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Monster Crown News

Early Access Weekly Challenge #2 - Online Battling Challenge #1

Hello everyone in the Monster Crown Early Access, it is time for weekly challenge #2!

Last week's Breeding Challenge #1 was a HUGE success, so thank you all for all the entries in our Discord server. It was pretty hard to choose a winner, but this one made me chuckle, so the winner is user 'hakuna marijuana, my dudes' with their monster: 'Funkyman'


https://discordapp.com/channels/477125612562284566/681492758556704773/743068310974890055

Congratulations! Please check your DMs on Discord! Now on to this week's challenge ;)

Online Battling Challenge #1
Win a match of online battling in Monster Crown! Post a screenshot of your win in the #monster-crown channel of the SOEDESCO Discord server (https://discord.gg/soedesco) and use #OnlineChallenge1 by Monday August 24th 3PM CEST and win the Monster Crown player of the week title + this special Monster Crown care package of in-game items!

- 3000 Gold
- 15 Normal Pacts
- 10 Aloe Leafs
- 10 Gualchops
- 15 Campfire Logs
- 3 Move Orbs (Enrich)
- 3 Move Orbs (Inferno)

Entries are limited to 1 per user, please only post 1 screenshot. Winners will be picked at random. Good luck everyone! If you have any questions, feel free to ask :D

-Marten

Patch v1.45

Hey guys!

The next patch is here for EA-BETA branch, check the notes below to opt-in if you haven't already.

We had some issues with our service provider the past 2-3 days, this prevented online play from working properly. Thankfully we've finally managed to get their support to remedy the issue. The server is back online with a new version of server-side software as well, to prepare for the upcoming trading, net-egg, etc. functionality.

Currently all the high ranked issues on our mantis server are resolved (I have to get on there and actually close them, but definitely headed in the right direction!). So when I sit down to do some more fixing tomorrow I'll start combing our forums and discord to catch issues that aren't already on my radar.

To establish a good update cadence going forward, I'll be submitting my latest build to our publisher (thanks Soedesco!) each week and pushing it to the stable branch each Friday, most play happens on the weekend so it'll be great to always have the latest out then. I'll keep updating the EA-beta as necessary to address newly found issues or if I want some help testing a feature.

Establishing this routine now means you guys can have a lot of confidence in me going forward and rely on weekly regular updates that makes the game smoother and adds new features. Expect an announcement very soon regarding our first content pack which has some much requested features and functionality that I can't wait to share!

Thanks and have a good weekend!

discord: https://discord.gg/WwRvm9B

EA v1.45
----------------------
+Behind the scenes work on Trading and Network functionality
+Behind the scenes work on difficulty and randomizer funcionality
+Behind the scenes work on a means for qualified breeders to produce more of their signature monsters on demand for distribution
+Very very specific egg hatching clock issue. Due to a limitation of the floating point number datatype, for users with fast PCs, AND a lot of playtime, eggs can beging to take forever to hatch. This has been remedied by flooring the playtime variable at the top of each minute.
+Black Magic changed from Unstable to Malicious, as before it was basically the same as Inferno
+Settings menu complete revamp, now accessible from file load
+File select screen redesign
+House in Mill town with walkable walls fixed
+Ability to move before closing the save confirm dialogue box was causing some issues, fixed
+Eggs now show brilliant palettes properly on generation and hatching
+Experience properly spills over to the next level and levels you up (levelling from lv2 to lv6 in one battle works properly)
+Net menu visual improvements
+fixed a bug where you could end up free after a choice selection even though dialogue wasn't done
+starter select dialogue now more responsive
+more responsive and reliable flight map select
+brilliant odds for eggs fixed

#Please note that we want to keep the primary EA build stable so new builds will be uploaded to the EA-BETA branch for 24 hours before being moved to the main stream. Anyone can access this branch, just right-click Monster Crown in Steam, go to properties and select the EA-BETA branch to have the up to the minute, bleeding edge updates.

Early Access Weekly Challenge - Breeding Challenge #1

Hello everyone in the Monster Crown Early Access, it is time for weekly challenges!

Every week (hopefully), we'll be hosting a weekly challenge to find out who is the Monster Crown player of the week! It's simple, complete this week's challenge in the best or most unique way, and win a bunch of valuable in-game items! Let's start off with a very straight forward one:

Breeding Challenge #1
Breed the most unique and awesome RED monster! Post a screenshot in the #monster-crown channel of the SOEDESCO Discord server (https://discord.gg/soedesco) and use #BreedingChallenge1 by Monday August 17th 3PM CEST and win the Monster Crown player of the week title + this special Monster Crown care package of in-game items!

