail to load properly on specific PCs with specific languages. This was very hard to debug as I couldn't get my hands on these systems for myself and could not reproduce the issue on my own system, regardless, eventually I hammered it out.

It seems on this new version of Unity there is more implicit region/localization support, which caused a small pool of players in regions that use commas instead of decimals to denote the decimal place in non-whole numbers to have their game begin writing their savefile with incorrect characters. We've fixed this throughout all areas of the code and it will not be an issue going forward, we've added specific controls to enforce this.

The bad news is players that were affected, your savefiles have a degree of corruption. If your game was writing to your savefile using commas due to your region, when you load your game next this will auto-fix and the game will load properly on this new build of Monster Crown, however, if your game saved without writing the symbols at all then your monsters with attack, say, 23.4567 will load as "two hundred and thirty four million, five-hundred and sixty-seven". This obviously poses an issue! So when your game loads if you're part of that small pool of players (not everyone in those regions/languages are affected) your monsters's stats will be reset. Unfortunate, but allowing monsters to exist at that level of stats will cause issues down the road, unfortunately we're dealing with specific data loss on these, but it was important to me to recover your savefiles and monsters as best we could - I'm always heartbroken when I hear of players losing monsters and I know I'd be very sad to lose my own.

Overall this week's patch is mainly about delivering a more robust version of last week's with a few additional fixes, hope you guys are looking forward to the next expansion pack - it's almost ready!