- 3000 Gold
- 15 Normal Pacts
- 10 Aloe Leafs
- 10 Gualchops
- 15 Campfire Logs
- 3 Move Orbs (Enrich)
- 3 Move Orbs (Inferno)

Entries are not limited, you can enter as much screenshots as you like. Winners will be picked in consultation between @devotedtoneurosis and SOEDESCO. Good luck everyone! If you have any questions, feel free to ask :D

-Marten

The One Week Mark...

Hello Everyone!

Today marks one week since the launch of Monster Crown into Early Access. It has been an incredibly busy but also incredibly exciting time. It has been such a thrill to see you all get hands on and share your creations, thoughts and kind words. The launch has been a huge success and I'm honestly humbled by the reception!



Just like our Kickstarter, it inspires me further to ensure Monster Crown reaches the content and quality that you all absolutely deserve. We've fixed so many bugs and improved the gameplay flow over the past week and I appreciate the faith you've all shown by joining us so early in EA. There is no risk of this project becoming abandoned or no longer a priority, Monster Crown is the only game I have any interest in working on.

Yesterday's build was well received and offered a lot of great functionality in the beta branch so that will now be pushed out to everyone. When you play this weekend I think you'll notice the difference, especially with the box system and online! Of course I remain committed to squashing all bugs so keep sending them my way on our bug reports steam forum, twitter or our bug reporting tool and if you end up in any sort of "stuck" situation my DMs are always open, and I can fix your saves. You are never an inconvenience to me.

I also wanted to share all the code monsters that have been released so far. Many of these monsters are very rare or cannot be accessed until later parts of the game, however, they are ready for showtime, so you can use these codes to access them.

78MJNEYTYF the Terrible Croc! Frigidile!
UMC3N7KDND the Tunneling Jaw! Molkuran!
DGJDF8PNK5 the Crushing Cold! Ix!
IFSPIQIKNB the Body-Bag Cobra! Taupsy!
PPGO34NJNN the little Sadist! Hooclaw!
PPKO34NJNN the slicing shadow! Crawkadaga!

I had a question about move inheritance so I wanted to set the record straight on that. Child monsters receive a level up learnset that is a merge of both parents. If there is a conflict (say Primary Monster learns Swallow Water at 7 and Secondary Monster learns Swipe) it'll inherit that of the primary parent. Yes, this means that eventually after enough generations your monster could learn a new move from level 1 to 100!

Right now the parent's current moves fill the offspring's moveset so until you can forget them, you can't really make a lot of use of that level up learnset. For that reason I want to share that the move learner/relearner will be in our first content pack and you'll get access to all of your monster's genetic potential movepool, this is retroactive so don't feel like you should hold off on breeding until then.

Hope you all have a great weekend and just an FYI, the latest build is v1.448.

Patch v1.447

Hey Guys,

I've been accused of being over-zealous in the past (I was asked to update less often during the Kickstarter!) so I promise to reduce my posting frequency after tomorrow (which will be the one week mark of EA!) but these fixes were just too good and too effective not to get out there right away.

They're for very key parts of Monster Crown and I wanted you all to have the best!

Here they are:


Closed Beta v1.447
----------------------

+Major rework of the programming behind the box system, try it out, it's a huge difference and MUCH more reliable. The first time you open the box your party might get shuffled up, this is to align with the new ordering and will only happen once.

+Number of farm boxes increased from 10 to 50, I know I announced we'd go to 20 but screw it, more monsters = more better! But seriously, I want to go to 100 boxes (which is 1600 monsters) but I want to keep a close eye on save file sizes. Monster Crown has incredibly unique monsters, each new creation literally has its own full new species data. The downside to this is each monster takes up more space than in other Monster Taming games. The biggest file I've seen yet is 60kb but it's worth keeping an eye on so I can always give you guys the best possible performance.

+Party size check was off by one on setting primary/secondary parent so you could empty your party, now fixed.

+Major fixes to online battling and prize setting/giving, you'll find online play a LOT more reliable and a LOT more fun now. Big thanks to HaZe for doing countless battles with me earlier today and helping me refine the process. It's a difference of night and day!

#Please note that we want to keep the primary EA build stable so new builds will be uploaded to the EA-BETA branch for 24 hours before being moved to the main stream. Anyone can access this branch, just right-click Monster Crown in Steam, go to properties and select the EA-BETA branch to have the up to the minute, bleeding edge updates.

We've had some reports of graphical oddities for some users (not all) on Mac. For some the new graphics/performance dialogue helped but I apologize to those still affected for not getting back to you sooner with fixes, that will be my next focus.

Thanks Tamers! Hope you have a great night :D